https://github.com/bevyengine/dlss_wgpu.git
A wrapper for using DLSS with wgpu when targeting Vulkan.
| dlss_wgpu | dlss | wgpu |
|---|---|---|
| v3.0.0 | v310.5.0 | v28 |
| v2.0.0 | v310.4.0 | v27 |
| v1.0.1 | v310.4.0 | v26 |
| v1.0.0 | v310.3.0 | v26 |
The DLSS SDK cannot be redistributed by this crate. You will need to download the SDK as follows:
DLSS_SDK = /path/to/DLSSVULKAN_SDK environment variableOnce your app is compiled, you do not need to distribute the entire DLSS SDK, or set the DLSS_SDK environment variable. You only need to distribute the DLSS DLL(s) and license text as follows:
$DLSS_SDK/lib/Windows_x86_64/rel/nvngx_dlss.dll to the same directory as your app$DLSS_SDK/lib/Linux_x86_64/rel/libnvidia-ngx-dlss.so.310.5.0 to the same directory as your app9.5 of $DLSS_SDK/doc/DLSS_Programming_Guide_Release.pdf with your app$DLSS_SDK/lib/Windows_x86_64/rel/nvngx_dlssd.dll to the same directory as your app$DLSS_SDK/lib/Linux_x86_64/rel/libnvidia-ngx-dlssd.so.310.5.0 to the same directory as your appWhen dlss_wgpu is compiled with the debug_overlay cargo feature, and the DLSS_SDK environment variable is set, the development version of the DLSS DLLs will be linked.
The development version of the DLSS SDK comes with an in-app overlay to help debug usage of DLSS. See section 8.2 of $DLSS_SDK/doc/DLSS_Programming_Guide_Release.pdf for details.
Due to a bug in DLSS, you should expect to see Vulkan validation errors.
These errors are safe to ignore.