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16# v3.0.0
* Upgrade to wgpu 28
* Bump DLSS SDK to v310.5.0
* DlssSuperResolution::render and DlssRayReconstruction::render now return a CommandBuffer that you must submit to a queue in a specific way. Read the documentation for more info.
# v2.0.0
* Upgrade to wgpu 27
# v1.0.1
* Lookup $DLSS_SDK at runtime, instead of compiling it into the binary for finding DLSS DLL locations
* Fix README instructions to mention that you need both the DLSS and DLSS-RR DLLs to use DLSS-RR
* Bump DLSS SDK to v310.4.0
# v1.0.0
* Initial release