๐Ÿ“ฆ bollafa / Universal-Porter

โ˜… 2 stars โ‘‚ 0 forks ๐Ÿ‘ 2 watching โš–๏ธ The Unlicense
๐Ÿ“ฅ Clone https://github.com/bollafa/Universal-Porter.git
HTTPS git clone https://github.com/bollafa/Universal-Porter.git
SSH git clone git@github.com:bollafa/Universal-Porter.git
CLI gh repo clone bollafa/Universal-Porter
bollafa bollafa Skin file 100% complete! 29b4b6b 8 years ago ๐Ÿ“ History
๐Ÿ“‚ master View all commits โ†’
๐Ÿ“ WoWAPI
๐Ÿ“„ _config.yml
๐Ÿ“„ .gitattributes
๐Ÿ“„ .gitignore
๐Ÿ“„ LICENSE
๐Ÿ“„ README.md
๐Ÿ“„ README.md

Universal-Porter

Universal Porter, ports +14 different 3D file formats to the M2 File format owned by Blizzard! It will be able to port all file types supported by Assimp which are:

Common interchange formats

Autodesk ( .fbx ) Collada ( .dae ) glTF ( .gltf, .glb ) Blender 3D ( .blend ) 3ds Max 3DS ( .3ds ) 3ds Max ASE ( .ase ) Wavefront Object ( .obj ) Industry Foundation Classes (IFC/Step) ( .ifc ) XGL ( .xgl,.zgl ) Stanford Polygon Library ( .ply ) *AutoCAD DXF ( .dxf ) LightWave ( .lwo ) LightWave Scene ( .lws ) Modo ( .lxo ) Stereolithography ( .stl ) DirectX X ( .x ) AC3D ( .ac ) Milkshape 3D ( .ms3d )

  • TrueSpace ( .cob,.scn )

Motion Capture Formats

Biovision BVH ( .bvh )

  • CharacterStudio Motion ( .csm )

Graphics Engine Formats

Ogre XML ( .xml ) Irrlicht Mesh ( .irrmesh )

  • Irrlicht Scene ( .irr )

Game file formats

Quake I ( .mdl ) Quake II ( .md2 ) Quake III Mesh ( .md3 ) Quake III Map/BSP ( .pk3 )

  • Return to Castle Wolfenstein ( .mdc )
Doom 3 ( .md5* ) *Valve Model ( .smd,.vta ) *Open Game Engine Exchange ( .ogex ) *Unreal ( .3d )

Other file formats

BlitzBasic 3D ( .b3d ) Quick3D ( .q3d,.q3s ) Neutral File Format ( .nff ) Sense8 WorldToolKit ( .nff ) Object File Format ( .off ) PovRAY Raw ( .raw ) Terragen Terrain ( .ter ) 3D GameStudio (3DGS) ( .mdl ) 3D GameStudio (3DGS) Terrain ( .hmp ) Izware Nendo ( .ndo )