๐Ÿ“ฆ RobLoach / awesome-sdl

Curated list of awesome libraries and bindings for SDL.

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๐Ÿ“„ README.md

Awesome SDL

Awesome

A curated list of awesome open source libraries, bindings, and games for Simple Directmedia Layer (SDL), a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.

Contents

Libraries

NameDescriptionLicense
SDLassetsysLoad SDL assets from .zip files with the file abstraction library, assetsys
[``ZLIB`][ZLIB] | | [SDL_gfx](https://www.ferzkopp.net/wordpress/2016/01/02/sdl_gfx-sdl2_gfx/) | Graphics drawing primitives and other support functions | [`ZLIB`][ZLIB] | | [SDL_mixer](https://github.com/libsdl-org/SDL_mixer) | An audio mixer that supports various file formats for SDL | [`ZLIB`][ZLIB] | | [SDL_gesture](https://github.com/libsdl-org/SDL_gesture) | SDL2's gesture API split out into a single-header library | [`ZLIB`][ZLIB] | | [SDL_image](https://github.com/libsdl-org/SDL_image) | Image decoding for many popular formats for SDL | [`ZLIB`][ZLIB] | | [SDL_PhysFS](https://github.com/RobLoach/SDL_PhysFS) | [PhysicsFS](https://github.com/icculus/physfs) virtual file system support for SDL | [`ZLIB`][ZLIB] | | [SDL_ttf](https://github.com/libsdl-org/SDL_ttf) | Support for TrueType (.ttf) font files with SDL | [`ZLIB`][ZLIB] | | [SDL_net](https://github.com/libsdl-org/SDL_net) | A simple, cross-platform wrapper over TCP/IP sockets | [`ZLIB`][ZLIB] | | [SDL_tty](https://github.com/Grumbel/SDL_tty) | TTY-like interface for SDL | [`GPL`][GPL] | | [SDL-gpu](https://github.com/grimfang4/sdl-gpu) | Library for making hardware-accelerated 2D graphics easy | [`MIT`][MIT] | | [SDL_sound](https://github.com/icculus/SDL_sound) | An abstract soundfile decoder | [`MIT`][MIT] | | [SDL_rtf](https://github.com/libsdl-org/SDL_rtf/) | Display Rich Text Format (RTF) documents in your SDL applications | [`ZLIB`][ZLIB] | | [Dear ImGUI](https://github.com/ocornut/imgui) | Immediate-mode graphical user interface | [`MIT`][MIT] | | [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) | A single-header ANSI C immediate mode cross-platform GUI library | [`MIT`][MIT] | | [bgfx](https://github.com/bkaradzic/bgfx) | Cross-platform, graphics API agnostic, rendering library | [`BSD-2`][BSD-2] | | [SDL_stbimage.h](https://github.com/DanielGibson/Snippets/blob/master/SDL_stbimage.h) | Load images into SDL with [stb_image.h](https://github.com/nothings/stb) | [`PD`][PD] | ## Bindings | Name | Language | | ---- | ----------- | | [SDLAda](https://github.com/Lucretia/sdlada) | Ada | | [BeefLibs SDL2](https://github.com/beefytech/Beef/tree/master/BeefLibs/SDL2) | Beef | | [C# SDL2#](https://github.com/flibitijibibo/SDL2-CS) | C# | | [D DerelictSDL2](https://derelictorg.github.io/packages/sdl2/) | D | | [go-sdl2](https://github.com/veandco/go-sdl2) | Go | | [Haskell](https://hackage.haskell.org/package/sdl2) | Haskell | | [Lua-SDL2](https://github.com/Tangent128/luasdl2) | Lua | | [OCaml Tsdl](https://erratique.ch/software/tsdl) | Ocaml | | [Pascal](https://github.com/sysrpl/Bare.Game/blob/master/source/bare.interop.sdl2.pas) | Pascal | | [Pascal SDL 2](https://github.com/ev1313/Pascal-SDL-2-Headers) | Pascal | | [SDL2 for Pascal](https://github.com/PascalGameDevelopment/SDL2-for-Pascal) | Pascal | | [pygame_sdl2](https://github.com/renpy/pygame_sdl2) | Python | | [PySDL2](https://pypi.org/project/PySDL2/) | Python | | [pysdl2-cffi](https://pythonhosted.org/pysdl2-cffi/) | Python | | [pygame-ce](https://github.com/pygame-community/pygame-ce) | Python | | [Rust-SDL2](https://github.com/Rust-SDL2/rust-sdl2) | Rust | | [sdlpp](https://github.com/mika314/sdlpp) | C++ | | [odl](https://github.com/Marin-MK/odl) | C# | ## Templates | Name | Description | | ---- | ----------- | | [sdl-bgfx-imgui-starter](https://github.com/pr0g/sdl-bgfx-imgui-starter) | Starter project for graphics applications using SDL, bgfx and Dear ImGui | | [SDL3 App from Source Minimal Example](https://github.com/ravbug/sdl3-sample) | Example for building and using SDL3 from source using C++ and CMake | ## License This is released under the [**`Creative Commons Attribution 4.0 International`**](http://creativecommons.org/licenses/by/4.0/) License `(CC BY 4.0)``.