๐Ÿ“ฆ Frizi / dovetail

my experiment with wgpu rendering and gpu culling

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๐Ÿ“ฅ Clone https://github.com/Frizi/dovetail.git
HTTPS git clone https://github.com/Frizi/dovetail.git
SSH git clone git@github.com:Frizi/dovetail.git
CLI gh repo clone Frizi/dovetail
Frizi Frizi add readme fc0aa7d 3 years ago ๐Ÿ“ History
๐Ÿ“‚ main View all commits โ†’
๐Ÿ“ media
๐Ÿ“ shaders
๐Ÿ“ src
๐Ÿ“„ .gitignore
๐Ÿ“„ Cargo.lock
๐Ÿ“„ Cargo.toml
๐Ÿ“„ README.md
๐Ÿ“„ README.md

Dovetail

Toy experimental geometry renderer with two-pass compute shader driven occlusion culling and LODs. This is motivated by wanting to play with multi-draw indirect.

screenshot showing rendered geometry and timings