๐Ÿ“ฆ AlistairKeiller / f1tenth_bullet

๐Ÿ“„ montreal.sdf ยท 73 lines
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73<?xml version="1.0" encoding="UTF-8"?>
<sdf version="1.6">
  <world name="montreal">
    <gravity>0 0 -9.8</gravity>
    <model name="walls">
      <static>1</static>
      <pose frame="">0 0 0 0 0 0</pose>
      <link name="link_d0">
        <inertial>
          <mass>0</mass>
          <inertia>
            <ixx>0.166667</ixx>
            <ixy>0</ixy>
            <ixz>0</ixz>
            <iyy>0.166667</iyy>
            <iyz>0</iyz>
            <izz>0.166667</izz>
          </inertia>
        </inertial>
        <collision concave="yes" name="collision_0">
          <geometry>
            <mesh>
              <scale>1 1 1</scale>
              <uri>meshes/Walls.obj</uri>
            </mesh>
          </geometry>
        </collision>
        <visual name="visual">
          <geometry>
            <mesh>
              <scale>1 1 1</scale>
              <uri>meshes/Walls.obj</uri>
            </mesh>
          </geometry>
        </visual>
      </link>
    </model>
    <model name="floor">
      <static>1</static>
      <pose frame="">0 0 0 0 0 0</pose>
      <link name="link_d0">
        <inertial>
          <mass>0</mass>
          <inertia>
            <ixx>0.166667</ixx>
            <ixy>0</ixy>
            <ixz>0</ixz>
            <iyy>0.166667</iyy>
            <iyz>0</iyz>
            <izz>0.166667</izz>
          </inertia>
        </inertial>
        <collision concave="yes" name="collision_0">
          <geometry>
            <mesh>
              <scale>1 1 1</scale>
              <uri>meshes/Floor.obj</uri>
            </mesh>
          </geometry>
        </collision>
        <visual name="visual">
          <geometry>
            <mesh>
              <scale>1 1 1</scale>
              <uri>meshes/Floor.obj</uri>
            </mesh>
          </geometry>
        </visual>
      </link>
    </model>
  </world>
</sdf>