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33using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Polygon : MonoBehaviour {
public GameObject gameObject;
public int index;
private Material mat;
public Shader alphaShader;
public Polygon(int newIndex){
index = newIndex;
gameObject = GameObject.Find ("poly" + index.ToString());
if (gameObject.GetComponent<MeshRenderer>().material !=null) {
mat = gameObject.GetComponent<MeshRenderer>().material;
if (alphaShader != null) {
mat.shader = alphaShader;
} else {
alphaShader = mat.shader;
//Debug.Log (shader);
}
} else {
gameObject.GetComponent<MeshRenderer> ().material = new Material (alphaShader);
mat=gameObject.GetComponent<MeshRenderer>().material;
}
}
}