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90using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class GameStart : MonoBehaviour {
Button startBtn;
Text timeTxt;
Text startTxt;
public float MaxReactionTime = 20;
private ArrayList backgroundList = new ArrayList();
private GameObject background;
// Use this for initialization
void Start () {
startBtn = GameObject.Find ("startBtn").GetComponent<Button>();
timeTxt = GameObject.Find ("timeTxt").GetComponent<Text> ();
startTxt = GameObject.Find ("startTxt").GetComponent<Text> ();
Time.timeScale = 0;
startBtn.onClick.AddListener (OnClick);
for (int i = 1; i <= 3; i++)
{
string fileName = "scene" + i.ToString();
Sprite s = Resources.Load<Sprite>(fileName);
backgroundList.Add(s);
}
background = GameObject.Find("background");
background.GetComponent<SpriteRenderer>().sprite = (Sprite)backgroundList[0];
}
// Update is called once per frame
void Update () {
float elapseTime = Timer.GetElapseTime ();
timeTxt.text = elapseTime.ToString("#.00");
if (elapseTime > MaxReactionTime) {
Freeze ();
}
}
void Freeze(){
Time.timeScale = 0;
startBtn.gameObject.SetActive (true);
startTxt.text = "时间到~";
}
void OnClick(){
float level = LevelManager.GetFloatLevel ();
bool flag = ChangeImage.getFlag();
Time.timeScale = 1;
startBtn.gameObject.SetActive (false);
if (level == 1) {
LevelManager.SetFloatLevel(1.1f);
OrganManager.RefreshOrgans ();
}
if (level == 1.1f) {
if (flag)
{
LevelManager.SetFloatLevel(2.0f);
background.GetComponent<SpriteRenderer>().sprite = (Sprite)backgroundList[1];
ChangeImage.setFlag(false);
}
else
{
//bad scene
}
OrganManager.RefreshOrgans ();
}
if (level == 2.0f) {
if (flag)
{
LevelManager.SetFloatLevel(3.0f);
background.GetComponent<SpriteRenderer>().sprite = (Sprite)backgroundList[2];
ChangeImage.setFlag(false);
}
else
{
//bad scene
}
OrganManager.RefreshOrgans ();
}
if (level == 3.0f) {
SceneManager.LoadScene ("Ending",LoadSceneMode.Single);
}
Timer.Init ();
Debug.Log (LevelManager.GetFloatLevel());
}
}