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227module Duets.Data.Careers
open Duets.Common
open Duets.Entities
[<RequireQualifiedAccess>]
module Careers =
let all: CareerId list = Union.allCasesOf<CareerId> ()
[<RequireQualifiedAccess>]
module BaristaCareer =
let stages =
[ // Dishwasher
{ Id = CareerStageId 0uy
BaseSalaryPerDayMoment = 7m<dd>
Schedule = JobSchedule.Free 2<dayMoments>
ShiftAttributeEffect = [ CharacterAttribute.Energy, -10 ]
Requirements = [ CareerStageRequirement.Skill(SkillId.Barista, 1) ] }
// Junior Barista
{ Id = CareerStageId 1uy
BaseSalaryPerDayMoment = 10m<dd>
Schedule = JobSchedule.Free 2<dayMoments>
ShiftAttributeEffect = [ CharacterAttribute.Energy, -10 ]
Requirements = [ CareerStageRequirement.Skill(SkillId.Barista, 10) ] }
// Barista
{ Id = CareerStageId 2uy
BaseSalaryPerDayMoment = 12m<dd>
Schedule = JobSchedule.Free 3<dayMoments>
ShiftAttributeEffect = [ CharacterAttribute.Energy, -10 ]
Requirements = [ CareerStageRequirement.Skill(SkillId.Barista, 40) ] }
// Senior Barista
{ Id = CareerStageId 3uy
BaseSalaryPerDayMoment = 15m<dd>
Schedule = JobSchedule.Free 4<dayMoments>
ShiftAttributeEffect = [ CharacterAttribute.Energy, -8 ]
Requirements = [ CareerStageRequirement.Skill(SkillId.Barista, 60) ] }
// Manager
{ Id = CareerStageId 4uy
BaseSalaryPerDayMoment = 20m<dd>
Schedule = JobSchedule.Free 4<dayMoments>
ShiftAttributeEffect = [ CharacterAttribute.Energy, -7 ]
Requirements =
[ CareerStageRequirement.Skill(SkillId.Barista, 80)
CareerStageRequirement.Skill(SkillId.Speech, 50) ] } ]
[<RequireQualifiedAccess>]
module BartenderCareer =
let stages =
[ // Dishwasher
{ Id = CareerStageId 0uy
BaseSalaryPerDayMoment = 7.5m<dd>
Schedule = JobSchedule.Free 2<dayMoments>
ShiftAttributeEffect =
[ CharacterAttribute.Energy, -20
CharacterAttribute.Mood, -10
CharacterAttribute.Health, -2 ]
Requirements =
[ CareerStageRequirement.Skill(SkillId.Bartending, 1) ] }
// Table cleaner
{ Id = CareerStageId 1uy
BaseSalaryPerDayMoment = 11m<dd>
Schedule = JobSchedule.Free 2<dayMoments>
ShiftAttributeEffect =
[ CharacterAttribute.Energy, -18
CharacterAttribute.Mood, -8
CharacterAttribute.Health, -2 ]
Requirements =
[ CareerStageRequirement.Skill(SkillId.Bartending, 10) ] }
// Bartender
{ Id = CareerStageId 2uy
BaseSalaryPerDayMoment = 15m<dd>
Schedule = JobSchedule.Free 3<dayMoments>
ShiftAttributeEffect =
[ CharacterAttribute.Energy, -15
CharacterAttribute.Mood, -5
CharacterAttribute.Health, -2 ]
Requirements =
[ CareerStageRequirement.Skill(SkillId.Bartending, 40) ] }
// Mixologist
{ Id = CareerStageId 3uy
BaseSalaryPerDayMoment = 18m<dd>
Schedule = JobSchedule.Free 4<dayMoments>
ShiftAttributeEffect =
[ CharacterAttribute.Energy, -15; CharacterAttribute.Health, -2 ]
Requirements =
[ CareerStageRequirement.Skill(SkillId.Bartending, 60) ] }
// Manager
{ Id = CareerStageId 4uy
BaseSalaryPerDayMoment = 25m<dd>
Schedule = JobSchedule.Free 4<dayMoments>
ShiftAttributeEffect =
[ CharacterAttribute.Energy, -10; CharacterAttribute.Health, -2 ]
Requirements =
[ CareerStageRequirement.Skill(SkillId.Bartending, 80)
CareerStageRequirement.Skill(SkillId.Speech, 50) ] } ]
[<RequireQualifiedAccess>]
module ChefCareer =
let stages: CareerStage list =
[ // Kitchen Porter
{ Id = CareerStageId 0uy
BaseSalaryPerDayMoment = 12m<dd>
Schedule = JobSchedule.Free 3<dayMoments>
ShiftAttributeEffect = [ CharacterAttribute.Energy, -15 ]
Requirements = [ CareerStageRequirement.Skill(SkillId.Cooking, 5) ] }
// Commis Chef
{ Id = CareerStageId 1uy
BaseSalaryPerDayMoment = 18m<dd>
Schedule = JobSchedule.Free 3<dayMoments>
ShiftAttributeEffect = [ CharacterAttribute.Energy, -12 ]
Requirements = [ CareerStageRequirement.Skill(SkillId.Cooking, 20) ] }
// Chef de Partie
{ Id = CareerStageId 2uy
BaseSalaryPerDayMoment = 28m<dd>
Schedule = JobSchedule.Free 3<dayMoments>
ShiftAttributeEffect =
[ CharacterAttribute.Energy, -10; CharacterAttribute.Mood, 2 ]
Requirements = [ CareerStageRequirement.Skill(SkillId.Cooking, 45) ] }
// Sous Chef
{ Id = CareerStageId 3uy
BaseSalaryPerDayMoment = 45m<dd>
Schedule = JobSchedule.Free 3<dayMoments>
ShiftAttributeEffect =
[ CharacterAttribute.Energy, -10; CharacterAttribute.Mood, 4 ]
Requirements = [ CareerStageRequirement.Skill(SkillId.Cooking, 70) ] }
// Head Chef (Executive Chef)
{ Id = CareerStageId 4uy
BaseSalaryPerDayMoment = 70m<dd>
Schedule = JobSchedule.Free 2<dayMoments>
ShiftAttributeEffect =
[ CharacterAttribute.Energy, -8; CharacterAttribute.Mood, 6 ]
Requirements = [ CareerStageRequirement.Skill(SkillId.Cooking, 90) ] } ]
[<RequireQualifiedAccess>]
module MusicProducerCareer =
let stages =
[ // Assistant Producer
{ Id = CareerStageId 0uy
BaseSalaryPerDayMoment = 10.5m<dd>
Schedule = JobSchedule.Free 2<dayMoments>
ShiftAttributeEffect = [ CharacterAttribute.Energy, -10 ]
Requirements =
[ CareerStageRequirement.Skill(SkillId.MusicProduction, 20) ] }
// Junior Producer
{ Id = CareerStageId 1uy
BaseSalaryPerDayMoment = 15m<dd>
Schedule = JobSchedule.Free 2<dayMoments>
ShiftAttributeEffect = [ CharacterAttribute.Energy, -10 ]
Requirements =
[ CareerStageRequirement.Skill(SkillId.MusicProduction, 40) ] }
// Producer
{ Id = CareerStageId 2uy
BaseSalaryPerDayMoment = 30m<dd>
Schedule = JobSchedule.Free 3<dayMoments>
ShiftAttributeEffect = [ CharacterAttribute.Energy, -10 ]
Requirements =
[ CareerStageRequirement.Skill(SkillId.MusicProduction, 60) ] }
// Senior Producer
{ Id = CareerStageId 3uy
BaseSalaryPerDayMoment = 45m<dd>
Schedule = JobSchedule.Free 4<dayMoments>
ShiftAttributeEffect = [ CharacterAttribute.Energy, -9 ]
Requirements =
[ CareerStageRequirement.Skill(SkillId.MusicProduction, 80) ] }
// Distinguished Producer
{ Id = CareerStageId 4uy
BaseSalaryPerDayMoment = 60m<dd>
Schedule = JobSchedule.Free 4<dayMoments>
ShiftAttributeEffect = [ CharacterAttribute.Energy, -8 ]
Requirements =
[ CareerStageRequirement.Skill(SkillId.MusicProduction, 100)
CareerStageRequirement.Skill(SkillId.Speech, 60) ] } ]
[<RequireQualifiedAccess>]
module RadioHostCareer =
let stages =
[ // Station Intern
{ Id = CareerStageId 0uy
BaseSalaryPerDayMoment = 8m<dd>
Schedule = JobSchedule.Free 2<dayMoments>
ShiftAttributeEffect = [ CharacterAttribute.Energy, -10 ]
Requirements =
[ CareerStageRequirement.Skill(SkillId.Presenting, 1)
(*
Even though this might seem superfluous it's actually important
to ensure that the fame increases whenever the character works.
*)
CareerStageRequirement.Fame 0 ] }
// Junior On-Air Talent
{ Id = CareerStageId 1uy
BaseSalaryPerDayMoment = 15m<dd>
Schedule = JobSchedule.Free 2<dayMoments>
ShiftAttributeEffect = [ CharacterAttribute.Energy, -10 ]
Requirements =
[ CareerStageRequirement.Skill(SkillId.Presenting, 20)
CareerStageRequirement.Fame 10 ] }
// Radio Host
{ Id = CareerStageId 2uy
BaseSalaryPerDayMoment = 30m<dd>
Schedule = JobSchedule.Free 3<dayMoments>
ShiftAttributeEffect =
[ CharacterAttribute.Energy, -12; CharacterAttribute.Mood, 2 ]
Requirements =
[ CareerStageRequirement.Skill(SkillId.Presenting, 40)
CareerStageRequirement.Skill(SkillId.Speech, 20)
CareerStageRequirement.Fame 25 ] }
// Lead Program Host
{ Id = CareerStageId 3uy
BaseSalaryPerDayMoment = 60m<dd>
Schedule = JobSchedule.Free 4<dayMoments>
ShiftAttributeEffect =
[ CharacterAttribute.Energy, -10; CharacterAttribute.Mood, 5 ]
Requirements =
[ CareerStageRequirement.Skill(SkillId.Presenting, 70)
CareerStageRequirement.Skill(SkillId.Speech, 50)
CareerStageRequirement.Fame 50 ] }
// Network Star Presenter
{ Id = CareerStageId 4uy
BaseSalaryPerDayMoment = 90m<dd>
Schedule = JobSchedule.Free 4<dayMoments>
ShiftAttributeEffect =
[ CharacterAttribute.Energy, -8; CharacterAttribute.Mood, 8 ]
Requirements =
[ CareerStageRequirement.Skill(SkillId.Presenting, 100)
CareerStageRequirement.Skill(SkillId.Speech, 70)
CareerStageRequirement.Fame 75 ] } ]