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354module Duets.Data.World.Cities.Layouts
open Duets.Entities
open Duets.Data.World
/// Usual layout for a restaurant.
let restaurantRoomLayout menu =
let kitchen =
RoomType.Kitchen
|> World.Room.create
|> World.Node.create Ids.Restaurant.kitchen
let diningRoom =
RoomType.Restaurant menu
|> World.Room.create
|> World.Node.create Ids.Common.restaurant
World.Graph.fromMany [ diningRoom; kitchen ]
|> World.Graph.connect kitchen.Id diningRoom.Id North
/// Usual layout for a bar.
let barRoomLayout =
RoomType.Bar
|> World.Room.create
|> World.Node.create Ids.Common.bar
|> World.Graph.from
/// Usual layout for a bookstore.
let bookstoreLayout =
RoomType.ReadingRoom
|> World.Room.create
|> World.Node.create Ids.Bookstore.readingRoom
|> World.Graph.from
/// Usual layout for a cafe.
let cafeRoomLayout =
RoomType.Cafe
|> World.Room.create
|> World.Node.create Ids.Common.cafe
|> World.Graph.from
/// Usual layout for a car dealer.
let carDealerLayout =
RoomType.ShowRoom
|> World.Room.create
|> World.Node.create Ids.CarDealer.showRoom
|> World.Graph.from
/// Usual layout for a casino.
let casinoLayout =
let lobby =
RoomType.Lobby
|> World.Room.create
|> World.Node.create Ids.Common.lobby
let bar =
RoomType.Bar |> World.Room.create |> World.Node.create Ids.Common.bar
let casinoFloor =
RoomType.CasinoFloor
|> World.Room.create
|> World.Node.create Ids.Casino.casinoFloor
World.Graph.fromMany [ lobby; bar; casinoFloor ]
|> World.Graph.connectMany
[ lobby.Id, bar.Id, East; lobby.Id, casinoFloor.Id, North ]
/// Usual layout for a gym.
let gymLayout =
let lobby =
RoomType.Lobby
|> World.Room.create
|> World.Node.create Ids.Common.lobby
let changingRoom =
RoomType.ChangingRoom
|> World.Room.create
|> World.Node.create Ids.Gym.changingRoom
let gym = RoomType.Gym |> World.Room.create |> World.Node.create Ids.Gym.gym
World.Graph.fromMany [ lobby; changingRoom; gym ]
|> World.Graph.connectMany
[ lobby.Id, changingRoom.Id, East; changingRoom.Id, gym.Id, North ]
/// Usual layout for a home.
let homeLayout =
let kitchen =
RoomType.Kitchen
|> World.Room.create
|> World.Node.create Ids.Home.kitchen
let livingRoom =
RoomType.LivingRoom
|> World.Room.create
|> World.Node.create Ids.Home.livingRoom
let bedroom =
RoomType.Bedroom
|> World.Room.create
|> World.Node.create Ids.Home.bedroom
World.Graph.fromMany [ kitchen; livingRoom; bedroom ]
|> World.Graph.connectMany
[ kitchen.Id, livingRoom.Id, South; livingRoom.Id, bedroom.Id, South ]
/// Usual layout for a hotel.
let hotelLayout =
let lobby =
RoomType.Lobby
|> World.Room.create
|> World.Node.create Ids.Common.lobby
let bar =
RoomType.Bar |> World.Room.create |> World.Node.create Ids.Common.bar
let bedroom =
RoomType.Bedroom
|> World.Room.create
|> World.Node.create Ids.Home.bedroom
World.Graph.fromMany [ lobby; bar; bedroom ]
|> World.Graph.connectMany
[ lobby.Id, bar.Id, East; lobby.Id, bedroom.Id, North ]
/// Usual layout for a merchandise workshop.
let merchandiseWorkshopLayout =
let workshop =
RoomType.Workshop
|> World.Room.create
|> World.Node.create Ids.Workshop.workshop
World.Graph.from workshop
/// Usual layout for a radio studio.
let radioStudioLayout =
let lobby =
RoomType.Lobby
|> World.Room.create
|> World.Node.create Ids.Common.lobby
let recordingRoom =
RoomType.RecordingRoom
|> World.Room.create
|> World.Node.create Ids.Studio.recordingRoom
World.Graph.fromMany [ lobby; recordingRoom ]
|> World.Graph.connect lobby.Id recordingRoom.Id North
/// First option of a layout for a concert space.
let concertSpaceLayout1 =
let lobby =
RoomType.Lobby
|> World.Room.create
|> World.Node.create Ids.Common.lobby
let bar =
RoomType.Bar |> World.Room.create |> World.Node.create Ids.Common.bar
let stage =
RoomType.Stage
|> World.Room.create
|> World.Node.create Ids.ConcertSpace.stage
let backstage =
RoomType.Backstage
|> World.Room.create
|> World.Node.create Ids.ConcertSpace.backstage
World.Graph.fromMany [ lobby; bar; stage; backstage ]
|> World.Graph.connectMany
[ lobby.Id, bar.Id, East
lobby.Id, stage.Id, North
lobby.Id, backstage.Id, West
backstage.Id, stage.Id, NorthEast ]
/// Second option of a layout for a concert space.
let concertSpaceLayout2 =
let lobby =
RoomType.Lobby
|> World.Room.create
|> World.Node.create Ids.Common.lobby
let bar =
RoomType.Bar |> World.Room.create |> World.Node.create Ids.Common.bar
let stage =
RoomType.Stage
|> World.Room.create
|> World.Node.create Ids.ConcertSpace.stage
let backstage =
RoomType.Backstage
|> World.Room.create
|> World.Node.create Ids.ConcertSpace.backstage
World.Graph.fromMany [ lobby; bar; stage; backstage ]
|> World.Graph.connectMany
[ lobby.Id, bar.Id, West
bar.Id, stage.Id, North
bar.Id, backstage.Id, NorthEast
backstage.Id, stage.Id, West ]
/// Third option of a layout for a concert space.
let concertSpaceLayout3 =
let lobby =
RoomType.Lobby
|> World.Room.create
|> World.Node.create Ids.Common.lobby
let bar =
RoomType.Bar |> World.Room.create |> World.Node.create Ids.Common.bar
let stage =
RoomType.Stage
|> World.Room.create
|> World.Node.create Ids.ConcertSpace.stage
let backstage =
RoomType.Backstage
|> World.Room.create
|> World.Node.create Ids.ConcertSpace.backstage
World.Graph.fromMany [ lobby; bar; stage; backstage ]
|> World.Graph.connectMany
[ lobby.Id, bar.Id, North
bar.Id, stage.Id, West
lobby.Id, backstage.Id, West
backstage.Id, stage.Id, North ]
/// Fourth option of a layout for a concert space.
let concertSpaceLayout4 =
let lobby =
RoomType.Lobby
|> World.Room.create
|> World.Node.create Ids.Common.lobby
let bar =
RoomType.Bar |> World.Room.create |> World.Node.create Ids.Common.bar
let stage =
RoomType.Stage
|> World.Room.create
|> World.Node.create Ids.ConcertSpace.stage
let backstage =
RoomType.Backstage
|> World.Room.create
|> World.Node.create Ids.ConcertSpace.backstage
World.Graph.fromMany [ lobby; bar; stage; backstage ]
|> World.Graph.connectMany
[ lobby.Id, bar.Id, North
bar.Id, stage.Id, East
lobby.Id, backstage.Id, East
backstage.Id, stage.Id, North ]
/// Usual layout for an airport.
let airportLayout =
let lobby =
RoomType.Lobby
|> World.Room.create
|> World.Node.create Ids.Common.lobby
let securityControl =
RoomType.SecurityControl
|> World.Room.create
|> World.Node.create Ids.Airport.securityControl
let boardingGate =
RoomType.BoardingGate
|> World.Room.create
|> World.Node.create Ids.Airport.boardingGate
let cafe =
RoomType.Cafe |> World.Room.create |> World.Node.create Ids.Common.cafe
let restaurant =
RoomType.Restaurant RestaurantCuisine.American
|> World.Room.create
|> World.Node.create Ids.Common.restaurant
World.Graph.fromMany
[ lobby; securityControl; boardingGate; cafe; restaurant ]
|> World.Graph.connectMany
[ lobby.Id, securityControl.Id, West
boardingGate.Id, cafe.Id, North
boardingGate.Id, restaurant.Id, South ]
/// Usual layout for a metro station.
let metroLayout =
let platform =
RoomType.Platform
|> World.Room.create
|> World.Node.create Ids.Metro.platform
World.Graph.from platform
/// Usual layout for a rehearsal space.
let rehearsalSpaceLayout =
let lobby =
RoomType.Lobby
|> World.Room.create
|> World.Node.create Ids.Common.lobby
let bar =
RoomType.Bar |> World.Room.create |> World.Node.create Ids.Common.bar
let room1 =
RoomType.RehearsalRoom
|> World.Room.create
|> World.Node.create (Ids.RehearsalRoom.room 1)
let room2 =
RoomType.RehearsalRoom
|> World.Room.create
|> World.Node.create (Ids.RehearsalRoom.room 2)
let room3 =
RoomType.RehearsalRoom
|> World.Room.create
|> World.Node.create (Ids.RehearsalRoom.room 3)
World.Graph.fromMany [ lobby; bar; room1; room2; room3 ]
|> World.Graph.connectMany
[ lobby.Id, bar.Id, East
lobby.Id, room1.Id, North
lobby.Id, room2.Id, NorthWest
lobby.Id, room3.Id, West ]
/// Usual layout for a studio.
let studioLayout =
let masteringRoom =
RoomType.MasteringRoom
|> World.Room.create
|> World.Node.create Ids.Studio.masteringRoom
let recordingRoom =
RoomType.RecordingRoom
|> World.Room.create
|> World.Node.create Ids.Studio.recordingRoom
World.Graph.fromMany [ masteringRoom; recordingRoom ]
|> World.Graph.connectMany [ masteringRoom.Id, recordingRoom.Id, North ]
/// Usual layout for a hospital.
let hospitalLayout =
let lobby =
RoomType.Lobby
|> World.Room.create
|> World.Node.create Ids.Common.lobby
World.Graph.from lobby