1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96module Duets.Agents.Stats
open System
open System.Diagnostics
open Duets.Common
open Microsoft.FSharp.Data.UnitSystems.SI.UnitNames
type Stats = { SecondsPlayed: int<second> }
let private empty = { SecondsPlayed = 0<second> }
let private loadStats () =
Files.statsPath ()
|> Files.readAll
|> Option.bind Serializer.deserialize
|> Option.defaultValue empty
let private writeStats (stats: Stats) =
stats |> Serializer.serialize |> Files.write (Files.statsPath ())
let private addElapsedToStats (elapsed: TimeSpan) =
let stats = loadStats ()
let elapsedSeconds = elapsed.Seconds |> (*) 1<second>
{ SecondsPlayed = stats.SecondsPlayed + elapsedSeconds } |> writeStats
let private startTracking (sw: Stopwatch) =
if sw.IsRunning then
Log.appendMessage
"Attempted to start a timewatch that was already running"
else
sw.Start()
let private stopTracking (sw: Stopwatch) =
match sw with
| stopWatch when stopWatch.IsRunning ->
stopWatch.Stop()
stopWatch.Elapsed |> addElapsedToStats
| _ ->
Log.appendMessage "Attempted to stop a timewatch that was not running"
type private SavegameAgentMessage =
| Read of AsyncReplyChannel<Stats>
| StartTracking
| StopTracking of AsyncReplyChannel<unit>
/// Agent in charge of writing and loading the stats of the game.
type private StatsAgent() =
let agent =
MailboxProcessor.Start
<| fun inbox ->
let rec loop stopWatch =
async {
let! msg = inbox.Receive()
match msg with
| Read channel ->
try
loadStats () |> channel.Reply
with _ ->
channel.Reply empty
return! loop stopWatch
| StartTracking ->
startTracking stopWatch
return! loop stopWatch
| StopTracking channel ->
try
stopTracking stopWatch
with ex ->
Log.appendMessage
$"Saving stats failed with error {ex.Message}"
channel.Reply()
return! loop stopWatch
}
loop (Stopwatch())
member _.Read() = agent.PostAndReply Read
member _.StartTracking() = agent.Post StartTracking
member _.StopTracking() = agent.PostAndReply StopTracking
let private statsAgent = StatsAgent()
/// Attempts to load the game stats from the file if it exist.
let retrieve = statsAgent.Read
/// Starts tracking the elapsed time.
let startTrackingTime = statsAgent.StartTracking
/// Stops tracking the elapsed time and saves it in the stats file, adding the
/// elapsed time to the current amount of seconds saved on the file.
let stopTrackingAndSave = statsAgent.StopTracking