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29window.MovementModel = class MovementModel
constructor: ->
@pos = new b2Vec2(0, 0)
@size = new b2Vec2(10, 10)
@rot = [0]
@vel = new b2Vec2(0, 0)
@vel_want = new b2Vec2(0, 0)
@vel_max = [400]
@accel = [3]
step: (dt, veladd) ->
vel = @vel
vel_want = @vel_want
vel_max = @vel_max[0]
accel = @accel[0]
diff = vel_want.Copy()
diff.Add(veladd) if veladd?
diff.Subtract(vel)
diff.Multiply(Math.min(1, accel * dt))
vel.Add(diff)
if vel.Length() > vel_max
vel.Normalize()
vel.Multiply(vel_max)
veldt = @vel.Copy()
veldt.Multiply(dt)
@pos.Add(veldt)