๐Ÿ“ฆ microsoft / Web-Dev-For-Beginners

๐Ÿ“„ README.md ยท 688 lines
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688<!--
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  "translation_date": "2025-11-04T02:37:36+00:00",
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# ื‘ื ื” ืžืฉื—ืง ื—ืœืœ ื—ืœืง 6: ืกื™ื•ื ื•ื”ืชื—ืœื” ืžื—ื“ืฉ

```mermaid
journey
    title Your Game Completion Journey
    section End Conditions
      Define win/lose states: 3: Student
      Implement condition checking: 4: Student
      Handle state transitions: 4: Student
    section Player Experience
      Design feedback systems: 4: Student
      Create restart mechanics: 5: Student
      Polish user interface: 5: Student
    section System Integration
      Manage game lifecycle: 5: Student
      Handle memory cleanup: 5: Student
      Create complete experience: 5: Student
```
  
ื›ืœ ืžืฉื—ืง ื˜ื•ื‘ ื–ืงื•ืง ืœืชื ืื™ ืกื™ื•ื ื‘ืจื•ืจื™ื ื•ืœืžื ื’ื ื•ืŸ ื”ืชื—ืœื” ืžื—ื“ืฉ ื—ืœืง. ื™ืฆืจืช ืžืฉื—ืง ื—ืœืœ ืžืจืฉื™ื ืขื ืชื ื•ืขื”, ืงืจื‘ ื•ื ื™ืงื•ื“ - ืขื›ืฉื™ื• ื”ื’ื™ืข ื”ื–ืžืŸ ืœื”ื•ืกื™ืฃ ืืช ื”ื—ืœืงื™ื ื”ืื—ืจื•ื ื™ื ืฉื™ื”ืคื›ื• ืื•ืชื• ืœืžื•ืฉืœื.

ื”ืžืฉื—ืง ืฉืœืš ื›ืจื’ืข ืคื•ืขืœ ืœืœื ื”ื’ื‘ืœื”, ื›ืžื• ื’ืฉื•ืฉื™ื•ืช ื•ื•ื™ืื’'ืจ ืฉืฉื™ื’ืจื” ื ืืก"ื ื‘-1977 - ืขื“ื™ื™ืŸ ืžื˜ื™ื™ืœื•ืช ื‘ื—ืœืœ ืขืฉืจื•ืช ืฉื ื™ื ืœืื—ืจ ืžื›ืŸ. ื‘ืขื•ื“ ืฉื–ื” ืžืชืื™ื ืœื—ืงืจ ื”ื—ืœืœ, ืžืฉื—ืงื™ื ื–ืงื•ืงื™ื ืœื ืงื•ื“ื•ืช ืกื™ื•ื ืžื•ื’ื“ืจื•ืช ื›ื“ื™ ืœื™ืฆื•ืจ ื—ื•ื•ื™ื•ืช ืžืกืคืงื•ืช.

ื”ื™ื•ื, ื ื™ื™ืฉื ืชื ืื™ ื ื™ืฆื—ื•ืŸ/ื”ืคืกื“ ื•ืžืขืจื›ืช ื”ืชื—ืœื” ืžื—ื“ืฉ. ื‘ืกื•ืฃ ื”ืฉื™ืขื•ืจ ื”ื–ื”, ื™ื”ื™ื” ืœืš ืžืฉื—ืง ืžืœื•ื˜ืฉ ืฉืฉื—ืงื ื™ื ื™ื›ื•ืœื™ื ืœื”ืฉืœื™ื ื•ืœืฉื—ืง ืฉื•ื‘, ื‘ื“ื™ื•ืง ื›ืžื• ืžืฉื—ืงื™ ื”ืืจืงื™ื™ื“ ื”ืงืœืืกื™ื™ื ืฉื”ื’ื“ื™ืจื• ืืช ื”ืชื—ื•ื.

```mermaid
mindmap
  root((Game Completion))
    End Conditions
      Victory States
      Defeat Conditions
      Progress Tracking
      State Validation
    Player Feedback
      Visual Messages
      Color Psychology
      Clear Communication
      Emotional Response
    State Management
      Game Loop Control
      Memory Cleanup
      Object Lifecycle
      Event Handling
    Restart Systems
      Input Handling
      State Reset
      Fresh Initialization
      User Experience
    Polish Elements
      Message Display
      Smooth Transitions
      Error Prevention
      Accessibility
```
  
## ืฉืืœื•ืŸ ืœืคื ื™ ื”ืฉื™ืขื•ืจ  

[ืฉืืœื•ืŸ ืœืคื ื™ ื”ืฉื™ืขื•ืจ](https://ff-quizzes.netlify.app/web/quiz/39)  

## ื”ื‘ื ืช ืชื ืื™ ืกื™ื•ื ื‘ืžืฉื—ืงื™ื  

ืžืชื™ ื”ืžืฉื—ืง ืฉืœืš ืฆืจื™ืš ืœื”ืกืชื™ื™ื? ืฉืืœื” ื‘ืกื™ืกื™ืช ื–ื• ืขื™ืฆื‘ื” ืืช ืขื™ืฆื•ื‘ ื”ืžืฉื—ืงื™ื ืžืื– ืขื™ื“ืŸ ื”ืืจืงื™ื™ื“ ื”ืžื•ืงื“ื. ืคืง-ืžืŸ ืžืกืชื™ื™ื ื›ืฉื ืชืคืกืช ืขืœ ื™ื“ื™ ืจื•ื—ื•ืช ืื• ื›ืฉืžื ืงื™ื ืืช ื›ืœ ื”ื ืงื•ื“ื•ืช, ื‘ืขื•ื“ ืฉ-Space Invaders ืžืกืชื™ื™ื ื›ืฉื”ื—ื™ื™ื–ืจื™ื ืžื’ื™ืขื™ื ืœืชื—ืชื™ืช ืื• ื›ืฉืืชื” ืžืฉืžื™ื“ ืืช ื›ื•ืœื.

ื›ืžืคืชื— ื”ืžืฉื—ืง, ืืชื” ืžื’ื“ื™ืจ ืืช ืชื ืื™ ื”ื ื™ืฆื—ื•ืŸ ื•ื”ื”ืคืกื“. ืขื‘ื•ืจ ืžืฉื—ืง ื”ื—ืœืœ ืฉืœื ื•, ื”ื ื” ื’ื™ืฉื•ืช ืžื•ื›ื—ื•ืช ืฉื™ื•ืฆืจื•ืช ืžืฉื—ืงื™ื•ืช ืžืจืชืงืช:

```mermaid
flowchart TD
    A["๐ŸŽฎ Game Start"] --> B{"Check Conditions"}
    
    B --> C["Enemy Count"]
    B --> D["Hero Lives"]
    B --> E["Score Threshold"]
    B --> F["Level Progress"]
    
    C --> C1{"Enemies = 0?"}
    D --> D1{"Lives = 0?"}
    E --> E1{"Score โ‰ฅ Target?"}
    F --> F1{"Objectives Complete?"}
    
    C1 -->|Yes| G["๐Ÿ† Victory"]
    D1 -->|Yes| H["๐Ÿ’€ Defeat"]
    E1 -->|Yes| G
    F1 -->|Yes| G
    
    C1 -->|No| B
    D1 -->|No| B
    E1 -->|No| B
    F1 -->|No| B
    
    G --> I["๐Ÿ”„ Restart Option"]
    H --> I
    
    style G fill:#e8f5e8
    style H fill:#ffebee
    style I fill:#e3f2fd
```
  
- **`N` ืกืคื™ื ื•ืช ืื•ื™ื‘ ื”ื•ืฉืžื“ื•**: ื–ื” ื“ื™ ื ืคื•ืฅ ืื ืžื—ืœืงื™ื ืืช ื”ืžืฉื—ืง ืœืจืžื•ืช ืฉื•ื ื•ืช ืฉื‘ื”ืŸ ืฆืจื™ืš ืœื”ืฉืžื™ื“ `N` ืกืคื™ื ื•ืช ืื•ื™ื‘ ื›ื“ื™ ืœื”ืฉืœื™ื ืจืžื”.  
- **ื”ืกืคื™ื ื” ืฉืœืš ื”ื•ืฉืžื“ื”**: ื™ืฉ ื‘ื”ื—ืœื˜ ืžืฉื—ืงื™ื ืฉื‘ื”ื ืžืคืกื™ื“ื™ื ืื ื”ืกืคื™ื ื” ืฉืœืš ื ื”ืจืกืช. ื’ื™ืฉื” ื ืคื•ืฆื” ื ื•ืกืคืช ื”ื™ื ืฉื™ืฉ ืžื•ืฉื’ ืฉืœ ื—ื™ื™ื. ื‘ื›ืœ ืคืขื ืฉื”ืกืคื™ื ื” ืฉืœืš ื ื”ืจืกืช ื–ื” ืžื•ืจื™ื“ ื—ื™ื™ื. ื‘ืจื’ืข ืฉื›ืœ ื”ื—ื™ื™ื ืื‘ื“ื•, ืืชื” ืžืคืกื™ื“ ื‘ืžืฉื—ืง.  
- **ืืกืคืช `N` ื ืงื•ื“ื•ืช**: ืชื ืื™ ืกื™ื•ื ื ืคื•ืฅ ื ื•ืกืฃ ื”ื•ื ืœืืกื•ืฃ ื ืงื•ื“ื•ืช. ืื™ืš ืžืฉื™ื’ื™ื ื ืงื•ื“ื•ืช ืชืœื•ื™ ื‘ืš, ืื‘ืœ ื–ื” ื“ื™ ื ืคื•ืฅ ืœื”ืงืฆื•ืช ื ืงื•ื“ื•ืช ืœืคืขื™ืœื•ื™ื•ืช ืฉื•ื ื•ืช ื›ืžื• ื”ืฉืžื“ืช ืกืคื™ื ืช ืื•ื™ื‘ ืื• ืื•ืœื™ ืื™ืกื•ืฃ ืคืจื™ื˜ื™ื ืฉื”ืคืจื™ื˜ื™ื *ืžืฉืื™ืจื™ื* ื›ืฉื”ื ื ื”ืจืกื™ื.  
- **ื”ืฉืœืžืช ืจืžื”**: ื–ื” ืขืฉื•ื™ ืœื›ืœื•ืœ ืžืกืคืจ ืชื ืื™ื ื›ืžื• `X` ืกืคื™ื ื•ืช ืื•ื™ื‘ ืฉื”ื•ืฉืžื“ื•, `Y` ื ืงื•ื“ื•ืช ืฉื ืืกืคื• ืื• ืื•ืœื™ ืคืจื™ื˜ ืกืคืฆื™ืคื™ ืฉื ืืกืฃ.  

## ื™ื™ืฉื•ื ืคื•ื ืงืฆื™ื•ื ืœื™ื•ืช ื”ืชื—ืœื” ืžื—ื“ืฉ ื‘ืžืฉื—ืง  

ืžืฉื—ืงื™ื ื˜ื•ื‘ื™ื ืžืขื•ื“ื“ื™ื ืžืฉื—ืง ื—ื•ื–ืจ ื‘ืืžืฆืขื•ืช ืžื ื’ื ื•ื ื™ ื”ืชื—ืœื” ืžื—ื“ืฉ ื—ืœืงื™ื. ื›ืืฉืจ ืฉื—ืงื ื™ื ืžืฉืœื™ืžื™ื ืžืฉื—ืง (ืื• ืžืคืกื™ื“ื™ื), ื”ื ืœืขื™ืชื™ื ืงืจื•ื‘ื•ืช ืจื•ืฆื™ื ืœื ืกื•ืช ืฉื•ื‘ ืžื™ื“ - ื‘ื™ืŸ ืื ื›ื“ื™ ืœืฉืคืจ ืืช ื”ื ื™ืงื•ื“ ืื• ืืช ื”ื‘ื™ืฆื•ืขื™ื ืฉืœื”ื.

```mermaid
stateDiagram-v2
    [*] --> Playing: Game Start
    Playing --> Victory: All enemies destroyed
    Playing --> Defeat: Lives = 0
    
    Victory --> MessageDisplay: Show win message
    Defeat --> MessageDisplay: Show lose message
    
    MessageDisplay --> WaitingRestart: Press Enter prompt
    WaitingRestart --> Resetting: Enter key pressed
    
    Resetting --> CleanupMemory: Clear intervals
    CleanupMemory --> ClearEvents: Remove listeners
    ClearEvents --> InitializeGame: Fresh start
    InitializeGame --> Playing: New game begins
    
    note right of MessageDisplay
        Color-coded feedback:
        Green = Victory
        Red = Defeat
    end note
    
    note right of Resetting
        Complete state reset
        prevents memory leaks
    end note
```
  
ื˜ื˜ืจื™ืก ืžื“ื’ื™ื ื–ืืช ื‘ืฆื•ืจื” ืžื•ืฉืœืžืช: ื›ืืฉืจ ื”ื‘ืœื•ืงื™ื ืฉืœืš ืžื’ื™ืขื™ื ืœืจืืฉ, ืืชื” ื™ื›ื•ืœ ืœื”ืชื—ื™ืœ ืžืฉื—ืง ื—ื“ืฉ ืžื™ื“ ืžื‘ืœื™ ืœื ื•ื•ื˜ ื‘ืชืคืจื™ื˜ื™ื ืžื•ืจื›ื‘ื™ื. ื ื‘ื ื” ืžืขืจื›ืช ื”ืชื—ืœื” ืžื—ื“ืฉ ื“ื•ืžื” ืฉืžืืคืกืช ืืช ืžืฆื‘ ื”ืžืฉื—ืง ื‘ืฆื•ืจื” ื ืงื™ื™ื” ื•ืžื—ื–ื™ืจื” ืืช ื”ืฉื—ืงื ื™ื ืœืคืขื•ืœื” ื‘ืžื”ื™ืจื•ืช.

โœ… **ื”ืจื”ื•ืจ**: ื—ืฉื‘ื• ืขืœ ื”ืžืฉื—ืงื™ื ืฉืฉื™ื—ืงืชื. ื‘ืื™ืœื• ืชื ืื™ื ื”ื ืžืกืชื™ื™ืžื™ื, ื•ื›ื™ืฆื“ ืืชื ืžืชื‘ืงืฉื™ื ืœื”ืชื—ื™ืœ ืžื—ื“ืฉ? ืžื” ื”ื•ืคืš ื—ื•ื•ื™ื™ืช ื”ืชื—ืœื” ืžื—ื“ืฉ ืœื—ืœืงื” ืœืขื•ืžืช ืžืชืกื›ืœืช?

## ืžื” ืชื‘ื ื•  

ืชื™ื™ืฉืžื• ืืช ื”ืชื›ื•ื ื•ืช ื”ืื—ืจื•ื ื•ืช ืฉื™ื”ืคื›ื• ืืช ื”ืคืจื•ื™ืงื˜ ืฉืœื›ื ืœื—ื•ื•ื™ื™ืช ืžืฉื—ืง ืฉืœืžื”. ืืœืžื ื˜ื™ื ืืœื• ืžื‘ื“ื™ืœื™ื ืžืฉื—ืงื™ื ืžืœื•ื˜ืฉื™ื ืžืคืจื•ื˜ื•ื˜ื™ืคื™ื ื‘ืกื™ืกื™ื™ื.

**ื”ื ื” ืžื” ืฉื ื•ืกื™ืฃ ื”ื™ื•ื:**  
1. **ืชื ืื™ ื ื™ืฆื—ื•ืŸ**: ื”ืฉืžื“ ืืช ื›ืœ ื”ืื•ื™ื‘ื™ื ื•ืงื‘ืœ ื—ื’ื™ื’ื” ืจืื•ื™ื” (ื”ืจื•ื•ื—ืช ืืช ื–ื”!)  
2. **ืชื ืื™ ื”ืคืกื“**: ื ื’ืžืจื• ื”ื—ื™ื™ื ื•ืชืชืžื•ื“ื“ ืขื ืžืกืš ื”ืคืกื“  
3. **ืžื ื’ื ื•ืŸ ื”ืชื—ืœื” ืžื—ื“ืฉ**: ืœื—ืฅ Enter ื›ื“ื™ ืœื—ื–ื•ืจ ืžื™ื“ - ื›ื™ ืžืฉื—ืง ืื—ื“ ืืฃ ืคืขื ืœื ืžืกืคื™ืง  
4. **ื ื™ื”ื•ืœ ืžืฆื‘**: ื”ืชื—ืœื” ื ืงื™ื™ื” ื‘ื›ืœ ืคืขื - ื‘ืœื™ ืื•ื™ื‘ื™ื ืฉื ืฉืืจื• ืื• ืชืงืœื•ืช ืžื•ื–ืจื•ืช ืžื”ืžืฉื—ืง ื”ืงื•ื“ื  

## ืžืชื—ื™ืœื™ื  

ื‘ื•ืื• ื ื›ื™ืŸ ืืช ืกื‘ื™ื‘ืช ื”ืคื™ืชื•ื— ืฉืœื›ื. ืขืœื™ื›ื ืœื”ื›ื™ืŸ ืืช ื›ืœ ืงื‘ืฆื™ ืžืฉื—ืง ื”ื—ืœืœ ืฉืœื›ื ืžื”ืฉื™ืขื•ืจื™ื ื”ืงื•ื“ืžื™ื.

**ื”ืคืจื•ื™ืงื˜ ืฉืœื›ื ืฆืจื™ืš ืœื”ื™ืจืื•ืช ื‘ืขืจืš ื›ืš:**  

```bash
-| assets
  -| enemyShip.png
  -| player.png
  -| laserRed.png
  -| life.png
-| index.html
-| app.js
-| package.json
```
  
**ื”ืคืขื™ืœื• ืืช ืฉืจืช ื”ืคื™ืชื•ื— ืฉืœื›ื:**  

```bash
cd your-work
npm start
```
  
**ื”ืคืงื•ื“ื” ื”ื–ื•:**  
- ืžืคืขื™ืœื” ืฉืจืช ืžืงื•ืžื™ ื‘-`http://localhost:5000`  
- ืžื’ื™ืฉื” ืืช ื”ืงื‘ืฆื™ื ืฉืœื›ื ื‘ืฆื•ืจื” ื ื›ื•ื ื”  
- ืžืชืขื“ื›ื ืช ืื•ื˜ื•ืžื˜ื™ืช ื›ืฉืืชื ืžื‘ืฆืขื™ื ืฉื™ื ื•ื™ื™ื  

ืคืชื—ื• ืืช `http://localhost:5000` ื‘ื“ืคื“ืคืŸ ืฉืœื›ื ื•ืืฉืจื• ืฉื”ืžืฉื—ืง ืฉืœื›ื ืคื•ืขืœ. ืืชื ืืžื•ืจื™ื ืœื”ื™ื•ืช ืžืกื•ื’ืœื™ื ืœื–ื•ื–, ืœื™ืจื•ืช ื•ืœืชืงืฉืจ ืขื ืื•ื™ื‘ื™ื. ืœืื—ืจ ืื™ืฉื•ืจ, ื ื•ื›ืœ ืœื”ืžืฉื™ืš ืœื™ื™ืฉื•ื.

> ๐Ÿ’ก **ื˜ื™ืค ืžืงืฆื•ืขื™**: ื›ื“ื™ ืœื”ื™ืžื ืข ืžืื–ื”ืจื•ืช ื‘-Visual Studio Code, ื”ื›ืจื™ื–ื• ืขืœ `gameLoopId` ื‘ืจืืฉ ื”ืงื•ื‘ืฅ ืฉืœื›ื ื›-`let gameLoopId;` ื‘ืžืงื•ื ืœื”ื›ืจื™ื– ืขืœื™ื• ื‘ืชื•ืš ืคื•ื ืงืฆื™ื™ืช `window.onload`. ื–ื” ืขื•ืงื‘ ืื—ืจ ืฉื™ื˜ื•ืช ื”ื”ื›ืจื–ื” ื”ืžื•ื“ืจื ื™ื•ืช ืฉืœ ืžืฉืชื ื™ื ื‘-JavaScript.

```mermaid
flowchart TD
    A["1. Condition Tracking"] --> B["2. Event Handlers"]
    B --> C["3. Message Constants"]
    C --> D["4. Restart Controls"]
    D --> E["5. Message Display"]
    E --> F["6. Reset System"]
    
    G["isHeroDead()\nisEnemiesDead()"] --> A
    H["Collision Events\nEnd Game Events"] --> B
    I["GAME_END_WIN\nGAME_END_LOSS"] --> C
    J["Enter Key\nRestart Trigger"] --> D
    K["Victory/Defeat\nColor-coded Text"] --> E
    L["State Cleanup\nFresh Initialization"] --> F
    
    F --> M["๐ŸŽฎ Complete Game"]
    
    style A fill:#e3f2fd
    style B fill:#e8f5e8
    style C fill:#fff3e0
    style D fill:#f3e5f5
    style E fill:#e0f2f1
    style F fill:#fce4ec
    style M fill:#e1f5fe
```
  
## ืฉืœื‘ื™ ื”ื™ื™ืฉื•ื  

### ืฉืœื‘ 1: ื™ืฆื™ืจืช ืคื•ื ืงืฆื™ื•ืช ืžืขืงื‘ ืื—ืจ ืชื ืื™ ืกื™ื•ื  

ืื ื—ื ื• ืฆืจื™ื›ื™ื ืคื•ื ืงืฆื™ื•ืช ืฉื™ื ื˜ืจื• ืžืชื™ ื”ืžืฉื—ืง ืฆืจื™ืš ืœื”ืกืชื™ื™ื. ื›ืžื• ื—ื™ื™ืฉื ื™ื ื‘ืชื—ื ืช ื”ื—ืœืœ ื”ื‘ื™ื ืœืื•ืžื™ืช ืฉืžื ื˜ืจื™ื ื›ืœ ื”ื–ืžืŸ ืžืขืจื›ื•ืช ืงืจื™ื˜ื™ื•ืช, ื”ืคื•ื ืงืฆื™ื•ืช ื”ืœืœื• ื™ื‘ื“ืงื• ื‘ืื•ืคืŸ ืจืฆื™ืฃ ืืช ืžืฆื‘ ื”ืžืฉื—ืง.

```javascript
function isHeroDead() {
  return hero.life <= 0;
}

function isEnemiesDead() {
  const enemies = gameObjects.filter((go) => go.type === "Enemy" && !go.dead);
  return enemies.length === 0;
}
```
  
**ื”ื ื” ืžื” ืฉืงื•ืจื” ืžืื—ื•ืจื™ ื”ืงืœืขื™ื:**  
- **ื‘ื•ื“ืง** ืื ืœื’ื™ื‘ื•ืจ ืฉืœื ื• ื ื’ืžืจื• ื”ื—ื™ื™ื (ืื•ื™!)  
- **ืกื•ืคืจ** ื›ืžื” ืื•ื™ื‘ื™ื ืขื“ื™ื™ืŸ ื—ื™ื™ื ื•ื‘ื•ืขื˜ื™ื  
- **ืžื—ื–ื™ืจ** `true` ื›ืฉื”ืฉื“ื” ืงืจื‘ ื ืงื™ ืžืื•ื™ื‘ื™ื  
- **ืžืฉืชืžืฉ** ื‘ืœื•ื’ื™ืงื” ืคืฉื•ื˜ื” ืฉืœ true/false ื›ื“ื™ ืœืฉืžื•ืจ ืขืœ ื”ื“ื‘ืจื™ื ืคืฉื•ื˜ื™ื  
- **ืžืกื ืŸ** ืืช ื›ืœ ืื•ื‘ื™ื™ืงื˜ื™ ื”ืžืฉื—ืง ื›ื“ื™ ืœืžืฆื•ื ืืช ื”ืฉื•ืจื“ื™ื  

### ืฉืœื‘ 2: ืขื“ื›ื•ืŸ ืžื˜ืคืœื™ ืื™ืจื•ืขื™ื ืœืชื ืื™ ืกื™ื•ื  

ืขื›ืฉื™ื• ื ื—ื‘ืจ ืืช ื‘ื“ื™ืงื•ืช ื”ืชื ืื™ื ืœืžืขืจื›ืช ื”ืื™ืจื•ืขื™ื ืฉืœ ื”ืžืฉื—ืง. ื‘ื›ืœ ืคืขื ืฉืžืชืจื—ืฉืช ื”ืชื ื’ืฉื•ืช, ื”ืžืฉื—ืง ื™ืขืจื™ืš ืื ื”ื™ื ืžืคืขื™ืœื” ืชื ืื™ ืกื™ื•ื. ื–ื” ื™ื•ืฆืจ ืžืฉื•ื‘ ืžื™ื™ื“ื™ ืœืื™ืจื•ืขื™ื ืงืจื™ื˜ื™ื™ื ื‘ืžืฉื—ืง.

```mermaid
sequenceDiagram
    participant Collision
    participant GameLogic
    participant Conditions
    participant EventSystem
    participant Display
    
    Collision->>GameLogic: Laser hits enemy
    GameLogic->>GameLogic: Destroy objects
    GameLogic->>Conditions: Check isEnemiesDead()
    
    alt All enemies defeated
        Conditions->>EventSystem: Emit GAME_END_WIN
        EventSystem->>Display: Show victory message
    else Enemies remain
        Conditions->>GameLogic: Continue game
    end
    
    Collision->>GameLogic: Enemy hits hero
    GameLogic->>GameLogic: Decrease lives
    GameLogic->>Conditions: Check isHeroDead()
    
    alt Lives = 0
        Conditions->>EventSystem: Emit GAME_END_LOSS
        EventSystem->>Display: Show defeat message
    else Lives remain
        GameLogic->>Conditions: Check isEnemiesDead()
        alt All enemies defeated
            Conditions->>EventSystem: Emit GAME_END_WIN
        end
    end
```
  
```javascript
eventEmitter.on(Messages.COLLISION_ENEMY_LASER, (_, { first, second }) => {
    first.dead = true;
    second.dead = true;
    hero.incrementPoints();

    if (isEnemiesDead()) {
      eventEmitter.emit(Messages.GAME_END_WIN);
    }
});

eventEmitter.on(Messages.COLLISION_ENEMY_HERO, (_, { enemy }) => {
    enemy.dead = true;
    hero.decrementLife();
    if (isHeroDead())  {
      eventEmitter.emit(Messages.GAME_END_LOSS);
      return; // loss before victory
    }
    if (isEnemiesDead()) {
      eventEmitter.emit(Messages.GAME_END_WIN);
    }
});

eventEmitter.on(Messages.GAME_END_WIN, () => {
    endGame(true);
});
  
eventEmitter.on(Messages.GAME_END_LOSS, () => {
  endGame(false);
});
```
  
**ืžื” ืงื•ืจื” ื›ืืŸ:**  
- **ืœื™ื™ื–ืจ ืคื•ื’ืข ื‘ืื•ื™ื‘**: ืฉื ื™ื”ื ื ืขืœืžื™ื, ืืชื” ืžืงื‘ืœ ื ืงื•ื“ื•ืช, ื•ืื ื—ื ื• ื‘ื•ื“ืงื™ื ืื ื ื™ืฆื—ืช  
- **ืื•ื™ื‘ ืคื•ื’ืข ื‘ืš**: ืืชื” ืžืื‘ื“ ื—ื™ื™ื, ื•ืื ื—ื ื• ื‘ื•ื“ืงื™ื ืื ืืชื” ืขื“ื™ื™ืŸ ื—ื™  
- **ืกื“ืจ ื—ื›ื**: ืื ื—ื ื• ื‘ื•ื“ืงื™ื ื”ืคืกื“ ืงื•ื“ื (ืืฃ ืื—ื“ ืœื ืจื•ืฆื” ืœื ืฆื— ื•ืœื”ืคืกื™ื“ ื‘ืื•ืชื• ื–ืžืŸ!)  
- **ืชื’ื•ื‘ื•ืช ืžื™ื™ื“ื™ื•ืช**: ื‘ืจื’ืข ืฉืžืฉื”ื• ื—ืฉื•ื‘ ืงื•ืจื”, ื”ืžืฉื—ืง ื™ื•ื“ืข ืขืœ ื–ื”  

### ืฉืœื‘ 3: ื”ื•ืกืคืช ืงื‘ื•ืขื™ ื”ื•ื“ืขื•ืช ื—ื“ืฉื™ื  

ืชืฆื˜ืจื›ื• ืœื”ื•ืกื™ืฃ ืกื•ื’ื™ ื”ื•ื“ืขื•ืช ื—ื“ืฉื™ื ืœืื•ื‘ื™ื™ืงื˜ ื”ืงื‘ื•ืขื™ื `Messages` ืฉืœื›ื. ืงื‘ื•ืขื™ื ืืœื• ืขื•ื–ืจื™ื ืœืฉืžื•ืจ ืขืœ ืขืงื‘ื™ื•ืช ื•ืœืžื ื•ืข ืฉื’ื™ืื•ืช ื›ืชื™ื‘ ื‘ืžืขืจื›ืช ื”ืื™ืจื•ืขื™ื ืฉืœื›ื.

```javascript
GAME_END_LOSS: "GAME_END_LOSS",
GAME_END_WIN: "GAME_END_WIN",
```
  
**ื‘ืžื” ืžื“ื•ื‘ืจ:**  
- **ื”ื•ืกืคื ื•** ืงื‘ื•ืขื™ื ืœืื™ืจื•ืขื™ ืกื™ื•ื ื”ืžืฉื—ืง ื›ื“ื™ ืœืฉืžื•ืจ ืขืœ ืขืงื‘ื™ื•ืช  
- **ื”ืฉืชืžืฉื ื•** ื‘ืฉืžื•ืช ืชื™ืื•ืจื™ื™ื ืฉืžืฆื™ื™ื ื™ื ื‘ื‘ื™ืจื•ืจ ืืช ืžื˜ืจืช ื”ืื™ืจื•ืข  
- **ืขืงื‘ื ื•** ืื—ืจ ืงื•ื ื‘ื ืฆื™ื™ืช ื”ืฉืžื•ืช ื”ืงื™ื™ืžืช ืขื‘ื•ืจ ืกื•ื’ื™ ื”ื•ื“ืขื•ืช  

### ืฉืœื‘ 4: ื™ื™ืฉื•ื ื‘ืงืจื•ืช ื”ืชื—ืœื” ืžื—ื“ืฉ  

ืขื›ืฉื™ื• ืชื•ืกื™ืคื• ื‘ืงืจื•ืช ืžืงืœื“ืช ืฉืžืืคืฉืจื•ืช ืœืฉื—ืงื ื™ื ืœื”ืชื—ื™ืœ ืžื—ื“ืฉ ืืช ื”ืžืฉื—ืง. ืžืงืฉ Enter ื”ื•ื ื‘ื—ื™ืจื” ื˜ื‘ืขื™ืช ืžื›ื™ื•ื•ืŸ ืฉื”ื•ื ืžื–ื•ื”ื” ื‘ื“ืจืš ื›ืœืœ ืขื ืื™ืฉื•ืจ ืคืขื•ืœื•ืช ื•ื”ืชื—ืœืช ืžืฉื—ืงื™ื ื—ื“ืฉื™ื.

**ื”ื•ืกื™ืคื• ื–ื™ื”ื•ื™ ืžืงืฉ Enter ืœืžืื–ื™ืŸ ืื™ืจื•ืขื™ keydown ื”ืงื™ื™ื ืฉืœื›ื:**  

```javascript
else if(evt.key === "Enter") {
   eventEmitter.emit(Messages.KEY_EVENT_ENTER);
}
```
  
**ื”ื•ืกื™ืคื• ืืช ืงื‘ื•ืข ื”ื”ื•ื“ืขื” ื”ื—ื“ืฉ:**  

```javascript
KEY_EVENT_ENTER: "KEY_EVENT_ENTER",
```
  
**ืžื” ืฉืฆืจื™ืš ืœื“ืขืช:**  
- **ืžืจื—ื™ื‘** ืืช ืžืขืจื›ืช ื˜ื™ืคื•ืœ ื‘ืื™ืจื•ืขื™ ื”ืžืงืœื“ืช ื”ืงื™ื™ืžืช ืฉืœื›ื  
- **ืžืฉืชืžืฉ** ื‘ืžืงืฉ Enter ื›ื˜ืจื™ื’ืจ ืœื”ืชื—ืœื” ืžื—ื“ืฉ ืœื—ื•ื•ื™ื™ืช ืžืฉืชืžืฉ ืื™ื ื˜ื•ืื™ื˜ื™ื‘ื™ืช  
- **ืžืฉื“ืจ** ืื™ืจื•ืข ืžื•ืชืื ืื™ืฉื™ืช ืฉื—ืœืงื™ื ืื—ืจื™ื ื‘ืžืฉื—ืง ืฉืœื›ื ื™ื›ื•ืœื™ื ืœื”ืื–ื™ืŸ ืœื•  
- **ืฉื•ืžืจ** ืขืœ ืื•ืชื• ื“ืคื•ืก ื›ืžื• ื‘ืงืจื•ืช ื”ืžืงืœื“ืช ื”ืื—ืจื•ืช ืฉืœื›ื  

### ืฉืœื‘ 5: ื™ืฆื™ืจืช ืžืขืจื›ืช ื”ืฆื’ืช ื”ื•ื“ืขื•ืช  

ื”ืžืฉื—ืง ืฉืœื›ื ืฆืจื™ืš ืœืชืงืฉืจ ืชื•ืฆืื•ืช ื‘ืฆื•ืจื” ื‘ืจื•ืจื” ืœืฉื—ืงื ื™ื. ื ื™ืฆื•ืจ ืžืขืจื›ืช ื”ื•ื“ืขื•ืช ืฉืžืฆื™ื’ื” ืžืฆื‘ื™ ื ื™ืฆื—ื•ืŸ ื•ื”ืคืกื“ ื‘ืืžืฆืขื•ืช ื˜ืงืกื˜ ื‘ืฆื‘ืขื™ื ืฉื•ื ื™ื, ื‘ื“ื•ืžื” ืœืžืžืฉืงื™ ื”ื˜ืจืžื™ื ืœ ืฉืœ ืžื—ืฉื‘ื™ื ืžื•ืงื“ืžื™ื ืฉื‘ื”ื ื™ืจื•ืง ืกื™ืžืŸ ื”ืฆืœื—ื” ื•ืื“ื•ื ืกื™ืžืŸ ืฉื’ื™ืื•ืช.

**ืฆืจื• ืืช ื”ืคื•ื ืงืฆื™ื” `displayMessage()`:**  

```javascript
function displayMessage(message, color = "red") {
  ctx.font = "30px Arial";
  ctx.fillStyle = color;
  ctx.textAlign = "center";
  ctx.fillText(message, canvas.width / 2, canvas.height / 2);
}
```
  
**ืฉืœื‘ ืื—ืจ ืฉืœื‘, ื”ื ื” ืžื” ืฉืงื•ืจื”:**  
- **ืžื’ื“ื™ืจ** ืืช ื’ื•ื“ืœ ื”ื’ื•ืคืŸ ื•ื”ืžืฉืคื—ื” ืœื˜ืงืกื˜ ื‘ืจื•ืจ ื•ืงืจื™ื  
- **ืžื™ื™ืฉื** ืคืจืžื˜ืจ ืฆื‘ืข ืขื "ืื“ื•ื" ื›ื‘ืจื™ืจืช ืžื—ื“ืœ ืœืื–ื”ืจื•ืช  
- **ืžืจื›ื–** ืืช ื”ื˜ืงืกื˜ ืื•ืคืงื™ืช ื•ืื ื›ื™ืช ืขืœ ื”ืงื ื‘ืก  
- **ืžืฉืชืžืฉ** ื‘ืคืจืžื˜ืจื™ื ื‘ืจื™ืจืช ืžื—ื“ืœ ืžื•ื“ืจื ื™ื™ื ืฉืœ JavaScript ืœืืคืฉืจื•ื™ื•ืช ืฆื‘ืข ื’ืžื™ืฉื•ืช  
- **ืžื ืฆืœ** ืืช ื”ืงืฉืจ 2D ืฉืœ ื”ืงื ื‘ืก ืœืฆื™ื•ืจ ื˜ืงืกื˜ ื™ืฉื™ืจ  

**ืฆืจื• ืืช ื”ืคื•ื ืงืฆื™ื” `endGame()`:**  

```javascript
function endGame(win) {
  clearInterval(gameLoopId);

  // Set a delay to ensure any pending renders complete
  setTimeout(() => {
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    ctx.fillStyle = "black";
    ctx.fillRect(0, 0, canvas.width, canvas.height);
    if (win) {
      displayMessage(
        "Victory!!! Pew Pew... - Press [Enter] to start a new game Captain Pew Pew",
        "green"
      );
    } else {
      displayMessage(
        "You died !!! Press [Enter] to start a new game Captain Pew Pew"
      );
    }
  }, 200)  
}
```
  
**ืžื” ื”ืคื•ื ืงืฆื™ื” ื”ื–ื• ืขื•ืฉื”:**  
- **ืžืงืคื™ืื”** ื”ื›ืœ ื‘ืžืงื•ื - ืื™ืŸ ื™ื•ืชืจ ืชื ื•ืขืช ืกืคื™ื ื•ืช ืื• ืœื™ื™ื–ืจื™ื  
- **ืœื•ืงื—ืช** ื”ืคืกืงื” ืงื˜ื ื” (200ms) ื›ื“ื™ ืœืชืช ืœืžืกื’ืจืช ื”ืื—ืจื•ื ื” ืœืกื™ื™ื ืœืฆื™ื™ืจ  
- **ืžื ืงื”** ืืช ื”ืžืกืš ื•ืžืฆื™ื™ืจืช ืื•ืชื• ื‘ืฉื—ื•ืจ ืœืืคืงื˜ ื“ืจืžื˜ื™  
- **ืžืฆื™ื’ื”** ื”ื•ื“ืขื•ืช ืฉื•ื ื•ืช ืœืžื ืฆื—ื™ื ื•ืœืžืคืกื™ื“ื™ื  
- **ืžืงื•ื“ื“ืช ื‘ืฆื‘ืข** ืืช ื”ื—ื“ืฉื•ืช - ื™ืจื•ืง ืœื˜ื•ื‘, ืื“ื•ื ืœ... ื˜ื•ื‘, ืœื ื›ืœ ื›ืš ื˜ื•ื‘  
- **ืื•ืžืจืช** ืœืฉื—ืงื ื™ื ื‘ื“ื™ื•ืง ืื™ืš ืœื—ื–ื•ืจ ืœืžืฉื—ืง  

### ๐Ÿ”„ **ื‘ื“ื™ืงื” ืคื“ื’ื•ื’ื™ืช**  
**ื ื™ื”ื•ืœ ืžืฆื‘ ืžืฉื—ืง**: ืœืคื ื™ ื™ื™ืฉื•ื ืคื•ื ืงืฆื™ื•ื ืœื™ื•ืช ื”ืื™ืคื•ืก, ื•ื“ืื• ืฉืืชื ืžื‘ื™ื ื™ื:  
- โœ… ื›ื™ืฆื“ ืชื ืื™ ืกื™ื•ื ื™ื•ืฆืจื™ื ืžื˜ืจื•ืช ืžืฉื—ืง ื‘ืจื•ืจื•ืช  
- โœ… ืžื“ื•ืข ืžืฉื•ื‘ ื—ื–ื•ืชื™ ื—ื™ื•ื ื™ ืœื”ื‘ื ืช ื”ืฉื—ืงืŸ  
- โœ… ื—ืฉื™ื‘ื•ืช ื”ื ื™ืงื•ื™ ื”ื ื›ื•ืŸ ื‘ืžื ื™ืขืช ื“ืœื™ืคื•ืช ื–ื™ื›ืจื•ืŸ  
- โœ… ื›ื™ืฆื“ ืืจื›ื™ื˜ืงื˜ื•ืจื” ืžื•ื ืขืช ืื™ืจื•ืขื™ื ืžืืคืฉืจืช ืžืขื‘ืจ ืžืฆื‘ ื ืงื™  

**ืžื‘ื—ืŸ ืขืฆืžื™ ืžื”ื™ืจ**: ืžื” ื™ืงืจื” ืื ืœื ืชื ืงื• ืžืื–ื™ื ื™ ืื™ืจื•ืขื™ื ื‘ืžื”ืœืš ื”ืื™ืคื•ืก?  
*ืชืฉื•ื‘ื”: ื“ืœื™ืคื•ืช ื–ื™ื›ืจื•ืŸ ื•ืžื˜ืคืœื™ ืื™ืจื•ืขื™ื ื›ืคื•ืœื™ื ืฉื’ื•ืจืžื™ื ืœื”ืชื ื”ื’ื•ืช ื‘ืœืชื™ ืฆืคื•ื™ื”*  

**ืขืงืจื•ื ื•ืช ืขื™ืฆื•ื‘ ืžืฉื—ืง**: ืืชื ืขื›ืฉื™ื• ืžื™ื™ืฉืžื™ื:  
- **ืžื˜ืจื•ืช ื‘ืจื•ืจื•ืช**: ืฉื—ืงื ื™ื ื™ื•ื“ืขื™ื ื‘ื“ื™ื•ืง ืžื” ืžื’ื“ื™ืจ ื”ืฆืœื—ื” ื•ื›ื™ืฉืœื•ืŸ  
- **ืžืฉื•ื‘ ืžื™ื™ื“ื™**: ืฉื™ื ื•ื™ื™ื ื‘ืžืฆื‘ ื”ืžืฉื—ืง ืžืชืงืฉืจื™ื ืžื™ื“  
- **ืฉืœื™ื˜ื” ืœืžืฉืชืžืฉ**: ืฉื—ืงื ื™ื ื™ื›ื•ืœื™ื ืœื”ืชื—ื™ืœ ืžื—ื“ืฉ ื›ืฉื”ื ืžื•ื›ื ื™ื  
- **ืืžื™ื ื•ืช ืžืขืจื›ืช**: ื ื™ืงื•ื™ ื ื›ื•ืŸ ืžื•ื ืข ื‘ืื’ื™ื ื•ื‘ืขื™ื•ืช ื‘ื™ืฆื•ืขื™ื  

### ืฉืœื‘ 6: ื™ื™ืฉื•ื ืคื•ื ืงืฆื™ื•ื ืœื™ื•ืช ืื™ืคื•ืก ืžืฉื—ืง  

ืžืขืจื›ืช ื”ืื™ืคื•ืก ืฆืจื™ื›ื” ืœื ืงื•ืช ืœื—ืœื•ื˜ื™ืŸ ืืช ืžืฆื‘ ื”ืžืฉื—ืง ื”ื ื•ื›ื—ื™ ื•ืœื”ืชื—ื™ืœ ืžืฉื—ืง ื—ื“ืฉ. ื–ื” ืžื‘ื˜ื™ื— ืฉื”ืฉื—ืงื ื™ื ื™ืงื‘ืœื• ื”ืชื—ืœื” ื ืงื™ื™ื” ืœืœื ื ืชื•ื ื™ื ืฉื ื•ืชืจื• ืžื”ืžืฉื—ืง ื”ืงื•ื“ื.

**ืฆืจื• ืืช ื”ืคื•ื ืงืฆื™ื” `resetGame()`:**  

```javascript
function resetGame() {
  if (gameLoopId) {
    clearInterval(gameLoopId);
    eventEmitter.clear();
    initGame();
    gameLoopId = setInterval(() => {
      ctx.clearRect(0, 0, canvas.width, canvas.height);
      ctx.fillStyle = "black";
      ctx.fillRect(0, 0, canvas.width, canvas.height);
      drawPoints();
      drawLife();
      updateGameObjects();
      drawGameObjects(ctx);
    }, 100);
  }
}
```
  
**ื‘ื•ืื• ื ื‘ื™ืŸ ื›ืœ ื—ืœืง:**  
- **ื‘ื•ื“ืง** ืื ืœื•ืœืืช ืžืฉื—ืง ืคื•ืขืœืช ื›ืจื’ืข ืœืคื ื™ ื”ืื™ืคื•ืก  
- **ืžื ืงื”** ืืช ืœื•ืœืืช ื”ืžืฉื—ืง ื”ืงื™ื™ืžืช ื›ื“ื™ ืœืขืฆื•ืจ ืืช ื›ืœ ืคืขื™ืœื•ืช ื”ืžืฉื—ืง ื”ื ื•ื›ื—ื™ืช  
- **ืžืกื™ืจ** ืืช ื›ืœ ืžืื–ื™ื ื™ ื”ืื™ืจื•ืขื™ื ื›ื“ื™ ืœืžื ื•ืข ื“ืœื™ืคื•ืช ื–ื™ื›ืจื•ืŸ  
- **ืžืืชื—ืœ ืžื—ื“ืฉ** ืืช ืžืฆื‘ ื”ืžืฉื—ืง ืขื ืื•ื‘ื™ื™ืงื˜ื™ื ื•ืžืฉืชื ื™ื ื—ื“ืฉื™ื  
- **ืžืชื—ื™ืœ** ืœื•ืœืืช ืžืฉื—ืง ื—ื“ืฉื” ืขื ื›ืœ ืคื•ื ืงืฆื™ื•ืช ื”ืžืฉื—ืง ื”ื—ื™ื•ื ื™ื•ืช  
- **ืฉื•ืžืจ** ืขืœ ืื•ืชื• ืžืจื•ื•ื— ืฉืœ 100ms ืœื‘ื™ืฆื•ืขื™ ืžืฉื—ืง ืขืงื‘ื™ื™ื  

**ื”ื•ืกื™ืคื• ืืช ืžื˜ืคืœ ืื™ืจื•ืขื™ ืžืงืฉ Enter ืœืคื•ื ืงืฆื™ื” `initGame()`:**  

```javascript
eventEmitter.on(Messages.KEY_EVENT_ENTER, () => {
  resetGame();
});
```
  
**ื”ื•ืกื™ืคื• ืืช ื”ืฉื™ื˜ื” `clear()` ืœืžื—ืœืงืช EventEmitter ืฉืœื›ื:**  

```javascript
clear() {
  this.listeners = {};
}
```
  
**ื ืงื•ื“ื•ืช ืžืคืชื— ืœื–ื›ื•ืจ:**  
- **ืžื—ื‘ืจ** ืืช ืœื—ื™ืฆืช ืžืงืฉ Enter ืœืคื•ื ืงืฆื™ื•ื ืœื™ื•ืช ื”ืื™ืคื•ืก ืฉืœ ื”ืžืฉื—ืง  
- **ืจื•ืฉื** ืืช ืžืื–ื™ืŸ ื”ืื™ืจื•ืขื™ื ื”ื–ื” ื‘ืžื”ืœืš ืืชื—ื•ืœ ื”ืžืฉื—ืง  
- **ืžืกืคืง** ื“ืจืš ื ืงื™ื™ื” ืœื”ืกื™ืจ ืืช ื›ืœ ืžืื–ื™ื ื™ ื”ืื™ืจื•ืขื™ื ื‘ืขืช ื”ืื™ืคื•ืก  
- **ืžื•ื ืข** ื“ืœื™ืคื•ืช ื–ื™ื›ืจื•ืŸ ืขืœ ื™ื“ื™ ื ื™ืงื•ื™ ืžื˜ืคืœื™ ืื™ืจื•ืขื™ื ื‘ื™ืŸ ืžืฉื—ืงื™ื  
- **ืžืืคืก** ืืช ืื•ื‘ื™ื™ืงื˜ ื”ืžืื–ื™ื ื™ื ืœืžืฆื‘ ืจื™ืง ืœืืชื—ื•ืœ ื—ื“ืฉ  

## ืžื–ืœ ื˜ื•ื‘! ๐ŸŽ‰  

๐Ÿ‘ฝ ๐Ÿ’ฅ ๐Ÿš€ ื‘ื ื™ืชื ื‘ื”ืฆืœื—ื” ืžืฉื—ืง ืฉืœื ืžื”ื™ืกื•ื“. ื›ืžื• ื”ืžืชื›ื ืชื™ื ืฉื™ืฆืจื• ืืช ืžืฉื—ืงื™ ื”ื•ื•ื™ื“ืื• ื”ืจืืฉื•ื ื™ื ื‘ืฉื ื•ืช ื”-70, ื”ืคื›ืชื ืฉื•ืจื•ืช ืงื•ื“ ืœื—ื•ื•ื™ื” ืื™ื ื˜ืจืืงื˜ื™ื‘ื™ืช ืขื ืžื›ื ื™ืงืช ืžืฉื—ืง ื ื›ื•ื ื” ื•ืžืฉื•ื‘ ืžืฉืชืžืฉ. ๐Ÿš€ ๐Ÿ’ฅ ๐Ÿ‘ฝ  

**ื”ื™ืฉื’ื™ื ืฉืœื›ื:**  
- **ื™ื™ืฉืžืชื** ืชื ืื™ ื ื™ืฆื—ื•ืŸ ื•ื”ืคืกื“ ืžืœืื™ื ืขื ืžืฉื•ื‘ ืžืฉืชืžืฉ  
- **ื™ืฆืจืชื** ืžืขืจื›ืช ื”ืชื—ืœื” ืžื—ื“ืฉ ื—ืœืงื” ืœืžืฉื—ืง ืจืฆื™ืฃ  
- **ืขื™ืฆื‘ืชื** ืชืงืฉื•ืจืช ื—ื–ื•ืชื™ืช ื‘ืจื•ืจื” ืœืžืฆื‘ื™ ืžืฉื—ืง  
- **ื ื™ื”ืœืชื** ืžืขื‘ืจื™ ืžืฆื‘ ืžืฉื—ืง ืžื•ืจื›ื‘ื™ื ื•ื ื™ืงื•ื™  
- **ื”ืจื›ื‘ืชื** ืืช ื›ืœ ื”ืจื›ื™ื‘ื™ื ืœืžืฉื—ืง ืฉืœื ืฉื ื™ืชืŸ ืœืฉื—ืง  

### ๐Ÿ”„ **ื‘ื“ื™ืงื” ืคื“ื’ื•ื’ื™ืช**  
**ืžืขืจื›ืช ืคื™ืชื•ื— ืžืฉื—ืง ืฉืœืžื”**: ื—ื’ื’ื• ืืช ื”ืฉืœื™ื˜ื” ืฉืœื›ื ื‘ืžื—ื–ื•ืจ ื”ืคื™ืชื•ื— ื”ืžืœื ืฉืœ ืžืฉื—ืงื™ื:  
- โœ… ื›ื™ืฆื“ ืชื ืื™ ืกื™ื•ื ื™ื•ืฆืจื™ื ื—ื•ื•ื™ื•ืช ืฉื—ืงืŸ ืžืกืคืงื•ืช?  
- โœ… ืžื“ื•ืข ื ื™ื”ื•ืœ ืžืฆื‘ ื ื›ื•ืŸ ืงืจื™ื˜ื™ ืœื™ืฆื™ื‘ื•ืช ื”ืžืฉื—ืง?  
- โœ… ื›ื™ืฆื“ ืžืฉื•ื‘ ื—ื–ื•ืชื™ ืžืฉืคืจ ืืช ื”ื‘ื ืช ื”ืฉื—ืงืŸ?  
- โœ… ืžื” ืชืคืงื™ื“ ืžืขืจื›ืช ื”ื”ืชื—ืœื” ืžื—ื“ืฉ ื‘ืฉื™ืžื•ืจ ื”ืฉื—ืงืŸ?  

**ืฉืœื™ื˜ื” ื‘ืžืขืจื›ืช**: ื”ืžืฉื—ืง ื”ืฉืœื ืฉืœื›ื ืžื“ื’ื™ื:  
- **ืคื™ืชื•ื— ืžืฉื—ืง ืžืœื**: ืžื’ืจืคื™ืงื” ื•ืขื“ ืงืœื˜ ื•ืขื“ ื ื™ื”ื•ืœ ืžืฆื‘  
- **ืืจื›ื™ื˜ืงื˜ื•ืจื” ืžืงืฆื•ืขื™ืช**: ืžืขืจื›ื•ืช ืžื•ื ืขื•ืช ืื™ืจื•ืขื™ื ืขื ื ื™ืงื•ื™ ื ื›ื•ืŸ  
- **ืขื™ืฆื•ื‘ ื—ื•ื•ื™ื™ืช ืžืฉืชืžืฉ**: ืžืฉื•ื‘ ื‘ืจื•ืจ ื•ื‘ืงืจื•ืช ืื™ื ื˜ื•ืื™ื˜ื™ื‘ื™ื•ืช  
- **ืื•ืคื˜ื™ืžื™ื–ืฆื™ื™ืช ื‘ื™ืฆื•ืขื™ื**: ืจื™ื ื“ื•ืจ ื™ืขื™ืœ ื•ื ื™ื”ื•ืœ ื–ื™ื›ืจื•ืŸ  
- **ื’ื™ืžื•ืจ ื•ืฉืœืžื•ืช**: ื›ืœ ื”ืคืจื˜ื™ื ืฉื”ื•ืคื›ื™ื ืžืฉื—ืง ืœืžื•ืฉืœื  

**ืžื™ื•ืžื ื•ื™ื•ืช ืžื•ื›ื ื•ืช ืœืชืขืฉื™ื™ื”**: ื™ื™ืฉืžืชื:  
- **ืืจื›ื™ื˜ืงื˜ื•ืจืช ืœื•ืœืืช ืžืฉื—ืง**: ืžืขืจื›ื•ืช ื‘ื–ืžืŸ ืืžืช ืขื ื‘ื™ืฆื•ืขื™ื ืขืงื‘ื™ื™ื  
- **ืชื›ื ื•ืช ืžื•ื ื—ื” ืื™ืจื•ืขื™ื**: ืžืขืจื›ื•ืช ืžื•ืคืจื“ื•ืช ืฉืžืชืจื—ื‘ื•ืช ื‘ื™ืขื™ืœื•ืช  
- **ื ื™ื”ื•ืœ ืžืฆื‘**: ื˜ื™ืคื•ืœ ื ืชื•ื ื™ื ืžื•ืจื›ื‘ ื•ื ื™ื”ื•ืœ ืžื—ื–ื•ืจ ื—ื™ื™ื  
- **ืขื™ืฆื•ื‘ ืžืžืฉืง ืžืฉืชืžืฉ**: ืชืงืฉื•ืจืช ื‘ืจื•ืจื” ื•ื‘ืงืจื•ืช ืžื’ื™ื‘ื•ืช  
- **ื‘ื“ื™ืงื•ืช ื•ื ื™ืคื•ื™ ืฉื’ื™ืื•ืช**: ืคื™ืชื•ื— ืื™ื˜ืจื˜ื™ื‘ื™ ื•ืคืชืจื•ืŸ ื‘ืขื™ื•ืช  

### โšก **ืžื” ืชื•ื›ืœื• ืœืขืฉื•ืช ื‘-5 ื”ื“ืงื•ืช ื”ืงืจื•ื‘ื•ืช**  
- [ ] ืฉื—ืงื• ื‘ืžืฉื—ืง ื”ืฉืœื ืฉืœื›ื ื•ื‘ื“ืงื• ืืช ื›ืœ ืชื ืื™ ื”ื ื™ืฆื—ื•ืŸ ื•ื”ื”ืคืกื“  
- [ ] ื ืกื• ืคืจืžื˜ืจื™ื ืฉื•ื ื™ื ืœืชื ืื™ ืกื™ื•ื  
- [ ] ื ืกื• ืœื”ื•ืกื™ืฃ ื”ืฆื”ืจื•ืช console.log ื›ื“ื™ ืœืขืงื•ื‘ ืื—ืจ ืฉื™ื ื•ื™ื™ื ื‘ืžืฆื‘ ื”ืžืฉื—ืง  
- [ ] ืฉืชืคื• ืืช ื”ืžืฉื—ืง ืฉืœื›ื ืขื ื—ื‘ืจื™ื ื•ืืกืคื• ืžืฉื•ื‘  

### ๐ŸŽฏ **ืžื” ืชื•ื›ืœื• ืœื”ืฉื™ื’ ื‘ืฉืขื” ื”ืงืจื•ื‘ื”**  
- [ ] ื”ืฉืœื™ืžื• ืืช ืฉืืœื•ืŸ ืœืื—ืจ ื”ืฉื™ืขื•ืจ ื•ื”ืจื”ืจื• ื‘ืžืกืข ืคื™ืชื•ื— ื”ืžืฉื—ืง ืฉืœื›ื  
- [ ] ื”ื•ืกื™ืคื• ืืคืงื˜ื™ื ืงื•ืœื™ื™ื ืœืžืฆื‘ื™ ื ื™ืฆื—ื•ืŸ ื•ื”ืคืกื“  
- [ ] ื™ื™ืฉืžื• ืชื ืื™ ืกื™ื•ื ื ื•ืกืคื™ื ื›ืžื• ืžื’ื‘ืœื•ืช ื–ืžืŸ ืื• ืžื˜ืจื•ืช ื‘ื•ื ื•ืก  
- [ ] ืฆืจื• ืจืžื•ืช ืงื•ืฉื™ ืฉื•ื ื•ืช ืขื ืžืกืคืจื™ ืื•ื™ื‘ ืžืฉืชื ื™ื  
- [ ] ืฉืคืจื• ืืช ื”ื”ืฆื’ื” ื”ื—ื–ื•ืชื™ืช ืขื ืคื•ื ื˜ื™ื ื•ืฆื‘ืขื™ื ื˜ื•ื‘ื™ื ื™ื•ืชืจ  

### ๐Ÿ“… **ืฉืœื™ื˜ื” ื‘ืคื™ืชื•ื— ืžืฉื—ืงื™ื ืœืื•ืจืš ืฉื‘ื•ืข**  
- [ ] ื”ืฉืœื™ืžื• ืืช ืžืฉื—ืง ื”ื—ืœืœ ื”ืžืฉื•ืคืจ ืขื ืจืžื•ืช ืžืจื•ื‘ื•ืช ื•ื”ืชืงื“ืžื•ืช  
- [ ] ื”ื•ืกื™ืคื• ืชื›ื•ื ื•ืช ืžืชืงื“ืžื•ืช ื›ืžื• ืฉื“ืจื•ื’ื™ื, ืกื•ื’ื™ ืื•ื™ื‘ ืฉื•ื ื™ื ื•ื ืฉืงื™ื ืžื™ื•ื—ื“ื™ื  
- [ ] ืฆืจื• ืžืขืจื›ืช ื ื™ืงื•ื“ ื’ื‘ื•ื”ื” ืขื ืื—ืกื•ืŸ ืžืชืžืฉืš  
- [ ] ืขื™ืฆื‘ื• ืžืžืฉืงื™ ืžืฉืชืžืฉ ืœืชืคืจื™ื˜ื™ื, ื”ื’ื“ืจื•ืช ื•ืืคืฉืจื•ื™ื•ืช ืžืฉื—ืง  
- [ ] ื‘ืฆืขื• ืื•ืคื˜ื™ืžื™ื–ืฆื™ื” ืœื‘ื™ืฆื•ืขื™ื ืขื‘ื•ืจ ืžื›ืฉื™ืจื™ื ื•ื“ืคื“ืคื ื™ื ืฉื•ื ื™ื  
- [ ] ืคืจืกืžื• ืืช ื”ืžืฉื—ืง ืฉืœื›ื ืื•ื ืœื™ื™ืŸ ื•ืฉืชืคื• ืื•ืชื• ืขื ื”ืงื”ื™ืœื”  
### ๐ŸŒŸ **ืงืจื™ื™ืจืช ืคื™ืชื•ื— ืžืฉื—ืงื™ื ื—ื•ื“ืฉื™ืช**
- [ ] ืคื™ืชื•ื— ืžืกืคืจ ืžืฉื—ืงื™ื ืžืœืื™ื ืชื•ืš ื—ืงืจ ื–'ืื ืจื™ื ื•ืžื›ื ื™ืงื•ืช ืฉื•ื ื•ืช
- [ ] ืœื™ืžื•ื“ ืžืกื’ืจื•ืช ืคื™ืชื•ื— ืžืฉื—ืงื™ื ืžืชืงื“ืžื•ืช ื›ืžื• Phaser ืื• Three.js
- [ ] ืชืจื•ืžื” ืœืคืจื•ื™ืงื˜ื™ื ืฉืœ ืคื™ืชื•ื— ืžืฉื—ืงื™ื ื‘ืงื•ื“ ืคืชื•ื—
- [ ] ืœื™ืžื•ื“ ืขืงืจื•ื ื•ืช ืขื™ืฆื•ื‘ ืžืฉื—ืงื™ื ื•ืคืกื™ื›ื•ืœื•ื’ื™ื™ืช ืฉื—ืงื ื™ื
- [ ] ื™ืฆื™ืจืช ืชื™ืง ืขื‘ื•ื“ื•ืช ื”ืžืฆื™ื’ ืืช ื›ื™ืฉื•ืจื™ ืคื™ืชื•ื— ื”ืžืฉื—ืงื™ื ืฉืœืš
- [ ] ื”ืชื—ื‘ืจื•ืช ืœืงื”ื™ืœืช ืคื™ืชื•ื— ื”ืžืฉื—ืงื™ื ื•ื”ืžืฉืš ืœืžื™ื“ื”

## ๐ŸŽฏ ืœื•ื— ื–ืžื ื™ื ืžืœื ืœืฉืœื™ื˜ื” ื‘ืคื™ืชื•ื— ืžืฉื—ืงื™ื

```mermaid
timeline
    title Complete Game Development Learning Progression
    
    section Foundation (Lessons 1-2)
        Game Architecture: Project structure
                         : Asset management
                         : Canvas basics
                         : Event systems
        
    section Interaction Systems (Lessons 3-4)
        Player Control: Input handling
                      : Movement mechanics
                      : Collision detection
                      : Physics simulation
        
    section Game Mechanics (Lesson 5)
        Feedback Systems: Scoring mechanisms
                        : Life management
                        : Visual communication
                        : Player motivation
        
    section Game Completion (Lesson 6)
        Polish & Flow: End conditions
                     : State management
                     : Restart systems
                     : User experience
        
    section Advanced Features (1 week)
        Enhancement Skills: Audio integration
                          : Visual effects
                          : Level progression
                          : Performance optimization
        
    section Professional Development (1 month)
        Industry Readiness: Framework mastery
                          : Team collaboration
                          : Portfolio development
                          : Community engagement
        
    section Career Advancement (3 months)
        Specialization: Advanced game engines
                      : Platform deployment
                      : Monetization strategies
                      : Industry networking
```

### ๐Ÿ› ๏ธ ืกื™ื›ื•ื ืขืจื›ืช ื”ื›ืœื™ื ื”ืžืœืื” ืฉืœืš ืœืคื™ืชื•ื— ืžืฉื—ืงื™ื

ืœืื—ืจ ืฉืกื™ื™ืžืช ืืช ืกื“ืจืช ืžืฉื—ืงื™ ื”ื—ืœืœ ื”ื–ื•, ื›ืขืช ืฉืœื˜ืช ื‘:
- **ืืจื›ื™ื˜ืงื˜ื•ืจืช ืžืฉื—ืงื™ื**: ืžืขืจื›ื•ืช ืžื‘ื•ืกืกื•ืช ืื™ืจื•ืขื™ื, ืœื•ืœืื•ืช ืžืฉื—ืง ื•ื ื™ื”ื•ืœ ืžืฆื‘ื™ื
- **ืชื›ื ื•ืช ื’ืจืคื™**: Canvas API, ืจื™ื ื“ื•ืจ ืกืคืจื™ื™ื˜ื™ื ื•ืืคืงื˜ื™ื ื—ื–ื•ืชื™ื™ื
- **ืžืขืจื›ื•ืช ืงืœื˜**: ื˜ื™ืคื•ืœ ื‘ืžืงืœื“ืช, ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ืช ื•ืฉืœื™ื˜ื” ืชื’ื•ื‘ืชื™ืช
- **ืขื™ืฆื•ื‘ ืžืฉื—ืงื™ื**: ืžืฉื•ื‘ ืฉื—ืงื ื™ื, ืžืขืจื›ื•ืช ื”ืชืงื“ืžื•ืช ื•ืžื›ื ื™ืงื•ืช ืžืขื•ืจื‘ื•ืช
- **ืื•ืคื˜ื™ืžื™ื–ืฆื™ื™ืช ื‘ื™ืฆื•ืขื™ื**: ืจื™ื ื“ื•ืจ ื™ืขื™ืœ, ื ื™ื”ื•ืœ ื–ื™ื›ืจื•ืŸ ื•ืฉืœื™ื˜ื” ื‘ืงืฆื‘ ืคืจื™ื™ืžื™ื
- **ื—ื•ื•ื™ื™ืช ืžืฉืชืžืฉ**: ืชืงืฉื•ืจืช ื‘ืจื•ืจื”, ืฉืœื™ื˜ื” ืื™ื ื˜ื•ืื™ื˜ื™ื‘ื™ืช ื•ืคืจื˜ื™ื ืžืœื•ื˜ืฉื™ื
- **ื“ืคื•ืกื™ื ืžืงืฆื•ืขื™ื™ื**: ืงื•ื“ ื ืงื™, ื˜ื›ื ื™ืงื•ืช ื“ื™ื‘ื•ื’ ื•ืืจื’ื•ืŸ ืคืจื•ื™ืงื˜ื™ื

**ื™ื™ืฉื•ืžื™ื ื‘ืขื•ืœื ื”ืืžื™ืชื™**: ื›ื™ืฉื•ืจื™ ืคื™ืชื•ื— ื”ืžืฉื—ืงื™ื ืฉืœืš ื—ืœื™ื ื™ืฉื™ืจื•ืช ืขืœ:
- **ื™ื™ืฉื•ืžื™ ืื™ื ื˜ืจื ื˜ ืื™ื ื˜ืจืืงื˜ื™ื‘ื™ื™ื**: ืžืžืฉืงื™ื ื“ื™ื ืžื™ื™ื ื•ืžืขืจื›ื•ืช ื‘ื–ืžืŸ ืืžืช
- **ื”ื“ืžื™ื™ืช ื ืชื•ื ื™ื**: ื’ืจืคื™ื ืžื•ื ืคืฉื™ื ื•ื’ืจืคื™ืงื” ืื™ื ื˜ืจืืงื˜ื™ื‘ื™ืช
- **ื˜ื›ื ื•ืœื•ื’ื™ื” ื—ื™ื ื•ื›ื™ืช**: ื’ื™ื™ืžื™ืคื™ืงืฆื™ื” ื•ื—ื•ื•ื™ื•ืช ืœืžื™ื“ื” ืžืจืชืงื•ืช
- **ืคื™ืชื•ื— ืžื•ื‘ื™ื™ืœ**: ืื™ื ื˜ืจืืงืฆื™ื•ืช ืžื‘ื•ืกืกื•ืช ืžื’ืข ื•ืื•ืคื˜ื™ืžื™ื–ืฆื™ื™ืช ื‘ื™ืฆื•ืขื™ื
- **ืชื•ื›ื ื•ืช ืกื™ืžื•ืœืฆื™ื”**: ืžื ื•ืขื™ ืคื™ื–ื™ืงื” ื•ื“ื™ืžื•ื™ ื‘ื–ืžืŸ ืืžืช
- **ืชืขืฉื™ื•ืช ื™ืฆื™ืจืชื™ื•ืช**: ืืžื ื•ืช ืื™ื ื˜ืจืืงื˜ื™ื‘ื™ืช, ื‘ื™ื“ื•ืจ ื•ื—ื•ื•ื™ื•ืช ื“ื™ื’ื™ื˜ืœื™ื•ืช

**ื›ื™ืฉื•ืจื™ื ืžืงืฆื•ืขื™ื™ื ืฉื ืจื›ืฉื•**: ื›ืขืช ืืชื” ื™ื›ื•ืœ:
- **ืœืชื›ื ืŸ** ืžืขืจื›ื•ืช ืื™ื ื˜ืจืืงื˜ื™ื‘ื™ื•ืช ืžื•ืจื›ื‘ื•ืช ืžืืคืก
- **ืœื“ื‘ื’** ื™ื™ืฉื•ืžื™ื ื‘ื–ืžืŸ ืืžืช ื‘ืืžืฆืขื•ืช ื’ื™ืฉื•ืช ืฉื™ื˜ืชื™ื•ืช
- **ืœืื•ืคื˜ื** ื‘ื™ืฆื•ืขื™ื ืœื—ื•ื•ื™ื•ืช ืžืฉืชืžืฉ ื—ืœืงื•ืช
- **ืœืขืฆื‘** ืžืžืฉืงื™ ืžืฉืชืžืฉ ื•ืžืขืจื›ื•ืช ืื™ื ื˜ืจืืงืฆื™ื” ืžืจืชืงื•ืช
- **ืœืฉืชืฃ ืคืขื•ืœื”** ื‘ื™ืขื™ืœื•ืช ื‘ืคืจื•ื™ืงื˜ื™ื ื˜ื›ื ื™ื™ื ืขื ืืจื’ื•ืŸ ืงื•ื“ ื ื›ื•ืŸ

**ืžื•ืฉื’ื™ื ื‘ืคื™ืชื•ื— ืžืฉื—ืงื™ื ืฉื ืœืžื“ื•**:
- **ืžืขืจื›ื•ืช ื‘ื–ืžืŸ ืืžืช**: ืœื•ืœืื•ืช ืžืฉื—ืง, ื ื™ื”ื•ืœ ืงืฆื‘ ืคืจื™ื™ืžื™ื ื•ื‘ื™ืฆื•ืขื™ื
- **ืืจื›ื™ื˜ืงื˜ื•ืจื” ืžื‘ื•ืกืกืช ืื™ืจื•ืขื™ื**: ืžืขืจื›ื•ืช ืžื ื•ืชืงื•ืช ื•ื”ืขื‘ืจืช ื”ื•ื“ืขื•ืช
- **ื ื™ื”ื•ืœ ืžืฆื‘ื™ื**: ื˜ื™ืคื•ืœ ื‘ื ืชื•ื ื™ื ืžื•ืจื›ื‘ื™ื ื•ื ื™ื”ื•ืœ ืžื—ื–ื•ืจ ื—ื™ื™ื
- **ืชื›ื ื•ืช ืžืžืฉืง ืžืฉืชืžืฉ**: ื’ืจืคื™ืงื” ื‘-Canvas ื•ืขื™ืฆื•ื‘ ืชื’ื•ื‘ืชื™
- **ืชื™ืื•ืจื™ื” ืฉืœ ืขื™ืฆื•ื‘ ืžืฉื—ืงื™ื**: ืคืกื™ื›ื•ืœื•ื’ื™ื™ืช ืฉื—ืงื ื™ื ื•ืžื›ื ื™ืงื•ืช ืžืขื•ืจื‘ื•ืช

**ื”ืจืžื” ื”ื‘ืื”**: ืืชื” ืžื•ื›ืŸ ืœื—ืงื•ืจ ืžืกื’ืจื•ืช ืžืฉื—ืง ืžืชืงื“ืžื•ืช, ื’ืจืคื™ืงื” ืชืœืช-ืžืžื“ื™ืช, ืžืขืจื›ื•ืช ืžืจื•ื‘ื•ืช ืžืฉืชืชืคื™ื ืื• ืœืขื‘ื•ืจ ืœืชืคืงื™ื“ื™ื ืžืงืฆื•ืขื™ื™ื ื‘ืคื™ืชื•ื— ืžืฉื—ืงื™ื!

๐ŸŒŸ **ื”ื™ืฉื’ ื ืคืชื—**: ืกื™ื™ืžืช ืžืกืข ืคื™ืชื•ื— ืžืฉื—ืงื™ื ืžืœื ื•ื‘ื ื™ืช ื—ื•ื•ื™ื” ืื™ื ื˜ืจืืงื˜ื™ื‘ื™ืช ืžืงืฆื•ืขื™ืช ืžืืคืก!

**ื‘ืจื•ืš ื”ื‘ื ืœืงื”ื™ืœืช ืคื™ืชื•ื— ื”ืžืฉื—ืงื™ื!** ๐ŸŽฎโœจ

## ืืชื’ืจ ืกื•ื›ืŸ GitHub Copilot ๐Ÿš€

ื”ืฉืชืžืฉ ื‘ืžืฆื‘ ืกื•ื›ืŸ ื›ื“ื™ ืœื”ืฉืœื™ื ืืช ื”ืืชื’ืจ ื”ื‘ื:

**ืชื™ืื•ืจ:** ืฉืคืจ ืืช ืžืฉื—ืง ื”ื—ืœืœ ืขืœ ื™ื“ื™ ื™ื™ืฉื•ื ืžืขืจื›ืช ื”ืชืงื“ืžื•ืช ืฉืœื‘ื™ื ืขื ืงื•ืฉื™ ืขื•ืœื” ื•ืชื›ื•ื ื•ืช ื‘ื•ื ื•ืก.

**ื”ื ื—ื™ื”:** ืฆื•ืจ ืžืขืจื›ืช ืžืฉื—ืง ื—ืœืœ ืžืจื•ื‘ืช ืฉืœื‘ื™ื ืฉื‘ื” ื‘ื›ืœ ืฉืœื‘ ื™ืฉ ื™ื•ืชืจ ืกืคื™ื ื•ืช ืื•ื™ื‘ ืขื ืžื”ื™ืจื•ืช ื•ื‘ืจื™ืื•ืช ืžื•ื’ื‘ืจื•ืช. ื”ื•ืกืฃ ืžื›ืคื™ืœ ื ื™ืงื•ื“ ืฉืžืชื’ื‘ืจ ืขื ื›ืœ ืฉืœื‘, ื•ื™ื™ืฉื ื—ื™ื–ื•ืงื™ื (ื›ืžื• ื™ืจื™ ืžื”ื™ืจ ืื• ืžื’ืŸ) ืฉืžื•ืคื™ืขื™ื ื‘ืื•ืคืŸ ืืงืจืื™ ื›ืืฉืจ ืื•ื™ื‘ื™ื ืžื•ืฉืžื“ื™ื. ื›ืœื•ืœ ื‘ื•ื ื•ืก ืกื™ื•ื ืฉืœื‘ ื•ื”ืฆื’ ืืช ื”ืฉืœื‘ ื”ื ื•ื›ื—ื™ ืขืœ ื”ืžืกืš ืœืฆื“ ื”ื ื™ืงื•ื“ ื•ื”ื—ื™ื™ื ื”ืงื™ื™ืžื™ื.

ืœืžื™ื“ืข ื ื•ืกืฃ ืขืœ [ืžืฆื‘ ืกื•ื›ืŸ](https://code.visualstudio.com/blogs/2025/02/24/introducing-copilot-agent-mode) ื›ืืŸ.

## ๐Ÿš€ ืืชื’ืจ ืฉื™ืคื•ืจ ืื•ืคืฆื™ื•ื ืœื™

**ื”ื•ืกืฃ ืื•ื“ื™ื• ืœืžืฉื—ืง ืฉืœืš**: ืฉืคืจ ืืช ื—ื•ื•ื™ื™ืช ื”ืžืฉื—ืง ืขืœ ื™ื“ื™ ื™ื™ืฉื•ื ืืคืงื˜ื™ื ืงื•ืœื™ื™ื! ืฉืงื•ืœ ืœื”ื•ืกื™ืฃ ืื•ื“ื™ื• ืขื‘ื•ืจ:

- **ื™ืจื™ ืœื™ื™ื–ืจ** ื›ืืฉืจ ื”ืฉื—ืงืŸ ื™ื•ืจื”
- **ื”ืฉืžื“ืช ืื•ื™ื‘** ื›ืืฉืจ ืกืคื™ื ื•ืช ื ืคื’ืขื•ืช
- **ื ื–ืง ืœื’ื™ื‘ื•ืจ** ื›ืืฉืจ ื”ืฉื—ืงืŸ ื ืคื’ืข
- **ืžื•ื–ื™ืงืช ื ื™ืฆื—ื•ืŸ** ื›ืืฉืจ ื”ืžืฉื—ืง ืžื ืฆื—
- **ืฆืœื™ืœ ื”ืคืกื“** ื›ืืฉืจ ื”ืžืฉื—ืง ืžืคืกื™ื“

**ื“ื•ื’ืžื” ืœื™ื™ืฉื•ื ืื•ื“ื™ื•:**

```javascript
// Create audio objects
const laserSound = new Audio('assets/laser.wav');
const explosionSound = new Audio('assets/explosion.wav');

// Play sounds during game events
function playLaserSound() {
  laserSound.currentTime = 0; // Reset to beginning
  laserSound.play();
}
```

**ืžื” ืฉืืชื” ืฆืจื™ืš ืœื“ืขืช:**
- **ื™ื•ืฆืจ** ืื•ื‘ื™ื™ืงื˜ื™ ืื•ื“ื™ื• ืขื‘ื•ืจ ืืคืงื˜ื™ื ืงื•ืœื™ื™ื ืฉื•ื ื™ื
- **ืžืืคืก** ืืช `currentTime` ื›ื“ื™ ืœืืคืฉืจ ืืคืงื˜ื™ื ืงื•ืœื™ื™ื ืžื”ื™ืจื™ื
- **ืžื˜ืคืœ** ื‘ืžื“ื™ื ื™ื•ืช ื”ืคืขืœื” ืื•ื˜ื•ืžื˜ื™ืช ืฉืœ ื“ืคื“ืคื ื™ื ืขืœ ื™ื“ื™ ื”ืคืขืœืช ืฆืœื™ืœื™ื ืžืื™ื ื˜ืจืืงืฆื™ื•ืช ืžืฉืชืžืฉ
- **ืžื ื”ืœ** ืขื•ืฆืžืช ืงื•ืœ ื•ืชื–ืžื•ืŸ ืœื—ื•ื•ื™ื™ืช ืžืฉื—ืง ื˜ื•ื‘ื” ื™ื•ืชืจ

> ๐Ÿ’ก **ืžืฉืื‘ ืœืžื™ื“ื”**: ื—ืงื•ืจ ืืช [ืกื‘ื™ื‘ืช ื”ืื•ื“ื™ื• ื”ื–ื•](https://www.w3schools.com/jsref/tryit.asp?filename=tryjsref_audio_play) ื›ื“ื™ ืœืœืžื•ื“ ืขื•ื“ ืขืœ ื™ื™ืฉื•ื ืื•ื“ื™ื• ื‘ืžืฉื—ืงื™ JavaScript.

## ืฉืืœื•ืŸ ืœืื—ืจ ื”ื”ืจืฆืื”

[ืฉืืœื•ืŸ ืœืื—ืจ ื”ื”ืจืฆืื”](https://ff-quizzes.netlify.app/web/quiz/40)

## ืกืงื™ืจื” ื•ืœื™ืžื•ื“ ืขืฆืžื™

ื”ืžืฉื™ืžื” ืฉืœืš ื”ื™ื ืœื™ืฆื•ืจ ื“ื•ื’ืžืช ืžืฉื—ืง ื—ื“ืฉื”, ืื– ื—ืงื•ืจ ื›ืžื” ืžืฉื—ืงื™ื ืžืขื ื™ื™ื ื™ื ื›ื“ื™ ืœืจืื•ืช ืื™ื–ื” ืกื•ื’ ืžืฉื—ืง ืชื•ื›ืœ ืœื‘ื ื•ืช.

## ืžืฉื™ืžื”

[ื‘ื ื” ื“ื•ื’ืžืช ืžืฉื—ืง](assignment.md)

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**ื›ืชื‘ ื•ื™ืชื•ืจ**:  
ืžืกืžืš ื–ื” ืชื•ืจื’ื ื‘ืืžืฆืขื•ืช ืฉื™ืจื•ืช ืชืจื’ื•ื AI [Co-op Translator](https://github.com/Azure/co-op-translator). ืœืžืจื•ืช ืฉืื ื• ืฉื•ืืคื™ื ืœื“ื™ื•ืง, ื™ืฉ ืœืงื—ืช ื‘ื—ืฉื‘ื•ืŸ ืฉืชืจื’ื•ืžื™ื ืื•ื˜ื•ืžื˜ื™ื™ื ืขืฉื•ื™ื™ื ืœื”ื›ื™ืœ ืฉื’ื™ืื•ืช ืื• ืื™ ื“ื™ื•ืงื™ื. ื”ืžืกืžืš ื”ืžืงื•ืจื™ ื‘ืฉืคืชื• ื”ืžืงื•ืจื™ืช ืฆืจื™ืš ืœื”ื™ื—ืฉื‘ ื›ืžืงื•ืจ ืกืžื›ื•ืชื™. ืขื‘ื•ืจ ืžื™ื“ืข ืงืจื™ื˜ื™, ืžื•ืžืœืฅ ืœื”ืฉืชืžืฉ ื‘ืชืจื’ื•ื ืžืงืฆื•ืขื™ ืื ื•ืฉื™. ืื™ื ื ื• ืื—ืจืื™ื ืœืื™ ื”ื‘ื ื•ืช ืื• ืœืคืจืฉื ื•ื™ื•ืช ืฉื’ื•ื™ื•ืช ื”ื ื•ื‘ืขื•ืช ืžืฉื™ืžื•ืฉ ื‘ืชืจื’ื•ื ื–ื”.