๐Ÿ“ฆ microsoft / Web-Dev-For-Beginners

๐Ÿ“„ README.md ยท 769 lines
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# ื‘ื ื™ื™ืช ืžืฉื—ืง ื—ืœืœ ื—ืœืง 4: ื”ื•ืกืคืช ืœื™ื™ื–ืจ ื•ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ื™ื•ืช

```mermaid
journey
    title Your Collision Detection Journey
    section Physics Foundation
      Understand rectangles: 3: Student
      Learn intersection math: 4: Student
      Grasp coordinate systems: 4: Student
    section Game Mechanics
      Implement laser firing: 4: Student
      Add object lifecycle: 5: Student
      Create collision rules: 5: Student
    section System Integration
      Build collision detection: 5: Student
      Optimize performance: 5: Student
      Test interaction systems: 5: Student
```

## ืฉืืœื•ืŸ ืœืคื ื™ ื”ืฉื™ืขื•ืจ

[ืฉืืœื•ืŸ ืœืคื ื™ ื”ืฉื™ืขื•ืจ](https://ff-quizzes.netlify.app/web/quiz/35)

ื—ืฉื‘ื• ืขืœ ื”ืจื’ืข ื‘"ืžืœื—ืžืช ื”ื›ื•ื›ื‘ื™ื" ืฉื‘ื• ื”ื˜ื•ืจืคื“ื• ืฉืœ ืœื•ืง ืคื’ืขื• ื‘ืคืชื— ื”ืคืœื™ื˜ื” ืฉืœ ื›ื•ื›ื‘ ื”ืžื•ื•ืช. ื–ื™ื”ื•ื™ ื”ื”ืชื ื’ืฉื•ืช ื”ืžื“ื•ื™ืง ื”ื–ื” ืฉื™ื ื” ืืช ื’ื•ืจืœ ื”ื’ืœืงืกื™ื”! ื‘ืžืฉื—ืงื™ื, ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ื™ื•ืช ืขื•ื‘ื“ ื‘ืื•ืชื• ืื•ืคืŸ - ื”ื•ื ืงื•ื‘ืข ืžืชื™ ืื•ื‘ื™ื™ืงื˜ื™ื ืžืชืงืฉืจื™ื ื•ืžื” ืงื•ืจื” ืœืื—ืจ ืžื›ืŸ.

ื‘ืฉื™ืขื•ืจ ื”ื–ื”, ืชื•ืกื™ืคื• ื›ืœื™ ื ืฉืง ืœื™ื™ื–ืจ ืœืžืฉื—ืง ื”ื—ืœืœ ืฉืœื›ื ื•ืชื™ื™ืฉืžื• ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ื™ื•ืช. ื‘ื“ื™ื•ืง ื›ืžื• ืฉืžืชื›ื ื ื™ ืžืฉื™ืžื•ืช ืฉืœ ื ืืก"ื ืžื—ืฉื‘ื™ื ืžืกืœื•ืœื™ ื—ืœืœื™ื•ืช ื›ื“ื™ ืœื”ื™ืžื ืข ืžืคืกื•ืœืช, ืชืœืžื“ื• ืœื–ื”ื•ืช ืžืชื™ ืื•ื‘ื™ื™ืงื˜ื™ื ื‘ืžืฉื—ืง ืžืฆื˜ืœื‘ื™ื. ื ืคืจืง ืืช ื–ื” ืœืฉืœื‘ื™ื ืคืฉื•ื˜ื™ื ืฉื ื‘ื ื™ื ืื—ื“ ืขืœ ื”ืฉื ื™.

ื‘ืกื•ืฃ, ื™ื”ื™ื” ืœื›ื ืžืขืจื›ืช ืงืจื‘ ืžืชืคืงื“ืช ืฉื‘ื” ืœื™ื™ื–ืจื™ื ืžืฉืžื™ื“ื™ื ืื•ื™ื‘ื™ื ื•ื”ืชื ื’ืฉื•ื™ื•ืช ืžืคืขื™ืœื•ืช ืื™ืจื•ืขื™ื ื‘ืžืฉื—ืง. ืื•ืชื ืขืงืจื•ื ื•ืช ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ื™ื•ืช ืžืฉืžืฉื™ื ื‘ื›ืœ ื“ื‘ืจ, ื”ื—ืœ ืžืกื™ืžื•ืœืฆื™ื•ืช ืคื™ื–ื™ืงื” ื•ืขื“ ืžืžืฉืงื™ื ืื™ื ื˜ืจืืงื˜ื™ื‘ื™ื™ื ื‘ืจืฉืช.

```mermaid
mindmap
  root((Collision Detection))
    Physics Concepts
      Rectangle Boundaries
      Intersection Testing
      Coordinate Systems
      Separation Logic
    Game Objects
      Laser Projectiles
      Enemy Ships
      Hero Character
      Collision Zones
    Lifecycle Management
      Object Creation
      Movement Updates
      Destruction Marking
      Memory Cleanup
    Event Systems
      Keyboard Input
      Collision Events
      Game State Changes
      Audio/Visual Effects
    Performance
      Efficient Algorithms
      Frame Rate Optimization
      Memory Management
      Spatial Partitioning
```

โœ… ื‘ืฆืขื• ืžื—ืงืจ ืงื˜ืŸ ืขืœ ืžืฉื—ืง ื”ืžื—ืฉื‘ ื”ืจืืฉื•ืŸ ืฉื ื›ืชื‘ ืื™ ืคืขื. ืžื” ื”ื™ื™ืชื” ื”ืคื•ื ืงืฆื™ื•ื ืœื™ื•ืช ืฉืœื•?

## ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ื™ื•ืช

ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ื™ื•ืช ืขื•ื‘ื“ ื›ืžื• ื—ื™ื™ืฉื ื™ ื”ืงืจื‘ื” ืฉืœ ืžื•ื“ื•ืœ ื”ื™ืจื— ืืคื•ืœื• - ื”ื•ื ื‘ื•ื“ืง ืžืจื—ืงื™ื ื‘ืื•ืคืŸ ืงื‘ื•ืข ื•ืžืคืขื™ืœ ื”ืชืจืื•ืช ื›ืืฉืจ ืื•ื‘ื™ื™ืงื˜ื™ื ืžืชืงืจื‘ื™ื ืžื“ื™. ื‘ืžืฉื—ืงื™ื, ืžืขืจื›ืช ื–ื• ืงื•ื‘ืขืช ืžืชื™ ืื•ื‘ื™ื™ืงื˜ื™ื ืžืชืงืฉืจื™ื ื•ืžื” ืฆืจื™ืš ืœืงืจื•ืช ืœืื—ืจ ืžื›ืŸ.

ื”ื’ื™ืฉื” ืฉื ืฉืชืžืฉ ื‘ื” ืžืชื™ื™ื—ืกืช ืœื›ืœ ืื•ื‘ื™ื™ืงื˜ ื‘ืžืฉื—ืง ื›ืžืœื‘ืŸ, ื‘ื“ื•ืžื” ืœืื•ืคืŸ ืฉื‘ื• ืžืขืจื›ื•ืช ื‘ืงืจืช ืชืขื•ืคื” ืžืฉืชืžืฉื•ืช ื‘ืฆื•ืจื•ืช ื’ื™ืื•ืžื˜ืจื™ื•ืช ืคืฉื•ื˜ื•ืช ื›ื“ื™ ืœืขืงื•ื‘ ืื—ืจ ืžื˜ื•ืกื™ื. ืฉื™ื˜ื” ืžืœื‘ื ื™ืช ื–ื• ืขืฉื•ื™ื” ืœื”ื™ืจืื•ืช ื‘ืกื™ืกื™ืช, ืืš ื”ื™ื ื™ืขื™ืœื” ืžื‘ื—ื™ื ื” ื—ื™ืฉื•ื‘ื™ืช ื•ืขื•ื‘ื“ืช ื”ื™ื˜ื‘ ื‘ืจื•ื‘ ืชืจื—ื™ืฉื™ ื”ืžืฉื—ืง.

### ื™ื™ืฆื•ื’ ืžืœื‘ื ื™ื

ื›ืœ ืื•ื‘ื™ื™ืงื˜ ื‘ืžืฉื—ืง ืฆืจื™ืš ื’ื‘ื•ืœื•ืช ืงื•ืื•ืจื“ื™ื ื˜ื•ืช, ื‘ื“ื•ืžื” ืœืื•ืคืŸ ืฉื‘ื• ืจื•ื‘ืจ Pathfinder ืฉืœ ืžืื“ื™ื ืžื™ืคื” ืืช ืžื™ืงื•ืžื• ืขืœ ืคื ื™ ื”ืฉื˜ื— ืฉืœ ืžืื“ื™ื. ื›ืš ืื ื• ืžื’ื“ื™ืจื™ื ืืช ื’ื‘ื•ืœื•ืช ื”ืงื•ืื•ืจื“ื™ื ื˜ื•ืช ื”ืœืœื•:

```mermaid
flowchart TD
    A["๐ŸŽฏ Game Object"] --> B["๐Ÿ“ Position (x, y)"]
    A --> C["๐Ÿ“ Dimensions (width, height)"]
    
    B --> D["Top: y"]
    B --> E["Left: x"]
    
    C --> F["Bottom: y + height"]
    C --> G["Right: x + width"]
    
    D --> H["๐Ÿ”ฒ Rectangle Bounds"]
    E --> H
    F --> H
    G --> H
    
    H --> I["Collision Detection Ready"]
    
    style A fill:#e3f2fd
    style H fill:#e8f5e8
    style I fill:#fff3e0
```

```javascript
rectFromGameObject() {
  return {
    top: this.y,
    left: this.x,
    bottom: this.y + this.height,
    right: this.x + this.width
  }
}
```

**ื‘ื•ืื• ื ืคืจืง ืืช ื–ื”:**
- **ืงืฆื” ืขืœื™ื•ืŸ**: ื–ื” ืคืฉื•ื˜ ื”ืžืงื•ื ืฉื‘ื• ื”ืื•ื‘ื™ื™ืงื˜ ืžืชื—ื™ืœ ืื ื›ื™ืช (ืžื™ืงื•ื ื”-y ืฉืœื•)
- **ืงืฆื” ืฉืžืืœื™**: ื”ืžืงื•ื ืฉื‘ื• ื”ื•ื ืžืชื—ื™ืœ ืื•ืคืงื™ืช (ืžื™ืงื•ื ื”-x ืฉืœื•)
- **ืงืฆื” ืชื—ืชื•ืŸ**: ื”ื•ืกื™ืคื• ืืช ื”ื’ื•ื‘ื” ืœืžื™ืงื•ื ื”-y - ืขื›ืฉื™ื• ืืชื ื™ื•ื“ืขื™ื ืื™ืคื” ื”ื•ื ืžืกืชื™ื™ื!
- **ืงืฆื” ื™ืžื ื™**: ื”ื•ืกื™ืคื• ืืช ื”ืจื•ื—ื‘ ืœืžื™ืงื•ื ื”-x - ื•ื™ืฉ ืœื›ื ืืช ื”ื’ื‘ื•ืœ ื”ืžืœื

### ืืœื’ื•ืจื™ืชื ื—ื™ืชื•ืš

ื–ื™ื”ื•ื™ ื—ื™ืชื•ืš ืžืœื‘ื ื™ื ืžืฉืชืžืฉ ื‘ืœื•ื’ื™ืงื” ื“ื•ืžื” ืœืื•ืคืŸ ืฉื‘ื• ื˜ืœืกืงื•ืค ื”ื—ืœืœ ื”ืื‘ืœ ืงื•ื‘ืข ืื ืื•ื‘ื™ื™ืงื˜ื™ื ืฉืžื™ืžื™ื™ื ื—ื•ืคืคื™ื ื‘ืฉื“ื” ื”ืจืื™ื™ื” ืฉืœื•. ื”ืืœื’ื•ืจื™ืชื ื‘ื•ื“ืง ื”ืคืจื“ื”:

```mermaid
flowchart LR
    A["Rectangle 1"] --> B{"Separation Tests"}
    C["Rectangle 2"] --> B
    
    B --> D["R2 left > R1 right?"]
    B --> E["R2 right < R1 left?"]
    B --> F["R2 top > R1 bottom?"]
    B --> G["R2 bottom < R1 top?"]
    
    D --> H{"Any True?"}
    E --> H
    F --> H
    G --> H
    
    H -->|Yes| I["โŒ No Collision"]
    H -->|No| J["โœ… Collision Detected"]
    
    style B fill:#e3f2fd
    style I fill:#ffebee
    style J fill:#e8f5e8
```

```javascript
function intersectRect(r1, r2) {
  return !(r2.left > r1.right ||
    r2.right < r1.left ||
    r2.top > r1.bottom ||
    r2.bottom < r1.top);
}
```

**ืžื‘ื—ืŸ ื”ื”ืคืจื“ื” ืขื•ื‘ื“ ื›ืžื• ืžืขืจื›ื•ืช ืจื“ืืจ:**
- ื”ืื ืžืœื‘ืŸ 2 ื ืžืฆื ืœื—ืœื•ื˜ื™ืŸ ืžื™ืžื™ืŸ ืœืžืœื‘ืŸ 1?
- ื”ืื ืžืœื‘ืŸ 2 ื ืžืฆื ืœื—ืœื•ื˜ื™ืŸ ืžืฉืžืืœ ืœืžืœื‘ืŸ 1?
- ื”ืื ืžืœื‘ืŸ 2 ื ืžืฆื ืœื—ืœื•ื˜ื™ืŸ ืžืชื—ืช ืœืžืœื‘ืŸ 1?
- ื”ืื ืžืœื‘ืŸ 2 ื ืžืฆื ืœื—ืœื•ื˜ื™ืŸ ืžืขืœ ืœืžืœื‘ืŸ 1?

ืื ืืฃ ืื—ื“ ืžื”ืชื ืื™ื ื”ืœืœื• ืื™ื ื• ื ื›ื•ืŸ, ื”ืžืœื‘ื ื™ื ื—ื™ื™ื‘ื™ื ืœื”ื™ื•ืช ื—ื•ืคืคื™ื. ื’ื™ืฉื” ื–ื• ืžืฉืงืคืช ื›ื™ืฆื“ ืžืคืขื™ืœื™ ืจื“ืืจ ืงื•ื‘ืขื™ื ืื ืฉื ื™ ืžื˜ื•ืกื™ื ื ืžืฆืื™ื ื‘ืžืจื—ืงื™ื ื‘ื˜ื•ื—ื™ื.

## ื ื™ื”ื•ืœ ืžื—ื–ื•ืจื™ ื—ื™ื™ื ืฉืœ ืื•ื‘ื™ื™ืงื˜ื™ื

ื›ืืฉืจ ืœื™ื™ื–ืจ ืคื•ื’ืข ื‘ืื•ื™ื‘, ืฉื ื™ ื”ืื•ื‘ื™ื™ืงื˜ื™ื ืฆืจื™ื›ื™ื ืœื”ื™ืžื—ืง ืžื”ืžืฉื—ืง. ืขื ื–ืืช, ืžื—ื™ืงืช ืื•ื‘ื™ื™ืงื˜ื™ื ื‘ืžื”ืœืš ื”ืœื•ืœืื” ื™ื›ื•ืœื” ืœื’ืจื•ื ืœืงืจื™ืกื•ืช - ืฉื™ืขื•ืจ ืฉื ืœืžื“ ื‘ื“ืจืš ื”ืงืฉื” ื‘ืžืขืจื›ื•ืช ืžื—ืฉื‘ ืžื•ืงื“ืžื•ืช ื›ืžื• ืžื—ืฉื‘ ื”ื”ื ื—ื™ื” ืฉืœ ืืคื•ืœื•. ื‘ืžืงื•ื ื–ืืช, ืื ื• ืžืฉืชืžืฉื™ื ื‘ื’ื™ืฉื” ืฉืœ "ืกื™ืžื•ืŸ ืœืžื—ื™ืงื”" ืฉืžืกื™ืจื” ืื•ื‘ื™ื™ืงื˜ื™ื ื‘ื‘ื˜ื—ื” ื‘ื™ืŸ ืคืจื™ื™ืžื™ื.

```mermaid
stateDiagram-v2
    [*] --> Active: Object Created
    Active --> Collided: Collision Detected
    Collided --> MarkedDead: Set dead = true
    MarkedDead --> Filtered: Next Frame
    Filtered --> [*]: Object Removed
    
    Active --> OutOfBounds: Leaves Screen
    OutOfBounds --> MarkedDead
    
    note right of MarkedDead
        Safe to continue
        current frame
    end note
    
    note right of Filtered
        Objects removed
        between frames
    end note
```

ื›ืš ืื ื• ืžืกืžื ื™ื ืžืฉื”ื• ืœื”ืกืจื”:

```javascript
// Mark object for removal
enemy.dead = true;
```

**ืžื“ื•ืข ื’ื™ืฉื” ื–ื• ืขื•ื‘ื“ืช:**
- ืื ื• ืžืกืžื ื™ื ืืช ื”ืื•ื‘ื™ื™ืงื˜ ื›"ืžืช" ืืš ืœื ืžื•ื—ืงื™ื ืื•ืชื• ืžื™ื“
- ื–ื” ืžืืคืฉืจ ืœืคืจื™ื™ื ื”ืžืฉื—ืง ื”ื ื•ื›ื—ื™ ืœื”ืกืชื™ื™ื ื‘ื‘ื˜ื—ื”
- ืื™ืŸ ืงืจื™ืกื•ืช ืžื ื™ืกื™ื•ืŸ ืœื”ืฉืชืžืฉ ื‘ืžืฉื”ื• ืฉื›ื‘ืจ ื ืžื—ืง!

ืœืื—ืจ ืžื›ืŸ ืžืกื ื ื™ื ืื•ื‘ื™ื™ืงื˜ื™ื ืžืกื•ืžื ื™ื ืœืคื ื™ ืžื—ื–ื•ืจ ื”ืจื™ื ื“ื•ืจ ื”ื‘ื:

```javascript
gameObjects = gameObjects.filter(go => !go.dead);
```

**ืžื” ื”ืกื™ื ื•ืŸ ื”ื–ื” ืขื•ืฉื”:**
- ื™ื•ืฆืจ ืจืฉื™ืžื” ื—ื“ืฉื” ืขื ืจืง ื”ืื•ื‘ื™ื™ืงื˜ื™ื "ื”ื—ื™ื™ื"
- ื–ื•ืจืง ื›ืœ ื“ื‘ืจ ืฉืกื•ืžืŸ ื›ืžืช
- ืฉื•ืžืจ ืขืœ ื”ืžืฉื—ืง ืคื•ืขืœ ื‘ืฆื•ืจื” ื—ืœืงื”
- ืžื•ื ืข ื”ืฆื˜ื‘ืจื•ืช ื–ื™ื›ืจื•ืŸ ืžืื•ื‘ื™ื™ืงื˜ื™ื ืฉื ื”ืจืกื•

## ื™ื™ืฉื•ื ืžื›ื ื™ืงืช ืœื™ื™ื–ืจ

ืคืจื•ื™ืงื˜ื™ื ืฉืœ ืœื™ื™ื–ืจ ื‘ืžืฉื—ืงื™ื ืขื•ื‘ื“ื™ื ืขืœ ืื•ืชื• ืขื™ืงืจื•ืŸ ื›ืžื• ื˜ื•ืจืคื“ื• ืคื•ื˜ื•ืŸ ื‘"ืžืกืข ื‘ื™ืŸ ื›ื•ื›ื‘ื™ื" - ื”ื ืื•ื‘ื™ื™ืงื˜ื™ื ื ืคืจื“ื™ื ืฉื ืขื™ื ื‘ืงื•ื•ื™ื ื™ืฉืจื™ื ืขื“ ืฉื”ื ืคื•ื’ืขื™ื ื‘ืžืฉื”ื•. ื›ืœ ืœื—ื™ืฆื” ืขืœ ืžืงืฉ ื”ืจื•ื•ื— ื™ื•ืฆืจืช ืื•ื‘ื™ื™ืงื˜ ืœื™ื™ื–ืจ ื—ื“ืฉ ืฉื ืข ืขืœ ืคื ื™ ื”ืžืกืš.

ื›ื“ื™ ืœื’ืจื•ื ืœื–ื” ืœืขื‘ื•ื“, ืื ื—ื ื• ืฆืจื™ื›ื™ื ืœืชืื ื›ืžื” ื—ืœืงื™ื ืฉื•ื ื™ื:

**ืจื›ื™ื‘ื™ื ืžืจื›ื–ื™ื™ื ืœื™ื™ืฉื•ื:**
- **ื™ืฆื™ืจืช** ืื•ื‘ื™ื™ืงื˜ื™ ืœื™ื™ื–ืจ ืฉืžื•ืคื™ืขื™ื ืžืžื™ืงื•ื ื”ื’ื™ื‘ื•ืจ
- **ื˜ื™ืคื•ืœ** ื‘ืงืœื˜ ืžืงืœื“ืช ื›ื“ื™ ืœื”ืคืขื™ืœ ื™ืฆื™ืจืช ืœื™ื™ื–ืจ
- **ื ื™ื”ื•ืœ** ืชื ื•ืขืช ืœื™ื™ื–ืจ ื•ืžื—ื–ื•ืจ ื”ื—ื™ื™ื ืฉืœื•
- **ื™ื™ืฉื•ื** ื™ื™ืฆื•ื’ ื—ื–ื•ืชื™ ืœืคืจื•ื™ืงื˜ื™ ื”ืœื™ื™ื–ืจ

## ื™ื™ืฉื•ื ื‘ืงืจืช ืงืฆื‘ ื™ืจื™

ืงืฆื‘ ื™ืจื™ ื‘ืœืชื™ ืžื•ื’ื‘ืœ ื™ืขืžื™ืก ืขืœ ืžื ื•ืข ื”ืžืฉื—ืง ื•ื™ื”ืคื•ืš ืืช ื”ืžืฉื—ืง ืœืงืœ ืžื“ื™. ืžืขืจื›ื•ืช ื ืฉืง ืืžื™ืชื™ื•ืช ืžืชืžื•ื“ื“ื•ืช ืขื ืžื’ื‘ืœื•ืช ื“ื•ืžื•ืช - ืืคื™ืœื• ื”ืคื™ื™ื–ืจื™ื ืฉืœ USS Enterprise ื”ื™ื• ืฆืจื™ื›ื™ื ื–ืžืŸ ืœื˜ืขื™ื ื” ืžื—ื“ืฉ ื‘ื™ืŸ ื™ืจื™ื•ืช.

ื ื™ื™ืฉื ืžืขืจื›ืช ืงื™ืจื•ืจ ืฉืžื•ื ืขืช ื™ืจื™ ืžื”ื™ืจ ืžื“ื™ ืชื•ืš ืฉืžื™ืจื” ืขืœ ืฉืœื™ื˜ื” ืชื’ื•ื‘ืชื™ืช:

```mermaid
sequenceDiagram
    participant Player
    participant Weapon
    participant Cooldown
    participant Game
    
    Player->>Weapon: Press Spacebar
    Weapon->>Cooldown: Check if cool
    
    alt Weapon is Ready
        Cooldown->>Weapon: cool = true
        Weapon->>Game: Create Laser
        Weapon->>Cooldown: Start new cooldown
        Cooldown->>Cooldown: cool = false
        
        Note over Cooldown: Wait 500ms
        
        Cooldown->>Cooldown: cool = true
    else Weapon is Cooling
        Cooldown->>Weapon: cool = false
        Weapon->>Player: No action
    end
```

```javascript
class Cooldown {
  constructor(time) {
    this.cool = false;
    setTimeout(() => {
      this.cool = true;
    }, time);
  }
}

class Weapon {
  constructor() {
    this.cooldown = null;
  }
  
  fire() {
    if (!this.cooldown || this.cooldown.cool) {
      // Create laser projectile
      this.cooldown = new Cooldown(500);
    } else {
      // Weapon is still cooling down
    }
  }
}
```

**ืื™ืš ื”ืงื™ืจื•ืจ ืขื•ื‘ื“:**
- ื‘ืขืช ื™ืฆื™ืจื”, ื”ื ืฉืง ืžืชื—ื™ืœ "ื—ื" (ืœื ื™ื›ื•ืœ ืœื™ืจื•ืช ืขื“ื™ื™ืŸ)
- ืœืื—ืจ ืชืงื•ืคืช ื”ื”ืžืชื ื”, ื”ื•ื ื”ื•ืคืš ืœ"ืงืจ" (ืžื•ื›ืŸ ืœื™ืจื™)
- ืœืคื ื™ ื”ื™ืจื™, ืื ื• ื‘ื•ื“ืงื™ื: "ื”ืื ื”ื ืฉืง ืงืจ?"
- ื–ื” ืžื•ื ืข ืœื—ื™ืฆื” ืžื”ื™ืจื” ืชื•ืš ืฉืžื™ืจื” ืขืœ ืฉืœื™ื˜ื” ืชื’ื•ื‘ืชื™ืช

โœ… ื—ื–ืจื• ืœืฉื™ืขื•ืจ ื”ืจืืฉื•ืŸ ื‘ืกื“ืจืช ืžืฉื—ืง ื”ื—ืœืœ ื›ื“ื™ ืœื”ื–ื›ื™ืจ ืœืขืฆืžื›ื ืขืœ ืžืขืจื›ื•ืช ืงื™ืจื•ืจ.

## ื‘ื ื™ื™ืช ืžืขืจื›ืช ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ื™ื•ืช

ืชืืจื™ื›ื• ืืช ืงื•ื“ ืžืฉื—ืง ื”ื—ืœืœ ื”ืงื™ื™ื ืฉืœื›ื ื›ื“ื™ ืœื™ืฆื•ืจ ืžืขืจื›ืช ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ื™ื•ืช. ื›ืžื• ืžืขืจื›ืช ื”ื”ื™ืžื ืขื•ืช ืžื”ืชื ื’ืฉื•ื™ื•ืช ื”ืื•ื˜ื•ืžื˜ื™ืช ืฉืœ ืชื—ื ืช ื”ื—ืœืœ ื”ื‘ื™ื ืœืื•ืžื™ืช, ื”ืžืฉื—ืง ืฉืœื›ื ื™ืขืงื•ื‘ ื‘ืื•ืคืŸ ืจืฆื™ืฃ ืื—ืจ ืžื™ืงื•ืžื™ ืื•ื‘ื™ื™ืงื˜ื™ื ื•ื™ื’ื™ื‘ ืœื—ื™ืชื•ื›ื™ื.

ืžืชื—ื™ืœื™ื ืžืงื•ื“ ื”ืฉื™ืขื•ืจ ื”ืงื•ื“ื ืฉืœื›ื, ืชื•ืกื™ืคื• ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ื™ื•ืช ืขื ื›ืœืœื™ื ืกืคืฆื™ืคื™ื™ื ืฉืžื ื”ืœื™ื ืืช ื”ืื™ื ื˜ืจืืงืฆื™ื•ืช ื‘ื™ืŸ ื”ืื•ื‘ื™ื™ืงื˜ื™ื.

> ๐Ÿ’ก **ื˜ื™ืค ืžืงืฆื•ืขื™**: ื”ืกืžืœ ืฉืœ ื”ืœื™ื™ื–ืจ ื›ื‘ืจ ื›ืœื•ืœ ื‘ืชื™ืงื™ื™ืช ื”ื ื›ืกื™ื ืฉืœื›ื ื•ืžื•ื–ื›ืจ ื‘ืงื•ื“, ืžื•ื›ืŸ ืœื™ื™ืฉื•ื.

### ื›ืœืœื™ ื”ืชื ื’ืฉื•ื™ื•ืช ืœื™ื™ืฉื•ื

**ืžื›ื ื™ืงืช ืžืฉื—ืง ืœื”ื•ืกืคื”:**
1. **ืœื™ื™ื–ืจ ืคื•ื’ืข ื‘ืื•ื™ื‘**: ืื•ื‘ื™ื™ืงื˜ ื”ืื•ื™ื‘ ื ื”ืจืก ื›ืืฉืจ ืคื•ื’ืข ื‘ื• ืคืจื•ื™ืงื˜ ืœื™ื™ื–ืจ
2. **ืœื™ื™ื–ืจ ืคื•ื’ืข ื‘ื’ื‘ื•ืœ ื”ืžืกืš**: ื”ืœื™ื™ื–ืจ ื ืžื—ืง ื›ืืฉืจ ืžื’ื™ืข ืœืงืฆื” ื”ืขืœื™ื•ืŸ ืฉืœ ื”ืžืกืš
3. **ื”ืชื ื’ืฉื•ืช ืื•ื™ื‘ ื•ื’ื™ื‘ื•ืจ**: ืฉื ื™ ื”ืื•ื‘ื™ื™ืงื˜ื™ื ื ื”ืจืกื™ื ื›ืืฉืจ ื”ื ืžืฆื˜ืœื‘ื™ื
4. **ืื•ื™ื‘ ืžื’ื™ืข ืœืชื—ืชื™ืช**: ืžืฆื‘ ืกื™ื•ื ืžืฉื—ืง ื›ืืฉืจ ืื•ื™ื‘ื™ื ืžื’ื™ืขื™ื ืœืชื—ืชื™ืช ื”ืžืกืš

### ๐Ÿ”„ **ื‘ื“ื™ืงื” ืคื“ื’ื•ื’ื™ืช**
**ื™ืกื•ื“ื•ืช ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ื™ื•ืช**: ืœืคื ื™ ื”ื™ื™ืฉื•ื, ื•ื“ืื• ืฉืืชื ืžื‘ื™ื ื™ื:
- โœ… ืื™ืš ื’ื‘ื•ืœื•ืช ืžืœื‘ื ื™ื ืžื’ื“ื™ืจื™ื ืื–ื•ืจื™ ื”ืชื ื’ืฉื•ื™ื•ืช
- โœ… ืžื“ื•ืข ืžื‘ื—ืŸ ื”ืคืจื“ื” ื™ืขื™ืœ ื™ื•ืชืจ ืžื—ื™ืฉื•ื‘ ื—ื™ืชื•ืš
- โœ… ื—ืฉื™ื‘ื•ืช ื ื™ื”ื•ืœ ืžื—ื–ื•ืจื™ ื—ื™ื™ื ืฉืœ ืื•ื‘ื™ื™ืงื˜ื™ื ื‘ืœื•ืœืื•ืช ืžืฉื—ืง
- โœ… ืื™ืš ืžืขืจื›ื•ืช ืžื•ื ืขื•ืช ืื™ืจื•ืขื™ื ืžืชืืžื•ืช ืชื’ื•ื‘ื•ืช ืœื”ืชื ื’ืฉื•ื™ื•ืช

**ืžื‘ื—ืŸ ืขืฆืžื™ ืžื”ื™ืจ**: ืžื” ื™ืงืจื” ืื ืชืžื—ืงื• ืื•ื‘ื™ื™ืงื˜ื™ื ืžื™ื“ ื‘ืžืงื•ื ืœืกืžืŸ ืื•ืชื?
*ืชืฉื•ื‘ื”: ืžื—ื™ืงื” ื‘ืžื”ืœืš ื”ืœื•ืœืื” ื™ื›ื•ืœื” ืœื’ืจื•ื ืœืงืจื™ืกื•ืช ืื• ืœื“ืœื’ ืขืœ ืื•ื‘ื™ื™ืงื˜ื™ื ื‘ืื™ื˜ืจืฆื™ื”*

**ื”ื‘ื ืช ืคื™ื–ื™ืงื”**: ืขื›ืฉื™ื• ืืชื ืžื‘ื™ื ื™ื:
- **ืžืขืจื›ื•ืช ืงื•ืื•ืจื“ื™ื ื˜ื•ืช**: ืื™ืš ืžื™ืงื•ื ื•ืžื™ื“ื•ืช ื™ื•ืฆืจื™ื ื’ื‘ื•ืœื•ืช
- **ืœื•ื’ื™ืงืช ื—ื™ืชื•ืš**: ืขืงืจื•ื ื•ืช ืžืชืžื˜ื™ื™ื ืžืื—ื•ืจื™ ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ื™ื•ืช
- **ืื•ืคื˜ื™ืžื™ื–ืฆื™ื” ื‘ื™ืฆื•ืขื™ืช**: ืžื“ื•ืข ืืœื’ื•ืจื™ืชืžื™ื ื™ืขื™ืœื™ื ื—ืฉื•ื‘ื™ื ื‘ืžืขืจื›ื•ืช ื‘ื–ืžืŸ ืืžืช
- **ื ื™ื”ื•ืœ ื–ื™ื›ืจื•ืŸ**: ื“ืคื•ืกื™ ืžื—ื–ื•ืจ ื—ื™ื™ื ื‘ื˜ื•ื—ื™ื ืœื™ืฆื™ื‘ื•ืช

## ื”ื’ื“ืจืช ืกื‘ื™ื‘ืช ื”ืคื™ืชื•ื— ืฉืœื›ื

ื—ื“ืฉื•ืช ื˜ื•ื‘ื•ืช - ื›ื‘ืจ ื”ื›ื ื• ืืช ืจื•ื‘ ื”ืชืฉืชื™ืช ืขื‘ื•ืจื›ื! ื›ืœ ื ื›ืกื™ ื”ืžืฉื—ืง ื•ื”ืžื‘ื ื” ื”ื‘ืกื™ืกื™ ืžื—ื›ื™ื ื‘ืชื™ืงื™ื™ืช `your-work`, ืžื•ื›ื ื™ื ืœื”ื•ืกืคืช ืชื›ื•ื ื•ืช ื”ื”ืชื ื’ืฉื•ืช ื”ืžื’ื ื™ื‘ื•ืช.

### ืžื‘ื ื” ื”ืคืจื•ื™ืงื˜

```bash
-| assets
  -| enemyShip.png
  -| player.png
  -| laserRed.png
-| index.html
-| app.js
-| package.json
```

**ื”ื‘ื ืช ืžื‘ื ื” ื”ืงื‘ืฆื™ื:**
- **ืžื›ื™ืœ** ืืช ื›ืœ ืชืžื•ื ื•ืช ื”ืกืžืœื™ื ื”ื“ืจื•ืฉื•ืช ืœืื•ื‘ื™ื™ืงื˜ื™ ื”ืžืฉื—ืง
- **ื›ื•ืœืœ** ืืช ืžืกืžืš ื”-HTML ื”ืจืืฉื™ ื•ืงื•ื‘ืฅ ื”ืืคืœื™ืงืฆื™ื” ืฉืœ JavaScript
- **ืžืกืคืง** ืชืฆื•ืจืช ื—ื‘ื™ืœื” ืœืฉืจืช ืคื™ืชื•ื— ืžืงื•ืžื™

### ื”ืคืขืœืช ืฉืจืช ื”ืคื™ืชื•ื—

ืขื‘ืจื• ืœืชื™ืงื™ื™ืช ื”ืคืจื•ื™ืงื˜ ืฉืœื›ื ื•ื”ืคืขื™ืœื• ืืช ื”ืฉืจืช ื”ืžืงื•ืžื™:

```bash
cd your-work
npm start
```

**ืจืฆืฃ ื”ืคืงื•ื“ื•ืช ื”ื–ื”:**
- **ืžืฉื ื”** ืืช ื”ืกืคืจื™ื™ื” ืœืชื™ืงื™ื™ืช ื”ืคืจื•ื™ืงื˜ ืฉืœื›ื
- **ืžืคืขื™ืœ** ืฉืจืช HTTP ืžืงื•ืžื™ ื‘-`http://localhost:5000`
- **ืžื’ื™ืฉ** ืืช ืงื‘ืฆื™ ื”ืžืฉื—ืง ืฉืœื›ื ืœื‘ื“ื™ืงื” ื•ืคื™ืชื•ื—
- **ืžืืคืฉืจ** ืคื™ืชื•ื— ื—ื™ ืขื ื˜ืขื™ื ื” ืื•ื˜ื•ืžื˜ื™ืช

ืคืชื—ื• ืืช ื”ื“ืคื“ืคืŸ ืฉืœื›ื ื•ืขื‘ืจื• ืœ-`http://localhost:5000` ื›ื“ื™ ืœืจืื•ืช ืืช ืžืฆื‘ ื”ืžืฉื—ืง ื”ื ื•ื›ื—ื™ ืฉืœื›ื ืขื ื”ื’ื™ื‘ื•ืจ ื•ื”ืื•ื™ื‘ื™ื ืžื•ืฆื’ื™ื ืขืœ ื”ืžืกืš.

### ื™ื™ืฉื•ื ืฉืœื‘ ืื—ืจ ืฉืœื‘

ื›ืžื• ื”ื’ื™ืฉื” ื”ืฉื™ื˜ืชื™ืช ืฉื‘ื” ื ืืก"ื ืชื›ื ืชื” ืืช ื—ืœืœื™ืช Voyager, ื ื™ื™ืฉื ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ื™ื•ืช ื‘ืื•ืคืŸ ืฉื™ื˜ืชื™, ื•ื ื‘ื ื” ื›ืœ ืจื›ื™ื‘ ืฉืœื‘ ืื—ืจ ืฉืœื‘.

```mermaid
flowchart TD
    A["1. Rectangle Bounds"] --> B["2. Intersection Detection"]
    B --> C["3. Laser System"]
    C --> D["4. Event Handling"]
    D --> E["5. Collision Rules"]
    E --> F["6. Cooldown System"]
    
    G["Object Boundaries"] --> A
    H["Physics Algorithm"] --> B
    I["Projectile Creation"] --> C
    J["Keyboard Input"] --> D
    K["Game Logic"] --> E
    L["Rate Limiting"] --> F
    
    F --> M["๐ŸŽฎ Complete Game"]
    
    style A fill:#e3f2fd
    style B fill:#e8f5e8
    style C fill:#fff3e0
    style D fill:#f3e5f5
    style E fill:#e0f2f1
    style F fill:#fce4ec
    style M fill:#e1f5fe
```

#### 1. ื”ื•ืกืคืช ื’ื‘ื•ืœื•ืช ื—ื™ืชื•ืš ืžืœื‘ื ื™ื™ื

ืจืืฉื™ืช, ื ืœืžื“ ืืช ืื•ื‘ื™ื™ืงื˜ื™ ื”ืžืฉื—ืง ืฉืœื ื• ื›ื™ืฆื“ ืœืชืืจ ืืช ื”ื’ื‘ื•ืœื•ืช ืฉืœื”ื. ื”ื•ืกื™ืคื• ืืช ื”ืฉื™ื˜ื” ื”ื–ื• ืœืžื—ืœืงืช `GameObject` ืฉืœื›ื:

```javascript
rectFromGameObject() {
    return {
      top: this.y,
      left: this.x,
      bottom: this.y + this.height,
      right: this.x + this.width,
    };
  }
```

**ื”ืฉื™ื˜ื” ื”ื–ื• ืžืฉื™ื’ื”:**
- **ื™ื•ืฆืจืช** ืื•ื‘ื™ื™ืงื˜ ืžืœื‘ืŸ ืขื ื’ื‘ื•ืœื•ืช ืงื•ืื•ืจื“ื™ื ื˜ื•ืช ืžื“ื•ื™ืงื™ื
- **ืžื—ืฉื‘ืช** ืงืฆื•ื•ืช ืชื—ืชื•ื ื™ื ื•ื™ืžื ื™ื™ื ื‘ืืžืฆืขื•ืช ืžื™ืงื•ื ืคืœื•ืก ืžื™ื“ื•ืช
- **ืžื—ื–ื™ืจื”** ืื•ื‘ื™ื™ืงื˜ ืžื•ื›ืŸ ืœืืœื’ื•ืจื™ืชืžื™ ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ื™ื•ืช
- **ืžืกืคืงืช** ืžืžืฉืง ืกื˜ื ื“ืจื˜ื™ ืœื›ืœ ืื•ื‘ื™ื™ืงื˜ื™ ื”ืžืฉื—ืง

#### 2. ื™ื™ืฉื•ื ื–ื™ื”ื•ื™ ื—ื™ืชื•ืš

ืขื›ืฉื™ื• ื ื™ืฆื•ืจ ืืช ื”ื‘ืœืฉ ืฉืœื ื• ืœื”ืชื ื’ืฉื•ื™ื•ืช - ืคื•ื ืงืฆื™ื” ืฉื™ื›ื•ืœื” ืœื•ืžืจ ืžืชื™ ืฉื ื™ ืžืœื‘ื ื™ื ื—ื•ืคืคื™ื:

```javascript
function intersectRect(r1, r2) {
  return !(
    r2.left > r1.right ||
    r2.right < r1.left ||
    r2.top > r1.bottom ||
    r2.bottom < r1.top
  );
}
```

**ื”ืืœื’ื•ืจื™ืชื ื”ื–ื” ืขื•ื‘ื“ ืขืœ ื™ื“ื™:**
- **ื‘ื•ื“ืง** ืืจื‘ืขื” ืชื ืื™ ื”ืคืจื“ื” ื‘ื™ืŸ ืžืœื‘ื ื™ื
- **ืžื—ื–ื™ืจ** `false` ืื ื›ืœ ืชื ืื™ ื”ืคืจื“ื” ื ื›ื•ืŸ
- **ืžืฆื™ื™ืŸ** ื”ืชื ื’ืฉื•ืช ื›ืืฉืจ ืื™ืŸ ื”ืคืจื“ื”
- **ืžืฉืชืžืฉ** ื‘ืœื•ื’ื™ืงืช ืฉืœื™ืœื” ืœื‘ื“ื™ืงืช ื—ื™ืชื•ืš ื™ืขื™ืœื”

#### 3. ื™ื™ืฉื•ื ืžืขืจื›ืช ื™ืจื™ ืœื™ื™ื–ืจ

ื›ืืŸ ื”ื“ื‘ืจื™ื ืžืชื—ื™ืœื™ื ืœื”ื™ื•ืช ืžืจื’ืฉื™ื! ื‘ื•ืื• ื ื’ื“ื™ืจ ืืช ืžืขืจื›ืช ื™ืจื™ ื”ืœื™ื™ื–ืจ.

##### ืงื‘ื•ืขื™ ื”ื•ื“ืขื•ืช

ืจืืฉื™ืช, ื ื’ื“ื™ืจ ื›ืžื” ืกื•ื’ื™ ื”ื•ื“ืขื•ืช ื›ื“ื™ ืฉื—ืœืงื™ื ืฉื•ื ื™ื ื‘ืžืฉื—ืง ื™ื•ื›ืœื• ืœืชืงืฉืจ ืื—ื“ ืขื ื”ืฉื ื™:

```javascript
KEY_EVENT_SPACE: "KEY_EVENT_SPACE",
COLLISION_ENEMY_LASER: "COLLISION_ENEMY_LASER",
COLLISION_ENEMY_HERO: "COLLISION_ENEMY_HERO",
```

**ื”ืงื‘ื•ืขื™ื ื”ืœืœื• ืžืกืคืงื™ื:**
- **ืžืกื˜ื ื“ืจื˜ื™ื** ืฉืžื•ืช ืื™ืจื•ืขื™ื ื‘ื›ืœ ื”ืืคืœื™ืงืฆื™ื”
- **ืžืืคืฉืจื™ื** ืชืงืฉื•ืจืช ืขืงื‘ื™ืช ื‘ื™ืŸ ืžืขืจื›ื•ืช ื”ืžืฉื—ืง
- **ืžื•ื ืขื™ื** ืฉื’ื™ืื•ืช ื›ืชื™ื‘ ื‘ืจื™ืฉื•ื ืžื˜ืคืœื™ ืื™ืจื•ืขื™ื

##### ื˜ื™ืคื•ืœ ื‘ืงืœื˜ ืžืงืœื“ืช

ื”ื•ืกื™ืคื• ื–ื™ื”ื•ื™ ืžืงืฉ ืจื•ื•ื— ืœืžืื–ื™ืŸ ืื™ืจื•ืขื™ ื”ืžืงืœื“ืช ืฉืœื›ื:

```javascript
} else if(evt.keyCode === 32) {
  eventEmitter.emit(Messages.KEY_EVENT_SPACE);
}
```

**ืžื˜ืคืœ ื”ืงืœื˜ ื”ื–ื”:**
- **ืžื–ื”ื”** ืœื—ื™ืฆื•ืช ืžืงืฉ ืจื•ื•ื— ื‘ืืžืฆืขื•ืช keyCode 32
- **ืžืฉื“ืจ** ื”ื•ื“ืขืช ืื™ืจื•ืข ืกื˜ื ื“ืจื˜ื™ืช
- **ืžืืคืฉืจ** ืœื•ื’ื™ืงืช ื™ืจื™ ืžื ื•ืชืงืช

##### ื”ื’ื“ืจืช ืžืื–ื™ืŸ ืื™ืจื•ืขื™ื

ืจืฉืžื• ื”ืชื ื”ื’ื•ืช ื™ืจื™ ื‘ืคื•ื ืงืฆื™ื™ืช `initGame()` ืฉืœื›ื:

```javascript
eventEmitter.on(Messages.KEY_EVENT_SPACE, () => {
 if (hero.canFire()) {
   hero.fire();
 }
});
```

**ืžืื–ื™ืŸ ื”ืื™ืจื•ืขื™ื ื”ื–ื”:**
- **ืžื’ื™ื‘** ืœืื™ืจื•ืขื™ ืžืงืฉ ืจื•ื•ื—
- **ื‘ื•ื“ืง** ืืช ืžืฆื‘ ืงื™ืจื•ืจ ื”ื™ืจื™
- **ืžืคืขื™ืœ** ื™ืฆื™ืจืช ืœื™ื™ื–ืจ ื›ืืฉืจ ืžื•ืชืจ

ื”ื•ืกื™ืคื• ื˜ื™ืคื•ืœ ื‘ื”ืชื ื’ืฉื•ื™ื•ืช ืœืื™ื ื˜ืจืืงืฆื™ื•ืช ืœื™ื™ื–ืจ-ืื•ื™ื‘:

```javascript
eventEmitter.on(Messages.COLLISION_ENEMY_LASER, (_, { first, second }) => {
  first.dead = true;
  second.dead = true;
});
```

**ืžื˜ืคืœ ื”ื”ืชื ื’ืฉื•ื™ื•ืช ื”ื–ื”:**
- **ืžืงื‘ืœ** ื ืชื•ื ื™ ืื™ืจื•ืข ื”ืชื ื’ืฉื•ืช ืขื ืฉื ื™ ื”ืื•ื‘ื™ื™ืงื˜ื™ื
- **ืžืกืžืŸ** ืืช ืฉื ื™ ื”ืื•ื‘ื™ื™ืงื˜ื™ื ืœื”ืกืจื”
- **ืžื‘ื˜ื™ื—** ื ื™ืงื•ื™ ื ื›ื•ืŸ ืœืื—ืจ ื”ืชื ื’ืฉื•ืช

#### 4. ื™ืฆื™ืจืช ืžื—ืœืงืช ืœื™ื™ื–ืจ

ื™ื™ืฉืžื• ืคืจื•ื™ืงื˜ ืœื™ื™ื–ืจ ืฉื ืข ื›ืœืคื™ ืžืขืœื” ื•ืžื ื”ืœ ืืช ืžื—ื–ื•ืจ ื”ื—ื™ื™ื ืฉืœื•:

```javascript
class Laser extends GameObject {
  constructor(x, y) {
    super(x, y);
    this.width = 9;
    this.height = 33;
    this.type = 'Laser';
    this.img = laserImg;
    
    let id = setInterval(() => {
      if (this.y > 0) {
        this.y -= 15;
      } else {
        this.dead = true;
        clearInterval(id);
      }
    }, 100);
  }
}
```

**ื™ื™ืฉื•ื ื”ืžื—ืœืงื” ื”ื–ื•:**
- **ืžืจื—ื™ื‘** ืืช GameObject ื›ื“ื™ ืœืจืฉืช ืคื•ื ืงืฆื™ื•ื ืœื™ื•ืช ื‘ืกื™ืกื™ืช
- **ืžื’ื“ื™ืจ** ืžื™ื“ื•ืช ืžืชืื™ืžื•ืช ืœืกืžืœ ื”ืœื™ื™ื–ืจ
- **ื™ื•ืฆืจ** ืชื ื•ืขื” ืื•ื˜ื•ืžื˜ื™ืช ื›ืœืคื™ ืžืขืœื” ื‘ืืžืฆืขื•ืช `setInterval()`
- **ืžื˜ืคืœ** ื‘ื”ืจืก ืขืฆืžื™ ื›ืืฉืจ ืžื’ื™ืข ืœืงืฆื” ื”ืขืœื™ื•ืŸ ืฉืœ ื”ืžืกืš
- **ืžื ื”ืœ** ืืช ืชื–ืžื•ืŸ ื”ืื ื™ืžืฆื™ื” ื•ื”ื ื™ืงื•ื™ ืฉืœื•

#### 5. ื™ื™ืฉื•ื ืžืขืจื›ืช ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ื™ื•ืช

ืฆืจื• ืคื•ื ืงืฆื™ื™ืช ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ื™ื•ืช ืžืงื™ืคื”:

```javascript
function updateGameObjects() {
  const enemies = gameObjects.filter(go => go.type === 'Enemy');
  const lasers = gameObjects.filter(go => go.type === "Laser");
  
  // Test laser-enemy collisions
  lasers.forEach((laser) => {
    enemies.forEach((enemy) => {
      if (intersectRect(laser.rectFromGameObject(), enemy.rectFromGameObject())) {
        eventEmitter.emit(Messages.COLLISION_ENEMY_LASER, {
          first: laser,
          second: enemy,
        });
      }
    });
  });

  // Remove destroyed objects
  gameObjects = gameObjects.filter(go => !go.dead);
}
```

**ืžืขืจื›ืช ื”ื”ืชื ื’ืฉื•ื™ื•ืช ื”ื–ื•:**
- **ืžืกื ื ืช** ืื•ื‘ื™ื™ืงื˜ื™ ืžืฉื—ืง ืœืคื™ ืกื•ื’ ืœื‘ื“ื™ืงื” ื™ืขื™ืœื”
- **ื‘ื•ื“ืงืช** ื›ืœ ืœื™ื™ื–ืจ ืžื•ืœ ื›ืœ ืื•ื™ื‘ ืœื—ื™ืชื•ื›ื™ื
- **ืžืฉื“ืจืช** ืื™ืจื•ืขื™ ื”ืชื ื’ืฉื•ืช ื›ืืฉืจ ื—ื™ืชื•ื›ื™ื ืžื–ื•ื”ื™ื
- **ืžื ืงื”** ืื•ื‘ื™ื™ืงื˜ื™ื ืฉื ื”ืจืกื• ืœืื—ืจ ืขื™ื‘ื•ื“ ื”ืชื ื’ืฉื•ื™ื•ืช

> โš ๏ธ **ื—ืฉื•ื‘**: ื”ื•ืกื™ืคื• ืืช `updateGameObjects()` ืœืœื•ืœืืช ื”ืžืฉื—ืง ื”ืจืืฉื™ืช ืฉืœื›ื ื‘-`window.onload` ื›ื“ื™ ืœืืคืฉืจ ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ื™ื•ืช.

#### 6. ื”ื•ืกืคืช ืžืขืจื›ืช ืงื™ืจื•ืจ ืœืžื—ืœืงืช Hero

ืฉืคืจื• ืืช ืžื—ืœืงืช Hero ืขื ืžื›ื ื™ืงืช ื™ืจื™ ื•ื”ื’ื‘ืœืช ืงืฆื‘:

```javascript
class Hero extends GameObject {
  constructor(x, y) {
    super(x, y);
    this.width = 99;
    this.height = 75;
    this.type = "Hero";
    this.speed = { x: 0, y: 0 };
    this.cooldown = 0;
  }
  
  fire() {
    gameObjects.push(new Laser(this.x + 45, this.y - 10));
    this.cooldown = 500;

    let id = setInterval(() => {
      if (this.cooldown > 0) {
        this.cooldown -= 100;
      } else {
        clearInterval(id);
      }
    }, 200);
  }
  
  canFire() {
    return this.cooldown === 0;
  }
}
```

**ื”ื‘ื ืช ืžื—ืœืงืช Hero ื”ืžืฉื•ืคืจืช:**
- **ืžืืชื—ืœืช** ื˜ื™ื™ืžืจ ืงื™ืจื•ืจ ื‘ืืคืก (ืžื•ื›ืŸ ืœื™ืจื™)
- **ื™ื•ืฆืจืช** ืื•ื‘ื™ื™ืงื˜ื™ ืœื™ื™ื–ืจ ืžืžื•ืงืžื™ื ืžืขืœ ืกืคื™ื ืช ื”ื’ื™ื‘ื•ืจ
- **ืžื’ื“ื™ืจื”** ืชืงื•ืคืช ืงื™ืจื•ืจ ื›ื“ื™ ืœืžื ื•ืข ื™ืจื™ ืžื”ื™ืจ
- **ืžืงื˜ื™ื ื”** ืืช ื˜ื™ื™ืžืจ ื”ืงื™ืจื•ืจ ื‘ืืžืฆืขื•ืช ืขื“ื›ื•ื ื™ื ืžื‘ื•ืกืกื™ ืื™ื ื˜ืจื•ื•ืœ
- **ืžืกืคืงืช** ื‘ื“ื™ืงืช ืžืฆื‘ ื™ืจื™ ื“ืจืš ืฉื™ื˜ืช `canFire()`

### ๐Ÿ”„ **ื‘ื“ื™ืงื” ืคื“ื’ื•ื’ื™ืช**
**ื”ื‘ื ืช ืžืขืจื›ืช ืžืœืื”**: ื•ื“ืื• ืฉืืชื ืฉื•ืœื˜ื™ื ื‘ืžืขืจื›ืช ื–ื™ื”ื•ื™ ื”ื”ืชื ื’ืฉื•ื™ื•ืช:
- โœ… ืื™ืš ื’ื‘ื•ืœื•ืช ืžืœื‘ื ื™ื ืžืืคืฉืจื™ื ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ื™ื•ืช ื™ืขื™ืœ?
- โœ… ืžื“ื•ืข ื ื™ื”ื•ืœ ืžื—ื–ื•ืจื™ ื—ื™ื™ื ืฉืœ ืื•ื‘ื™ื™ืงื˜ื™ื ืงืจื™ื˜ื™ ืœื™ืฆื™ื‘ื•ืช ื”ืžืฉื—ืง?
- โœ… ืื™ืš ืžืขืจื›ืช ื”ืงื™ืจื•ืจ ืžื•ื ืขืช ื‘ืขื™ื•ืช ื‘ื™ืฆื•ืขื™ื?
- โœ… ืžื” ืชืคืงื™ื“ ื”ืืจื›ื™ื˜ืงื˜ื•ืจื” ืžื•ื ืขืช ื”ืื™ืจื•ืขื™ื ื‘ื˜ื™ืคื•ืœ ื‘ื”ืชื ื’ืฉื•ื™ื•ืช?

**ืื™ื ื˜ื’ืจืฆื™ื™ืช ืžืขืจื›ืช**: ื–ื™ื”ื•ื™ ื”ื”ืชื ื’ืฉื•ื™ื•ืช ืฉืœื›ื ืžื“ื’ื™ื:
- **ื“ื™ื•ืง ืžืชืžื˜ื™**: ืืœื’ื•ืจื™ืชืžื™ ื—ื™ืชื•ืš ืžืœื‘ื ื™ื
- **ืื•ืคื˜ื™ืžื™ื–ืฆื™ื” ื‘ื™ืฆื•ืขื™ืช**: ื“ืคื•ืกื™ ื‘ื“ื™ืงืช ื”ืชื ื’ืฉื•ื™ื•ืช ื™ืขื™ืœื™ื
- **ื ื™ื”ื•ืœ ื–ื™ื›ืจื•ืŸ**: ื™ืฆื™ืจื” ื•ื”ืจืก ืื•ื‘ื™ื™ืงื˜ื™ื ื‘ื˜ื•ื—ื™ื
- **ืชื™ืื•ื ืื™ืจื•ืขื™ื**: ืชืงืฉื•ืจืช ืžืขืจื›ืช ืžื ื•ืชืงืช
- **ืขื™ื‘ื•ื“ ื‘ื–ืžืŸ ืืžืช**: ืžื—ื–ื•ืจื™ ืขื“ื›ื•ืŸ ืžื‘ื•ืกืกื™ ืคืจื™ื™ืžื™ื

**ื“ืคื•ืกื™ื ืžืงืฆื•ืขื™ื™ื**: ื™ื™ืฉืžืชื:
- **ื”ืคืจื“ืช ืชื—ื•ืžื™ื**: ืคื™ื–ื™ืงื”, ืจื™ื ื“ื•ืจ ื•ืงืœื˜ ืžื•ืคืจื“ื™ื
- **ืขื™ืฆื•ื‘ ืžื•ื ื—ื” ืขืฆืžื™ื**: ื™ืจื•ืฉื” ื•ืคื•ืœื™ืžื•ืจืคื™ื–ื
- **ื ื™ื”ื•ืœ ืžืฆื‘**: ืžืขืงื‘ ืžื—ื–ื•ืจื™ ื—ื™ื™ื ื•ืžืฆื‘ ืžืฉื—ืง
- **ืื•ืคื˜ื™ืžื™ื–ืฆื™ื” ื‘ื™ืฆื•ืขื™ืช**: ืืœื’ื•ืจื™ืชืžื™ื ื™ืขื™ืœื™ื ืœืฉื™ืžื•ืฉ ื‘ื–ืžืŸ ืืžืช

### ื‘ื“ื™ืงืช ื”ื™ื™ืฉื•ื ืฉืœื›ื

ืžืฉื—ืง ื”ื—ืœืœ ืฉืœื›ื ืขื›ืฉื™ื• ื›ื•ืœืœ ื–
- [ ] ื”ื•ืกืฃ ืคืงื•ื“ื•ืช `console.log` ื›ื“ื™ ืœืขืงื•ื‘ ืื—ืจ ืื™ืจื•ืขื™ ื”ืชื ื’ืฉื•ืช ื‘ื–ืžืŸ ืืžืช

### ๐ŸŽฏ **ืžื” ื ื™ืชืŸ ืœื”ืฉื™ื’ ื‘ืฉืขื” ื–ื•**
- [ ] ื”ืฉืœื ืืช ืžื‘ื—ืŸ ื”ืกื™ื›ื•ื ืœืื—ืจ ื”ืฉื™ืขื•ืจ ื•ื”ื‘ื™ืŸ ืืช ื”ืืœื’ื•ืจื™ืชืžื™ื ืœื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ืช
- [ ] ื”ื•ืกืฃ ืืคืงื˜ื™ื ื—ื–ื•ืชื™ื™ื ื›ืžื• ืคื™ืฆื•ืฆื™ื ื›ืืฉืจ ืžืชืจื—ืฉื•ืช ื”ืชื ื’ืฉื•ื™ื•ืช
- [ ] ื™ื™ืฉื ืกื•ื’ื™ื ืฉื•ื ื™ื ืฉืœ ืคืจื•ื™ืงื˜ื™ื ืขื ืชื›ื•ื ื•ืช ืžืฉืชื ื•ืช
- [ ] ืฆื•ืจ ืฉื“ืจื•ื’ื™ื ื–ืžื ื™ื™ื ืฉืžืฉืคืจื™ื ืืช ื™ื›ื•ืœื•ืช ื”ืฉื—ืงืŸ
- [ ] ื”ื•ืกืฃ ืืคืงื˜ื™ื ืงื•ืœื™ื™ื ื›ื“ื™ ืœื”ืคื•ืš ืืช ื”ื”ืชื ื’ืฉื•ื™ื•ืช ืœืžืกืคืงื•ืช ื™ื•ืชืจ

### ๐Ÿ“… **ืชื›ื ื•ืช ืคื™ื–ื™ืงื” ืœืžืฉืš ืฉื‘ื•ืข**
- [ ] ื”ืฉืœื ืืช ืžืฉื—ืง ื”ื—ืœืœ ื”ืžืœื ืขื ืžืขืจื›ื•ืช ื”ืชื ื’ืฉื•ืช ืžืœื•ื˜ืฉื•ืช
- [ ] ื™ื™ืฉื ืฆื•ืจื•ืช ื”ืชื ื’ืฉื•ืช ืžืชืงื“ืžื•ืช ืžืขื‘ืจ ืœืžืœื‘ื ื™ื (ืžืขื’ืœื™ื, ืคื•ืœื™ื’ื•ื ื™ื)
- [ ] ื”ื•ืกืฃ ืžืขืจื›ื•ืช ื—ืœืงื™ืงื™ื ืœืืคืงื˜ื™ื ืฉืœ ืคื™ืฆื•ืฅ ืžืฆื™ืื•ืชื™
- [ ] ืฆื•ืจ ื”ืชื ื”ื’ื•ืช ืื•ื™ื‘ ืžื•ืจื›ื‘ืช ืขื ื”ื™ืžื ืขื•ืช ืžื”ืชื ื’ืฉื•ืช
- [ ] ื‘ืฆืข ืื•ืคื˜ื™ืžื™ื–ืฆื™ื” ืœื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ืช ืœืฉื™ืคื•ืจ ื‘ื™ืฆื•ืขื™ื ืขื ืžืกืคืจ ืจื‘ ืฉืœ ืื•ื‘ื™ื™ืงื˜ื™ื
- [ ] ื”ื•ืกืฃ ืกื™ืžื•ืœืฆื™ื” ืคื™ื–ื™ืงืœื™ืช ื›ืžื• ืžื•ืžื ื˜ื•ื ื•ืชื ื•ืขื” ืžืฆื™ืื•ืชื™ืช

### ๐ŸŒŸ **ืฉืœื™ื˜ื” ื‘ืคื™ื–ื™ืงื” ืฉืœ ืžืฉื—ืงื™ื ืœืื•ืจืš ื—ื•ื“ืฉ**
- [ ] ื‘ื ื” ืžืฉื—ืงื™ื ืขื ืžื ื•ืขื™ ืคื™ื–ื™ืงื” ืžืชืงื“ืžื™ื ื•ืกื™ืžื•ืœืฆื™ื•ืช ืžืฆื™ืื•ืชื™ื•ืช
- [ ] ืœืžื“ ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ืช ื‘ืชืœืช-ืžืžื“ ื•ืืœื’ื•ืจื™ืชืžื™ื ืœื—ืœื•ืงืช ืžืจื—ื‘
- [ ] ืชืจื•ื ืœืกืคืจื™ื•ืช ืคื™ื–ื™ืงื” ื‘ืงื•ื“ ืคืชื•ื— ื•ืœืžื ื•ืขื™ ืžืฉื—ืงื™ื
- [ ] ืฉืœื•ื˜ ื‘ืื•ืคื˜ื™ืžื™ื–ืฆื™ื™ืช ื‘ื™ืฆื•ืขื™ื ืขื‘ื•ืจ ื™ื™ืฉื•ืžื™ื ื’ืจืคื™ื™ื ืื™ื ื˜ื ืกื™ื‘ื™ื™ื
- [ ] ืฆื•ืจ ืชื•ื›ืŸ ื—ื™ื ื•ื›ื™ ืขืœ ืคื™ื–ื™ืงื” ืฉืœ ืžืฉื—ืงื™ื ื•ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ืช
- [ ] ื‘ื ื” ืชื™ืง ืขื‘ื•ื“ื•ืช ื”ืžืฆื™ื’ ืžื™ื•ืžื ื•ื™ื•ืช ืชื›ื ื•ืช ืคื™ื–ื™ืงื” ืžืชืงื“ืžื•ืช

## ๐ŸŽฏ ืฆื™ืจ ื”ื–ืžืŸ ืœืฉืœื™ื˜ื” ื‘ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ืช

```mermaid
timeline
    title Collision Detection & Game Physics Learning Progression
    
    section Foundation (10 minutes)
        Rectangle Math: Coordinate systems
                      : Boundary calculations
                      : Position tracking
                      : Dimension management
        
    section Algorithm Design (20 minutes)
        Intersection Logic: Separation testing
                          : Overlap detection
                          : Performance optimization
                          : Edge case handling
        
    section Game Implementation (30 minutes)
        Object Systems: Lifecycle management
                      : Event coordination
                      : State tracking
                      : Memory cleanup
        
    section Interactive Features (40 minutes)
        Combat Mechanics: Projectile systems
                        : Weapon cooldowns
                        : Damage calculation
                        : Visual feedback
        
    section Advanced Physics (50 minutes)
        Real-time Systems: Frame rate optimization
                         : Spatial partitioning
                         : Collision response
                         : Physics simulation
        
    section Professional Techniques (1 week)
        Game Engine Concepts: Component systems
                             : Physics pipelines
                             : Performance profiling
                             : Cross-platform optimization
        
    section Industry Applications (1 month)
        Production Skills: Large-scale optimization
                         : Team collaboration
                         : Engine development
                         : Platform deployment
```

### ๐Ÿ› ๏ธ ืกื™ื›ื•ื ืขืจื›ืช ื”ื›ืœื™ื ืœืคื™ื–ื™ืงื” ืฉืœ ืžืฉื—ืงื™ื

ืœืื—ืจ ื”ืฉืœืžืช ื”ืฉื™ืขื•ืจ, ืฉืœื˜ืช ื‘:
- **ืžืชืžื˜ื™ืงื” ืฉืœ ื”ืชื ื’ืฉื•ืช**: ืืœื’ื•ืจื™ืชืžื™ื ืœื—ื™ืชื•ืš ืžืœื‘ื ื™ื ื•ืžืขืจื›ื•ืช ืงื•ืื•ืจื“ื™ื ื˜ื•ืช
- **ืื•ืคื˜ื™ืžื™ื–ืฆื™ื™ืช ื‘ื™ืฆื•ืขื™ื**: ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ืช ื™ืขื™ืœ ืœื™ื™ืฉื•ืžื™ื ื‘ื–ืžืŸ ืืžืช
- **ื ื™ื”ื•ืœ ืžื—ื–ื•ืจ ื—ื™ื™ื ืฉืœ ืื•ื‘ื™ื™ืงื˜ื™ื**: ื“ืคื•ืกื™ื ื‘ื˜ื•ื—ื™ื ืœื™ืฆื™ืจื”, ืขื“ื›ื•ืŸ ื•ื”ืฉืžื“ื”
- **ืืจื›ื™ื˜ืงื˜ื•ืจื” ืžื‘ื•ืกืกืช ืื™ืจื•ืขื™ื**: ืžืขืจื›ื•ืช ืžื•ืคืจื“ื•ืช ืœืชื’ื•ื‘ื” ืœื”ืชื ื’ืฉื•ืช
- **ืฉื™ืœื•ื‘ ื‘ืœื•ืœืืช ืžืฉื—ืง**: ืขื“ื›ื•ื ื™ ืคื™ื–ื™ืงื” ืžื‘ื•ืกืกื™ ืคืจื™ื™ืžื™ื ื•ืชื™ืื•ื ืจื™ื ื“ื•ืจ
- **ืžืขืจื›ื•ืช ืงืœื˜**: ืฉืœื™ื˜ื” ืชื’ื•ื‘ืชื™ืช ืขื ื”ื’ื‘ืœืช ืงืฆื‘ ื•ืžืฉื•ื‘
- **ื ื™ื”ื•ืœ ื–ื™ื›ืจื•ืŸ**: ืืกื˜ืจื˜ื’ื™ื•ืช ื™ืขื™ืœื•ืช ืœืื’ื™ืจืช ืื•ื‘ื™ื™ืงื˜ื™ื ื•ื ื™ืงื•ื™

**ื™ื™ืฉื•ืžื™ื ื‘ืขื•ืœื ื”ืืžื™ืชื™**: ืžื™ื•ืžื ื•ื™ื•ืช ื–ื™ื”ื•ื™ ื”ื”ืชื ื’ืฉื•ืช ืฉืœืš ืžื™ื•ืฉืžื•ืช ื™ืฉื™ืจื•ืช ื‘:
- **ืกื™ืžื•ืœืฆื™ื•ืช ืื™ื ื˜ืจืืงื˜ื™ื‘ื™ื•ืช**: ืžื•ื“ืœื™ื ืžื“ืขื™ื™ื ื•ื›ืœื™ื ื—ื™ื ื•ื›ื™ื™ื
- **ืขื™ืฆื•ื‘ ืžืžืฉืง ืžืฉืชืžืฉ**: ืื™ื ื˜ืจืืงืฆื™ื•ืช ื’ืจื™ืจื” ื•ืฉื—ืจื•ืจ ื•ื–ื™ื”ื•ื™ ืžื’ืข
- **ื”ื“ืžื™ื™ืช ื ืชื•ื ื™ื**: ื’ืจืคื™ื ืื™ื ื˜ืจืืงื˜ื™ื‘ื™ื™ื ื•ืืœืžื ื˜ื™ื ืœื—ื™ืฆื™ื
- **ืคื™ืชื•ื— ืžื•ื‘ื™ื™ืœ**: ื–ื™ื”ื•ื™ ืžื—ื•ื•ืช ืžื’ืข ื•ื˜ื™ืคื•ืœ ื‘ื”ืชื ื’ืฉื•ื™ื•ืช
- **ืชื›ื ื•ืช ืจื•ื‘ื•ื˜ื™ืงื”**: ืชื›ื ื•ืŸ ืžืกืœื•ืœ ื•ื”ื™ืžื ืขื•ืช ืžืžื›ืฉื•ืœื™ื
- **ื’ืจืคื™ืงื” ืžืžื•ื—ืฉื‘ืช**: ืžืขืงื‘ ืงืจื ื™ื™ื ื•ืืœื’ื•ืจื™ืชืžื™ื ืžืจื—ื‘ื™ื™ื

**ืžื™ื•ืžื ื•ื™ื•ืช ืžืงืฆื•ืขื™ื•ืช ืฉื ืจื›ืฉื•**: ื›ืขืช ืชื•ื›ืœ:
- **ืœืขืฆื‘** ืืœื’ื•ืจื™ืชืžื™ื ื™ืขื™ืœื™ื ืœื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ืช ื‘ื–ืžืŸ ืืžืช
- **ืœื™ื™ืฉื** ืžืขืจื›ื•ืช ืคื™ื–ื™ืงื” ืฉืžืกืชื’ืœื•ืช ืœืžื•ืจื›ื‘ื•ืช ืื•ื‘ื™ื™ืงื˜ื™ื
- **ืœื ืคื•ืช ืฉื’ื™ืื•ืช** ื‘ืžืขืจื›ื•ืช ืื™ื ื˜ืจืืงืฆื™ื” ืžื•ืจื›ื‘ื•ืช ื‘ืืžืฆืขื•ืช ืขืงืจื•ื ื•ืช ืžืชืžื˜ื™ื™ื
- **ืœื‘ืฆืข ืื•ืคื˜ื™ืžื™ื–ืฆื™ื”** ืœื‘ื™ืฆื•ืขื™ื ืขื‘ื•ืจ ื—ื•ืžืจื” ื•ื™ื›ื•ืœื•ืช ื“ืคื“ืคืŸ ืฉื•ื ื•ืช
- **ืœืืจื›ื™ื˜ืงื˜** ืžืขืจื›ื•ืช ืžืฉื—ืงื™ื ื ื™ืชื ื•ืช ืœืชื—ื–ื•ืงื” ื‘ืืžืฆืขื•ืช ื“ืคื•ืกื™ ืขื™ืฆื•ื‘ ืžื•ื›ื—ื™ื

**ืžื•ืฉื’ื™ื ื‘ืคื™ืชื•ื— ืžืฉื—ืงื™ื ืฉื ืจื›ืฉื•**:
- **ืกื™ืžื•ืœืฆื™ื” ืคื™ื–ื™ืงืœื™ืช**: ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ืช ื•ืชื’ื•ื‘ื” ื‘ื–ืžืŸ ืืžืช
- **ื”ื ื“ืกืช ื‘ื™ืฆื•ืขื™ื**: ืืœื’ื•ืจื™ืชืžื™ื ืžื•ืชืืžื™ื ืœื™ื™ืฉื•ืžื™ื ืื™ื ื˜ืจืืงื˜ื™ื‘ื™ื™ื
- **ืžืขืจื›ื•ืช ืื™ืจื•ืขื™ื**: ืชืงืฉื•ืจืช ืžื•ืคืจื“ืช ื‘ื™ืŸ ืจื›ื™ื‘ื™ ืžืฉื—ืง
- **ื ื™ื”ื•ืœ ืื•ื‘ื™ื™ืงื˜ื™ื**: ื“ืคื•ืกื™ ืžื—ื–ื•ืจ ื—ื™ื™ื ื™ืขื™ืœื™ื ืœืชื•ื›ืŸ ื“ื™ื ืžื™
- **ื˜ื™ืคื•ืœ ื‘ืงืœื˜**: ืฉืœื™ื˜ื” ืชื’ื•ื‘ืชื™ืช ืขื ืžืฉื•ื‘ ืžืชืื™ื

**ื”ืจืžื” ื”ื‘ืื”**: ืืชื” ืžื•ื›ืŸ ืœื—ืงื•ืจ ืžื ื•ืขื™ ืคื™ื–ื™ืงื” ืžืชืงื“ืžื™ื ื›ืžื• Matter.js, ืœื™ื™ืฉื ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ืช ื‘ืชืœืช-ืžืžื“ ืื• ืœื‘ื ื•ืช ืžืขืจื›ื•ืช ื—ืœืงื™ืงื™ื ืžื•ืจื›ื‘ื•ืช!

๐ŸŒŸ **ื”ื™ืฉื’ ื ืคืชื—**: ื‘ื ื™ืช ืžืขืจื›ืช ืื™ื ื˜ืจืืงืฆื™ื” ืžื‘ื•ืกืกืช ืคื™ื–ื™ืงื” ืžืœืื” ืขื ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ืช ื‘ืจืžื” ืžืงืฆื•ืขื™ืช!

## ืืชื’ืจ ืกื•ื›ืŸ GitHub Copilot ๐Ÿš€

ื”ืฉืชืžืฉ ื‘ืžืฆื‘ ืกื•ื›ืŸ ื›ื“ื™ ืœื”ืฉืœื™ื ืืช ื”ืืชื’ืจ ื”ื‘ื:

**ืชื™ืื•ืจ:** ืฉืคืจ ืืช ืžืขืจื›ืช ื–ื™ื”ื•ื™ ื”ื”ืชื ื’ืฉื•ืช ืขืœ ื™ื“ื™ ื™ื™ืฉื•ื ืฉื“ืจื•ื’ื™ื ืฉืžื•ืคื™ืขื™ื ื‘ืื•ืคืŸ ืืงืจืื™ ื•ืžืกืคืงื™ื ื™ื›ื•ืœื•ืช ื–ืžื ื™ื•ืช ื›ืืฉืจ ื ืืกืคื™ื ืขืœ ื™ื“ื™ ืกืคื™ื ืช ื”ื’ื™ื‘ื•ืจ.

**ื”ื ื—ื™ื”:** ืฆื•ืจ ืžื—ืœืงืช PowerUp ืฉืžืจื—ื™ื‘ื” ืืช GameObject ื•ื™ื™ืฉื ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ืช ื‘ื™ืŸ ื”ื’ื™ื‘ื•ืจ ืœืฉื“ืจื•ื’ื™ื. ื”ื•ืกืฃ ืœืคื—ื•ืช ืฉื ื™ ืกื•ื’ื™ ืฉื“ืจื•ื’ื™ื: ืื—ื“ ืฉืžื’ื“ื™ืœ ืืช ืงืฆื‘ ื”ื™ืจื™ (ืžืคื—ื™ืช ืืช ื–ืžืŸ ื”ื”ืžืชื ื”) ื•ืื—ื“ ืฉื™ื•ืฆืจ ืžื’ืŸ ื–ืžื ื™. ื›ืœื•ืœ ืœื•ื’ื™ืงืช ื™ืฆื™ืจื” ืฉืžื™ื™ืฆืจืช ืฉื“ืจื•ื’ื™ื ื‘ืžืจื•ื•ื—ื™ื ื•ื‘ืžื™ืงื•ืžื™ื ืืงืจืื™ื™ื.

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## ๐Ÿš€ ืืชื’ืจ

ื”ื•ืกืฃ ืคื™ืฆื•ืฅ! ืขื™ื™ืŸ ื‘ื ื›ืกื™ ื”ืžืฉื—ืง ื‘-[ืžืื’ืจ ืืžื ื•ืช ื”ื—ืœืœ](../../../../6-space-game/solution/spaceArt/readme.txt) ื•ื ืกื” ืœื”ื•ืกื™ืฃ ืคื™ืฆื•ืฅ ื›ืืฉืจ ื”ืœื™ื™ื–ืจ ืคื•ื’ืข ื‘ื—ื™ื™ื–ืจ.

## ืžื‘ื—ืŸ ืœืื—ืจ ื”ืฉื™ืขื•ืจ

[ืžื‘ื—ืŸ ืœืื—ืจ ื”ืฉื™ืขื•ืจ](https://ff-quizzes.netlify.app/web/quiz/36)

## ืกืงื™ืจื” ื•ืœื™ืžื•ื“ ืขืฆืžื™

ื ืกื” ืœืฉื—ืง ืขื ื”ืžืจื•ื•ื—ื™ื ื‘ืžืฉื—ืง ืฉืœืš ืขื“ ื›ื”. ืžื” ืงื•ืจื” ื›ืฉืืชื” ืžืฉื ื” ืื•ืชื? ืงืจื ืขื•ื“ ืขืœ [ืื™ืจื•ืขื™ ืชื–ืžื•ืŸ ื‘-JavaScript](https://www.freecodecamp.org/news/javascript-timing-events-settimeout-and-setinterval/).

## ืžืฉื™ืžื”

[ื—ืงื•ืจ ื”ืชื ื’ืฉื•ื™ื•ืช](assignment.md)

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**ื”ืฆื”ืจืช ืื—ืจื™ื•ืช**:  
ืžืกืžืš ื–ื” ืชื•ืจื’ื ื‘ืืžืฆืขื•ืช ืฉื™ืจื•ืช ืชืจื’ื•ื AI [Co-op Translator](https://github.com/Azure/co-op-translator). ืœืžืจื•ืช ืฉืื ื• ืฉื•ืืคื™ื ืœื“ื™ื•ืง, ื™ืฉ ืœื”ื™ื•ืช ืžื•ื“ืขื™ื ืœื›ืš ืฉืชืจื’ื•ืžื™ื ืื•ื˜ื•ืžื˜ื™ื™ื ืขืฉื•ื™ื™ื ืœื”ื›ื™ืœ ืฉื’ื™ืื•ืช ืื• ืื™ ื“ื™ื•ืงื™ื. ื”ืžืกืžืš ื”ืžืงื•ืจื™ ื‘ืฉืคืชื• ื”ืžืงื•ืจื™ืช ืฆืจื™ืš ืœื”ื™ื—ืฉื‘ ื›ืžืงื•ืจ ืกืžื›ื•ืชื™. ืขื‘ื•ืจ ืžื™ื“ืข ืงืจื™ื˜ื™, ืžื•ืžืœืฅ ืœื”ืฉืชืžืฉ ื‘ืชืจื’ื•ื ืžืงืฆื•ืขื™ ืื ื•ืฉื™. ืื ื• ืœื ื ื•ืฉืื™ื ื‘ืื—ืจื™ื•ืช ืœื›ืœ ืื™ ื”ื‘ื ื•ืช ืื• ืคืจืฉื ื•ื™ื•ืช ืฉื’ื•ื™ื•ืช ื”ื ื•ื‘ืขื•ืช ืžืฉื™ืžื•ืฉ ื‘ืชืจื’ื•ื ื–ื”.