๐Ÿ“ฆ microsoft / Web-Dev-For-Beginners

๐Ÿ“„ README.md ยท 630 lines
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630<!--
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# ื‘ื ื” ืžืฉื—ืง ื—ืœืœ ื—ืœืง 2: ืฆื™ื•ืจ ื’ื™ื‘ื•ืจ ื•ืžืคืœืฆื•ืช ืขืœ ื”ืงื ื‘ืก

```mermaid
journey
    title Your Canvas Graphics Journey
    section Foundation
      Understand Canvas API: 3: Student
      Learn coordinate system: 4: Student
      Draw basic shapes: 4: Student
    section Image Handling
      Load game assets: 4: Student
      Handle async loading: 5: Student
      Position sprites: 5: Student
    section Game Rendering
      Create game screen: 5: Student
      Build formations: 5: Student
      Optimize performance: 4: Student
```

API ื”ืงื ื‘ืก ื”ื•ื ืื—ื“ ื”ื›ืœื™ื ื”ื—ื–ืงื™ื ื‘ื™ื•ืชืจ ื‘ืคื™ืชื•ื— ืืชืจื™ื ืœื™ืฆื™ืจืช ื’ืจืคื™ืงื” ื“ื™ื ืžื™ืช ื•ืื™ื ื˜ืจืืงื˜ื™ื‘ื™ืช ื™ืฉื™ืจื•ืช ื‘ื“ืคื“ืคืŸ ืฉืœืš. ื‘ืฉื™ืขื•ืจ ื”ื–ื”, ื ื”ืคื•ืš ืืช ืืœืžื ื˜ ื”-HTML `<canvas>` ื”ืจื™ืง ืœืขื•ืœื ืžืฉื—ืง ืžืœื ื‘ื’ื™ื‘ื•ืจื™ื ื•ืžืคืœืฆื•ืช. ื—ืฉื‘ื• ืขืœ ื”ืงื ื‘ืก ื›ืœื•ื— ื”ืืžื ื•ืช ื”ื“ื™ื’ื™ื˜ืœื™ ืฉืœื›ื ืฉื‘ื• ื”ืงื•ื“ ื”ื•ืคืš ืœื•ื™ื–ื•ืืœื™.

ืื ื—ื ื• ืžืžืฉื™ื›ื™ื ืœื‘ื ื•ืช ืขืœ ืžื” ืฉืœืžื“ืชื ื‘ืฉื™ืขื•ืจ ื”ืงื•ื“ื, ื•ืขื›ืฉื™ื• ื ืฆืœื•ืœ ืœื”ื™ื‘ื˜ื™ื ื”ื•ื•ื™ื–ื•ืืœื™ื™ื. ืชืœืžื“ื• ืื™ืš ืœื˜ืขื•ืŸ ื•ืœื”ืฆื™ื’ ื“ืžื•ื™ื•ืช ืžืฉื—ืง, ืœืžืงื ืืœืžื ื˜ื™ื ื‘ื“ื™ื•ืง, ื•ืœื™ืฆื•ืจ ืืช ื”ื‘ืกื™ืก ื”ื•ื•ื™ื–ื•ืืœื™ ืœืžืฉื—ืง ื”ื—ืœืœ ืฉืœื›ื. ื–ื” ืžื’ืฉืจ ืขืœ ื”ืคืขืจ ื‘ื™ืŸ ื“ืคื™ ืื™ื ื˜ืจื ื˜ ืกื˜ื˜ื™ื™ื ืœื—ื•ื•ื™ื•ืช ื“ื™ื ืžื™ื•ืช ื•ืื™ื ื˜ืจืืงื˜ื™ื‘ื™ื•ืช.

ื‘ืกื•ืฃ ื”ืฉื™ืขื•ืจ ื”ื–ื”, ืชื”ื™ื” ืœื›ื ืกืฆื ืช ืžืฉื—ืง ืžืœืื” ืขื ืกืคื™ื ืช ื”ื’ื™ื‘ื•ืจ ืฉืœื›ื ืžืžื•ืงืžืช ื ื›ื•ืŸ ื•ืชืฆื•ืจื•ืช ืื•ื™ื‘ ืžื•ื›ื ื•ืช ืœืงืจื‘. ืชื‘ื™ื ื• ืื™ืš ืžืฉื—ืงื™ื ืžื•ื“ืจื ื™ื™ื ืžืฆื™ื’ื™ื ื’ืจืคื™ืงื” ื‘ื“ืคื“ืคื ื™ื ื•ืชืจื›ืฉื• ืžื™ื•ืžื ื•ื™ื•ืช ืœื™ืฆื™ืจืช ื—ื•ื•ื™ื•ืช ื•ื™ื–ื•ืืœื™ื•ืช ืื™ื ื˜ืจืืงื˜ื™ื‘ื™ื•ืช ืžืฉืœื›ื. ื‘ื•ืื• ื ื—ืงื•ืจ ืืช ื’ืจืคื™ืงืช ื”ืงื ื‘ืก ื•ื ื‘ื™ื ืืช ืžืฉื—ืง ื”ื—ืœืœ ืฉืœื›ื ืœื—ื™ื™ื!

```mermaid
mindmap
  root((Canvas Graphics))
    Canvas Element
      HTML5 Feature
      2D Context
      Coordinate System
      Pixel Control
    Drawing Operations
      Basic Shapes
      Text Rendering
      Image Display
      Path Drawing
    Asset Management
      Image Loading
      Async Operations
      Error Handling
      Performance
    Game Rendering
      Sprite Positioning
      Formation Layout
      Scene Composition
      Frame Updates
    Visual Effects
      Colors & Styles
      Transformations
      Animations
      Layering
```

## ืฉืืœื•ืŸ ืœืคื ื™ ื”ืฉื™ืขื•ืจ

[ืฉืืœื•ืŸ ืœืคื ื™ ื”ืฉื™ืขื•ืจ](https://ff-quizzes.netlify.app/web/quiz/31)

## ื”ืงื ื‘ืก

ืื– ืžื” ื‘ื“ื™ื•ืง ื”ืืœืžื ื˜ `<canvas>` ื”ื–ื”? ื–ื• ื”ืคืชืจื•ืŸ ืฉืœ HTML5 ืœื™ืฆื™ืจืช ื’ืจืคื™ืงื” ื•ืื ื™ืžืฆื™ื•ืช ื“ื™ื ืžื™ื•ืช ื‘ื“ืคื“ืคื ื™ื. ื‘ื ื™ื’ื•ื“ ืœืชืžื•ื ื•ืช ืื• ืกืจื˜ื•ื ื™ื ืจื’ื™ืœื™ื ืฉื”ื ืกื˜ื˜ื™ื™ื, ื”ืงื ื‘ืก ื ื•ืชืŸ ืœื›ื ืฉืœื™ื˜ื” ื‘ืจืžืช ื”ืคื™ืงืกืœ ืขืœ ื›ืœ ืžื” ืฉืžื•ืคื™ืข ืขืœ ื”ืžืกืš. ื–ื” ื”ื•ืคืš ืื•ืชื• ืœืžื•ืฉืœื ืœืžืฉื—ืงื™ื, ื•ื™ื–ื•ืืœื™ื–ืฆื™ื•ืช ื ืชื•ื ื™ื ื•ืืžื ื•ืช ืื™ื ื˜ืจืืงื˜ื™ื‘ื™ืช. ื—ืฉื‘ื• ืขืœื™ื• ื›ืžืฉื˜ื— ืฆื™ื•ืจ ืžืชื•ื›ื ืช ืฉื‘ื• JavaScript ื”ื•ืคืš ืœืžื›ื—ื•ืœ ืฉืœื›ื.

ื‘ื‘ืจื™ืจืช ืžื—ื“ืœ, ืืœืžื ื˜ ื”ืงื ื‘ืก ื ืจืื” ื›ืžื• ืžืœื‘ืŸ ืจื™ืง ื•ืฉืงื•ืฃ ื‘ื“ืฃ ืฉืœื›ื. ืื‘ืœ ื›ืืŸ ื˜ืžื•ืŸ ื”ืคื•ื˜ื ืฆื™ืืœ! ื”ื›ื•ื— ื”ืืžื™ืชื™ ืฉืœื• ืžืชื’ืœื” ื›ืฉืืชื ืžืฉืชืžืฉื™ื ื‘-JavaScript ื›ื“ื™ ืœืฆื™ื™ืจ ืฆื•ืจื•ืช, ืœื˜ืขื•ืŸ ืชืžื•ื ื•ืช, ืœื™ืฆื•ืจ ืื ื™ืžืฆื™ื•ืช ื•ืœื’ืจื•ื ืœื“ื‘ืจื™ื ืœื”ื’ื™ื‘ ืœืื™ื ื˜ืจืืงืฆื™ื•ืช ืžืฉืชืžืฉ. ื–ื” ื“ื•ืžื” ืœืื•ืคืŸ ืฉื‘ื• ื—ืœื•ืฆื™ ื’ืจืคื™ืงื” ืžืžื•ื—ืฉื‘ืช ื‘-Bell Labs ื‘ืฉื ื•ืช ื”-60 ื”ื™ื• ืฆืจื™ื›ื™ื ืœืชื›ื ืช ื›ืœ ืคื™ืงืกืœ ื›ื“ื™ ืœื™ืฆื•ืจ ืืช ื”ืื ื™ืžืฆื™ื•ืช ื”ื“ื™ื’ื™ื˜ืœื™ื•ืช ื”ืจืืฉื•ื ื•ืช.

โœ… ืงืจืื• [ืขื•ื“ ืขืœ API ื”ืงื ื‘ืก](https://developer.mozilla.org/docs/Web/API/Canvas_API) ื‘-MDN.

ื›ืš ื‘ื“ืจืš ื›ืœืœ ืžืฆื”ื™ืจื™ื ืขืœื™ื• ื›ื—ืœืง ืžื’ื•ืฃ ื”ื“ืฃ:

```html
<canvas id="myCanvas" width="200" height="100"></canvas>
```

**ืžื” ื”ืงื•ื“ ื”ื–ื” ืขื•ืฉื”:**
- **ืžื’ื“ื™ืจ** ืืช ืžืืคื™ื™ืŸ `id` ื›ืš ืฉืชื•ื›ืœื• ืœื”ืชื™ื™ื—ืก ืœืืœืžื ื˜ ื”ืงื ื‘ืก ื”ืกืคืฆื™ืคื™ ื”ื–ื” ื‘-JavaScript
- **ืงื•ื‘ืข** ืืช ื”ืจื•ื—ื‘ ื‘ืคื™ืงืกืœื™ื ื›ื“ื™ ืœืฉืœื•ื˜ ื‘ื’ื•ื“ืœ ื”ืื•ืคืงื™ ืฉืœ ื”ืงื ื‘ืก
- **ืžื’ื“ื™ืจ** ืืช ื”ื’ื•ื‘ื” ื‘ืคื™ืงืกืœื™ื ื›ื“ื™ ืœืงื‘ื•ืข ืืช ื”ืžืžื“ื™ื ื”ืื ื›ื™ื™ื ืฉืœ ื”ืงื ื‘ืก

## ืฆื™ื•ืจ ื’ื™ืื•ืžื˜ืจื™ื” ืคืฉื•ื˜ื”

ืขื›ืฉื™ื• ื›ืฉืืชื ื™ื•ื“ืขื™ื ืžื”ื• ืืœืžื ื˜ ื”ืงื ื‘ืก, ื‘ื•ืื• ื ื—ืงื•ืจ ืื™ืš ืœืฆื™ื™ืจ ืขืœื™ื• ื‘ืคื•ืขืœ! ื”ืงื ื‘ืก ืžืฉืชืžืฉ ื‘ืžืขืจื›ืช ืงื•ืื•ืจื“ื™ื ื˜ื•ืช ืฉืขืฉื•ื™ื” ืœื”ืจื’ื™ืฉ ืžื•ื›ืจืช ืžืฉื™ืขื•ืจื™ ืžืชืžื˜ื™ืงื”, ืื‘ืœ ื™ืฉ ื˜ื•ื•ื™ืกื˜ ื—ืฉื•ื‘ ืกืคืฆื™ืคื™ ืœื’ืจืคื™ืงื” ืžืžื•ื—ืฉื‘ืช.

ื”ืงื ื‘ืก ืžืฉืชืžืฉ ื‘ืงื•ืื•ืจื“ื™ื ื˜ื•ืช ืงืจื˜ื–ื™ื•ืช ืขื ืฆื™ืจ x (ืื•ืคืงื™) ื•ืฆื™ืจ y (ืื ื›ื™) ื›ื“ื™ ืœืžืงื ื›ืœ ืžื” ืฉืืชื ืžืฆื™ื™ืจื™ื. ืื‘ืœ ื”ื ื” ื”ื”ื‘ื“ืœ ื”ืžืจื›ื–ื™: ื‘ื ื™ื’ื•ื“ ืœืžืขืจื›ืช ื”ืงื•ืื•ืจื“ื™ื ื˜ื•ืช ืžืฉื™ืขื•ืจื™ ืžืชืžื˜ื™ืงื”, ื ืงื•ื“ืช ื”ืžืงื•ืจ `(0,0)` ืžืชื—ื™ืœื” ื‘ืคื™ื ื” ื”ืฉืžืืœื™ืช ื”ืขืœื™ื•ื ื”, ื›ืืฉืจ ืขืจื›ื™ x ื’ื“ืœื™ื ื›ืฉืืชื ื–ื–ื™ื ื™ืžื™ื ื” ื•ืขืจื›ื™ y ื’ื“ืœื™ื ื›ืฉืืชื ื–ื–ื™ื ืœืžื˜ื”. ื’ื™ืฉื” ื–ื• ื ื•ื‘ืขืช ืžืชืฆื•ื’ื•ืช ืžื—ืฉื‘ ืžื•ืงื“ืžื•ืช ืฉื‘ื”ืŸ ืงืจื ื™ ืืœืงื˜ืจื•ื ื™ื ืกืจืงื• ืžืœืžืขืœื” ืœืžื˜ื”, ืžื” ืฉื”ืคืš ืืช ื”ืคื™ื ื” ื”ืฉืžืืœื™ืช ื”ืขืœื™ื•ื ื” ืœื ืงื•ื“ืช ื”ื”ืชื—ืœื” ื”ื˜ื‘ืขื™ืช.

```mermaid
quadrantChart
    title Canvas Coordinate System
    x-axis Left --> Right
    y-axis Top --> Bottom
    quadrant-1 Quadrant 1
    quadrant-2 Quadrant 2  
    quadrant-3 Quadrant 3
    quadrant-4 Quadrant 4
    
    Origin Point: [0.1, 0.1]
    Hero Center: [0.5, 0.8]
    Enemy Formation: [0.3, 0.2]
    Power-up: [0.7, 0.6]
    UI Elements: [0.9, 0.1]
```

![ื”ืจืฉืช ืฉืœ ื”ืงื ื‘ืก](../../../../translated_images/he/canvas_grid.5f209da785ded492.webp)
> ืชืžื•ื ื” ืž-[MDN](https://developer.mozilla.org/docs/Web/API/Canvas_API/Tutorial/Drawing_shapes)

ื›ื“ื™ ืœืฆื™ื™ืจ ืขืœ ืืœืžื ื˜ ื”ืงื ื‘ืก, ืชืขืงื‘ื• ืื—ืจ ืื•ืชื• ืชื”ืœื™ืš ื‘ืŸ ืฉืœื•ืฉื” ืฉืœื‘ื™ื ืฉืžืจื›ื™ื‘ ืืช ื”ื‘ืกื™ืก ืœื›ืœ ื’ืจืคื™ืงืช ื”ืงื ื‘ืก. ื‘ืจื’ืข ืฉืชืขืฉื• ื–ืืช ื›ืžื” ืคืขืžื™ื, ื–ื” ื™ื”ืคื•ืš ืœื˜ื‘ืข ืฉื ื™:

```mermaid
flowchart LR
    A[HTML Canvas Element] --> B[Get Canvas Reference]
    B --> C[Get 2D Context]
    C --> D[Drawing Operations]
    
    D --> E[Draw Shapes]
    D --> F[Draw Text]
    D --> G[Draw Images]
    D --> H[Apply Styles]
    
    E --> I[Render to Screen]
    F --> I
    G --> I
    H --> I
    
    style A fill:#e1f5fe
    style C fill:#e8f5e8
    style I fill:#fff3e0
```

1. **ืงื‘ืœื• ื”ืคื ื™ื”** ืœืืœืžื ื˜ ื”ืงื ื‘ืก ืฉืœื›ื ืžื”-DOM (ื‘ื“ื™ื•ืง ื›ืžื• ื›ืœ ืืœืžื ื˜ HTML ืื—ืจ)
2. **ืงื‘ืœื• ืืช ื”ืงืฉืจ ื”ืจื™ื ื“ื•ืจ ื”ื“ื•-ืžืžื“ื™** โ€“ ื–ื” ืžืกืคืง ืืช ื›ืœ ืฉื™ื˜ื•ืช ื”ืฆื™ื•ืจ
3. **ื”ืชื—ื™ืœื• ืœืฆื™ื™ืจ!** ื”ืฉืชืžืฉื• ื‘ืฉื™ื˜ื•ืช ื”ืžื•ื‘ื ื•ืช ืฉืœ ื”ืงืฉืจ ื›ื“ื™ ืœื™ืฆื•ืจ ืืช ื”ื’ืจืคื™ืงื” ืฉืœื›ื

ื›ืš ื–ื” ื ืจืื” ื‘ืงื•ื“:

```javascript
// Step 1: Get the canvas element
const canvas = document.getElementById("myCanvas");

// Step 2: Get the 2D rendering context
const ctx = canvas.getContext("2d");

// Step 3: Set fill color and draw a rectangle
ctx.fillStyle = 'red';
ctx.fillRect(0, 0, 200, 200); // x, y, width, height
```

**ื‘ื•ืื• ื ืคืจืง ืืช ื–ื” ืฉืœื‘ ืื—ืจ ืฉืœื‘:**
- ืื ื—ื ื• **ืชื•ืคืกื™ื** ืืช ืืœืžื ื˜ ื”ืงื ื‘ืก ืฉืœื ื• ื‘ืืžืฆืขื•ืช ื”-ID ืฉืœื• ื•ืฉื•ืžืจื™ื ืื•ืชื• ื‘ืžืฉืชื ื”
- ืื ื—ื ื• **ืžืงื‘ืœื™ื** ืืช ื”ืงืฉืจ ื”ืจื™ื ื“ื•ืจ ื”ื“ื•-ืžืžื“ื™ โ€“ ื–ื” ืืจื’ื– ื”ื›ืœื™ื ืฉืœื ื• ืžืœื ื‘ืฉื™ื˜ื•ืช ืฆื™ื•ืจ
- ืื ื—ื ื• **ืื•ืžืจื™ื** ืœืงื ื‘ืก ืฉืื ื—ื ื• ืจื•ืฆื™ื ืœืžืœื ื“ื‘ืจื™ื ื‘ืื“ื•ื ื‘ืืžืฆืขื•ืช ืžืืคื™ื™ืŸ `fillStyle`
- ืื ื—ื ื• **ืžืฆื™ื™ืจื™ื** ืžืœื‘ืŸ ืฉืžืชื—ื™ืœ ื‘ืคื™ื ื” ื”ืฉืžืืœื™ืช ื”ืขืœื™ื•ื ื” (0,0) ื‘ืจื•ื—ื‘ ื•ื’ื•ื‘ื” ืฉืœ 200 ืคื™ืงืกืœื™ื

โœ… API ื”ืงื ื‘ืก ืžืชืžืงื“ ื‘ืขื™ืงืจ ื‘ืฆื•ืจื•ืช ื“ื•-ืžืžื“ื™ื•ืช, ืื‘ืœ ืืชื ื™ื›ื•ืœื™ื ื’ื ืœืฆื™ื™ืจ ืืœืžื ื˜ื™ื ืชืœืช-ืžืžื“ื™ื™ื ืœืืชืจ; ืœืฉื ื›ืš, ืชื•ื›ืœื• ืœื”ืฉืชืžืฉ ื‘-[WebGL API](https://developer.mozilla.org/docs/Web/API/WebGL_API).

ืืคืฉืจ ืœืฆื™ื™ืจ ื›ืœ ืžื™ื ื™ ื“ื‘ืจื™ื ืขื API ื”ืงื ื‘ืก ื›ืžื•:

- **ืฆื•ืจื•ืช ื’ื™ืื•ืžื˜ืจื™ื•ืช**, ื›ื‘ืจ ื”ืจืื™ื ื• ืื™ืš ืœืฆื™ื™ืจ ืžืœื‘ืŸ, ืื‘ืœ ื™ืฉ ื”ืจื‘ื” ื™ื•ืชืจ ืฉืืคืฉืจ ืœืฆื™ื™ืจ.
- **ื˜ืงืกื˜**, ืืคืฉืจ ืœืฆื™ื™ืจ ื˜ืงืกื˜ ืขื ื›ืœ ื’ื•ืคืŸ ื•ืฆื‘ืข ืฉืชืจืฆื•.
- **ืชืžื•ื ื•ืช**, ืืคืฉืจ ืœืฆื™ื™ืจ ืชืžื•ื ื” ืขืœ ื‘ืกื™ืก ื ื›ืก ืชืžื•ื ื” ื›ืžื• .jpg ืื• .png ืœืžืฉืœ.

โœ… ื ืกื• ืืช ื–ื”! ืืชื ื™ื•ื“ืขื™ื ืื™ืš ืœืฆื™ื™ืจ ืžืœื‘ืŸ, ื”ืื ืชื•ื›ืœื• ืœืฆื™ื™ืจ ืขื™ื’ื•ืœ ืขืœ ื“ืฃ? ืชืกืชื›ืœื• ืขืœ ื›ืžื” ืฆื™ื•ืจื™ ืงื ื‘ืก ืžืขื ื™ื™ื ื™ื ื‘-CodePen. ื”ื ื” [ื“ื•ื’ืžื” ืžืจืฉื™ืžื” ื‘ืžื™ื•ื—ื“](https://codepen.io/dissimulate/pen/KrAwx).

### ๐Ÿ”„ **ื‘ื“ื™ืงื” ืคื“ื’ื•ื’ื™ืช**
**ื”ื‘ื ืช ื™ืกื•ื“ื•ืช ื”ืงื ื‘ืก**: ืœืคื ื™ ื”ืžืขื‘ืจ ืœื˜ืขื™ื ืช ืชืžื•ื ื•ืช, ื•ื“ืื• ืฉืืชื ื™ื›ื•ืœื™ื:
- โœ… ืœื”ืกื‘ื™ืจ ืื™ืš ืžืขืจื›ืช ื”ืงื•ืื•ืจื“ื™ื ื˜ื•ืช ืฉืœ ื”ืงื ื‘ืก ืฉื•ื ื” ืžืงื•ืื•ืจื“ื™ื ื˜ื•ืช ืžืชืžื˜ื™ื•ืช
- โœ… ืœื”ื‘ื™ืŸ ืืช ืชื”ืœื™ืš ืฉืœื•ืฉืช ื”ืฉืœื‘ื™ื ืœืคืขื•ืœื•ืช ืฆื™ื•ืจ ื‘ืงื ื‘ืก
- โœ… ืœื–ื”ื•ืช ืžื” ืžืกืคืง ื”ืงืฉืจ ื”ืจื™ื ื“ื•ืจ ื”ื“ื•-ืžืžื“ื™
- โœ… ืœืชืืจ ืื™ืš `fillStyle` ื•-`fillRect` ืขื•ื‘ื“ื™ื ื™ื—ื“

**ืžื‘ื—ืŸ ืขืฆืžื™ ืžื”ื™ืจ**: ืื™ืš ื”ื™ื™ืชื ืžืฆื™ื™ืจื™ื ืขื™ื’ื•ืœ ื›ื—ื•ืœ ื‘ืžื™ืงื•ื (100, 50) ืขื ืจื“ื™ื•ืก 25?
```javascript
ctx.fillStyle = 'blue';
ctx.beginPath();
ctx.arc(100, 50, 25, 0, 2 * Math.PI);
ctx.fill();
```

**ืฉื™ื˜ื•ืช ืฆื™ื•ืจ ื‘ืงื ื‘ืก ืฉืืชื ื›ื‘ืจ ืžื›ื™ืจื™ื**:
- **fillRect()**: ืžืฆื™ื™ืจ ืžืœื‘ื ื™ื ืžืœืื™ื
- **fillStyle**: ืžื’ื“ื™ืจ ืฆื‘ืขื™ื ื•ื“ืคื•ืกื™ื
- **beginPath()**: ืžืชื—ื™ืœ ื ืชื™ื‘ื™ ืฆื™ื•ืจ ื—ื“ืฉื™ื
- **arc()**: ื™ื•ืฆืจ ืขื™ื’ื•ืœื™ื ื•ืขืงื•ืžื•ืช

## ื˜ืขื™ื ื” ื•ืฆื™ื•ืจ ืฉืœ ื ื›ืก ืชืžื•ื ื”

ืฆื™ื•ืจ ืฆื•ืจื•ืช ื‘ืกื™ืกื™ื•ืช ื”ื•ื ืฉื™ืžื•ืฉื™ ืœื”ืชื—ืœื”, ืื‘ืœ ืจื•ื‘ ื”ืžืฉื—ืงื™ื ื–ืงื•ืงื™ื ืœืชืžื•ื ื•ืช ืืžื™ืชื™ื•ืช! ื“ืžื•ื™ื•ืช, ืจืงืขื™ื ื•ื˜ืงืกื˜ื•ืจื•ืช ื”ื ืืœื• ืฉืžืขื ื™ืงื™ื ืœืžืฉื—ืงื™ื ืืช ื”ืื˜ืจืงื˜ื™ื‘ื™ื•ืช ื”ื•ื•ื™ื–ื•ืืœื™ืช ืฉืœื”ื. ื˜ืขื™ื ื” ื•ื”ืฆื’ืช ืชืžื•ื ื•ืช ืขืœ ื”ืงื ื‘ืก ืขื•ื‘ื“ืช ื‘ืฆื•ืจื” ืฉื•ื ื” ืžืฆื™ื•ืจ ืฆื•ืจื•ืช ื’ื™ืื•ืžื˜ืจื™ื•ืช, ืื‘ืœ ื–ื” ืคืฉื•ื˜ ื‘ืจื’ืข ืฉืžื‘ื™ื ื™ื ืืช ื”ืชื”ืœื™ืš.

ืื ื—ื ื• ืฆืจื™ื›ื™ื ืœื™ืฆื•ืจ ืื•ื‘ื™ื™ืงื˜ `Image`, ืœื˜ืขื•ืŸ ืืช ืงื•ื‘ืฅ ื”ืชืžื•ื ื” ืฉืœื ื• (ื–ื” ืงื•ืจื” ื‘ืื•ืคืŸ ืืกื™ื ื›ืจื•ื ื™, ื›ืœื•ืžืจ "ื‘ืจืงืข"), ื•ืื– ืœืฆื™ื™ืจ ืื•ืชื• ืขืœ ื”ืงื ื‘ืก ื‘ืจื’ืข ืฉื”ื•ื ืžื•ื›ืŸ. ื’ื™ืฉื” ื–ื• ืžื‘ื˜ื™ื—ื” ืฉื”ืชืžื•ื ื•ืช ืฉืœื›ื ื™ื•ืฆื’ื• ื›ืจืื•ื™ ืžื‘ืœื™ ืœื—ืกื•ื ืืช ื”ืืคืœื™ืงืฆื™ื” ื‘ื–ืžืŸ ื”ื˜ืขื™ื ื”.

```mermaid
sequenceDiagram
    participant JS as JavaScript
    participant Img as Image Object
    participant Server as File Server
    participant Canvas as Canvas Context
    
    JS->>Img: new Image()
    JS->>Img: Set src property
    Img->>Server: Request image file
    Server->>Img: Return image data
    Img->>JS: Trigger onload event
    JS->>Canvas: drawImage(img, x, y)
    Canvas->>Canvas: Render to screen
    
    Note over JS,Canvas: Async loading prevents UI blocking
```

### ื˜ืขื™ื ืช ืชืžื•ื ื” ื‘ืกื™ืกื™ืช

```javascript
const img = new Image();
img.src = 'path/to/my/image.png';
img.onload = () => {
  // Image loaded and ready to be used
  console.log('Image loaded successfully!');
};
```

**ืžื” ืงื•ืจื” ื‘ืงื•ื“ ื”ื–ื”:**
- ืื ื—ื ื• **ื™ื•ืฆืจื™ื** ืื•ื‘ื™ื™ืงื˜ ืชืžื•ื ื” ื—ื“ืฉ ืœื—ืœื•ื˜ื™ืŸ ื›ื“ื™ ืœื”ื—ื–ื™ืง ืืช ื”ื“ืžื•ืช ืื• ื”ื˜ืงืกื˜ื•ืจื” ืฉืœื ื•
- ืื ื—ื ื• **ืื•ืžืจื™ื** ืœื• ืื™ื–ื” ืงื•ื‘ืฅ ืชืžื•ื ื” ืœื˜ืขื•ืŸ ืขืœ ื™ื“ื™ ื”ื’ื“ืจืช ื ืชื™ื‘ ื”ืžืงื•ืจ
- ืื ื—ื ื• **ืžืื–ื™ื ื™ื** ืœืื™ืจื•ืข ื”ื˜ืขื™ื ื” ื›ื“ื™ ืœื“ืขืช ื‘ื“ื™ื•ืง ืžืชื™ ื”ืชืžื•ื ื” ืžื•ื›ื ื” ืœืฉื™ืžื•ืฉ

### ื“ืจืš ื˜ื•ื‘ื” ื™ื•ืชืจ ืœื˜ืขื•ืŸ ืชืžื•ื ื•ืช

ื”ื ื” ื“ืจืš ื™ื•ืชืจ ืžืชืงื“ืžืช ืœื˜ืคืœ ื‘ื˜ืขื™ื ืช ืชืžื•ื ื•ืช ืฉื‘ื” ืžืคืชื—ื™ื ืžืงืฆื•ืขื™ื™ื ืžืฉืชืžืฉื™ื ื‘ื“ืจืš ื›ืœืœ. ื ืขื˜ื•ืฃ ืืช ืœื•ื’ื™ืงืช ื˜ืขื™ื ืช ื”ืชืžื•ื ื•ืช ื‘ืคื•ื ืงืฆื™ื” ืžื‘ื•ืกืกืช Promise โ€“ ื’ื™ืฉื” ื–ื•, ืฉื”ืคื›ื” ืคื•ืคื•ืœืจื™ืช ื›ืืฉืจ Promises ื”ืคื›ื• ืœืกื˜ื ื“ืจื˜ ื‘-ES6, ื”ื•ืคื›ืช ืืช ื”ืงื•ื“ ืฉืœื›ื ืœื™ื•ืชืจ ืžืื•ืจื’ืŸ ื•ืžื˜ืคืœืช ื‘ืฉื’ื™ืื•ืช ื‘ืฆื•ืจื” ืืœื’ื ื˜ื™ืช:

```javascript
function loadAsset(path) {
  return new Promise((resolve, reject) => {
    const img = new Image();
    img.src = path;
    img.onload = () => {
      resolve(img);
    };
    img.onerror = () => {
      reject(new Error(`Failed to load image: ${path}`));
    };
  });
}

// Modern usage with async/await
async function initializeGame() {
  try {
    const heroImg = await loadAsset('hero.png');
    const monsterImg = await loadAsset('monster.png');
    // Images are now ready to use
  } catch (error) {
    console.error('Failed to load game assets:', error);
  }
}
```

**ืžื” ืขืฉื™ื ื• ื›ืืŸ:**
- **ืขื˜ืคื ื•** ืืช ื›ืœ ืœื•ื’ื™ืงืช ื˜ืขื™ื ืช ื”ืชืžื•ื ื•ืช ื‘-Promise ื›ื“ื™ ืฉื ื•ื›ืœ ืœื˜ืคืœ ื‘ื–ื” ื˜ื•ื‘ ื™ื•ืชืจ
- **ื”ื•ืกืคื ื•** ื˜ื™ืคื•ืœ ื‘ืฉื’ื™ืื•ืช ืฉืžืžืฉ ืื•ืžืจ ืœื ื• ืžืชื™ ืžืฉื”ื• ืžืฉืชื‘ืฉ
- **ื”ืฉืชืžืฉื ื•** ื‘ืชื—ื‘ื™ืจ async/await ืžื•ื“ืจื ื™ ื›ื™ ื”ื•ื ื”ืจื‘ื” ื™ื•ืชืจ ืงืจื™ื
- **ื›ืœืœื ื•** ื‘ืœื•ืงื™ื ืฉืœ try/catch ื›ื“ื™ ืœื˜ืคืœ ื‘ืฆื•ืจื” ืืœื’ื ื˜ื™ืช ื‘ื›ืœ ืชืงืœืช ื˜ืขื™ื ื”

ื‘ืจื’ืข ืฉื”ืชืžื•ื ื•ืช ืฉืœื›ื ื ื˜ืขื ื•ืช, ืฆื™ื•ืจืŸ ืขืœ ื”ืงื ื‘ืก ื”ื•ื ืœืžืขืฉื” ื“ื™ ืคืฉื•ื˜:

```javascript
async function renderGameScreen() {
  try {
    // Load game assets
    const heroImg = await loadAsset('hero.png');
    const monsterImg = await loadAsset('monster.png');

    // Get canvas and context
    const canvas = document.getElementById("myCanvas");
    const ctx = canvas.getContext("2d");

    // Draw images to specific positions
    ctx.drawImage(heroImg, canvas.width / 2, canvas.height / 2);
    ctx.drawImage(monsterImg, 0, 0);
  } catch (error) {
    console.error('Failed to render game screen:', error);
  }
}
```

**ื‘ื•ืื• ื ืขื‘ื•ืจ ืขืœ ื–ื” ืฉืœื‘ ืื—ืจ ืฉืœื‘:**
- ืื ื—ื ื• **ื˜ื•ืขื ื™ื** ืืช ืชืžื•ื ื•ืช ื”ื’ื™ื‘ื•ืจ ื•ื”ืžืคืœืฆื•ืช ืฉืœื ื• ื‘ืจืงืข ื‘ืืžืฆืขื•ืช await
- ืื ื—ื ื• **ืชื•ืคืกื™ื** ืืช ืืœืžื ื˜ ื”ืงื ื‘ืก ืฉืœื ื• ื•ืžืงื‘ืœื™ื ืืช ื”ืงืฉืจ ื”ืจื™ื ื“ื•ืจ ื”ื“ื•-ืžืžื“ื™ ืฉืื ื—ื ื• ืฆืจื™ื›ื™ื
- ืื ื—ื ื• **ืžืžืงืžื™ื** ืืช ืชืžื•ื ืช ื”ื’ื™ื‘ื•ืจ ืžืžืฉ ื‘ืžืจื›ื– ื‘ืืžืฆืขื•ืช ืงืฆืช ืžืชืžื˜ื™ืงื” ืžื”ื™ืจื” ืฉืœ ืงื•ืื•ืจื“ื™ื ื˜ื•ืช
- ืื ื—ื ื• **ืžืฆื™ื‘ื™ื** ืืช ืชืžื•ื ืช ื”ืžืคืœืฆืช ื‘ืคื™ื ื” ื”ืฉืžืืœื™ืช ื”ืขืœื™ื•ื ื” ื›ื“ื™ ืœื”ืชื—ื™ืœ ืืช ืชืฆื•ืจืช ื”ืื•ื™ื‘ื™ื ืฉืœื ื•
- ืื ื—ื ื• **ืชื•ืคืกื™ื** ื›ืœ ืฉื’ื™ืื” ืฉืขืœื•ืœื” ืœืงืจื•ืช ื‘ืžื”ืœืš ื”ื˜ืขื™ื ื” ืื• ื”ืจื™ื ื“ื•ืจ

```mermaid
flowchart TD
    A[Load Assets] --> B{All Images Loaded?}
    B -->|No| C[Show Loading]
    B -->|Yes| D[Get Canvas Context]
    C --> B
    D --> E[Clear Screen]
    E --> F[Draw Background]
    F --> G[Draw Enemy Formation]
    G --> H[Draw Hero Ship]
    H --> I[Apply Visual Effects]
    I --> J[Render Frame]
    
    subgraph "Rendering Pipeline"
        K[Asset Management]
        L[Scene Composition]
        M[Drawing Operations]
        N[Frame Output]
    end
    
    style A fill:#e1f5fe
    style J fill:#e8f5e8
    style I fill:#fff3e0
```

## ืขื›ืฉื™ื• ื”ื–ืžืŸ ืœื”ืชื—ื™ืœ ืœื‘ื ื•ืช ืืช ื”ืžืฉื—ืง ืฉืœื›ื

ืขื›ืฉื™ื• ื ืฉืœื‘ ื”ื›ืœ ื›ื“ื™ ืœื™ืฆื•ืจ ืืช ื”ื‘ืกื™ืก ื”ื•ื•ื™ื–ื•ืืœื™ ืฉืœ ืžืฉื—ืง ื”ื—ืœืœ ืฉืœื›ื. ื™ืฉ ืœื›ื ื”ื‘ื ื” ืžื•ืฆืงื” ืฉืœ ื™ืกื•ื“ื•ืช ื”ืงื ื‘ืก ื•ื˜ื›ื ื™ืงื•ืช ื˜ืขื™ื ืช ืชืžื•ื ื•ืช, ืื– ื”ื—ืœืง ื”ืžืขืฉื™ ื”ื–ื” ื™ื“ืจื™ืš ืืชื›ื ื‘ื‘ื ื™ื™ืช ืžืกืš ืžืฉื—ืง ืžืœื ืขื ื“ืžื•ื™ื•ืช ืžืžื•ืงืžื•ืช ื›ืจืื•ื™.

### ืžื” ืœื‘ื ื•ืช

ืชื‘ื ื• ื“ืฃ ืื™ื ื˜ืจื ื˜ ืขื ืืœืžื ื˜ ืงื ื‘ืก. ื”ื•ื ืฆืจื™ืš ืœื”ืฆื™ื’ ืžืกืš ืฉื—ื•ืจ ื‘ื’ื•ื“ืœ `1024*768`. ืกื™ืคืงื ื• ืœื›ื ืฉืชื™ ืชืžื•ื ื•ืช:

- ืกืคื™ื ืช ื’ื™ื‘ื•ืจ

   ![ืกืคื™ื ืช ื’ื™ื‘ื•ืจ](../../../../translated_images/he/player.dd24c1afa8c71e9b.webp)

- 5*5 ืžืคืœืฆื•ืช

   ![ืกืคื™ื ืช ืžืคืœืฆืช](../../../../translated_images/he/enemyShip.5df2a822c16650c2.webp)

### ืฆืขื“ื™ื ืžื•ืžืœืฆื™ื ืœื”ืชื—ืœืช ื”ืคื™ืชื•ื—

ืืชืจื• ืืช ืงื‘ืฆื™ ื”ื”ืชื—ืœื” ืฉื ื•ืฆืจื• ืขื‘ื•ืจื›ื ื‘ืชื™ืงื™ื™ืช `your-work`. ืžื‘ื ื” ื”ืคืจื•ื™ืงื˜ ืฉืœื›ื ืฆืจื™ืš ืœื”ื›ื™ืœ:

```bash
your-work/
โ”œโ”€โ”€ assets/
โ”‚   โ”œโ”€โ”€ enemyShip.png
โ”‚   โ””โ”€โ”€ player.png
โ”œโ”€โ”€ index.html
โ”œโ”€โ”€ app.js
โ””โ”€โ”€ package.json
```

**ืžื” ื™ืฉ ืœื›ื ืœืขื‘ื•ื“ ืื™ืชื•:**
- **ื“ืžื•ื™ื•ืช ื”ืžืฉื—ืง** ื ืžืฆืื•ืช ื‘ืชื™ืงื™ื™ืช `assets/` ื›ืš ืฉื”ื›ืœ ื ืฉืืจ ืžืื•ืจื’ืŸ
- **ืงื•ื‘ืฅ ื”-HTML ื”ืจืืฉื™ ืฉืœื›ื** ืžื›ื™ืŸ ืืช ืืœืžื ื˜ ื”ืงื ื‘ืก ื•ืžื›ื™ืŸ ื”ื›ืœ
- **ืงื•ื‘ืฅ JavaScript** ืฉื‘ื• ืชื›ืชื‘ื• ืืช ื›ืœ ืงืกื ื”ืจื™ื ื“ื•ืจ ืฉืœ ื”ืžืฉื—ืง ืฉืœื›ื
- **ืงื•ื‘ืฅ package.json** ืฉืžื’ื“ื™ืจ ืฉืจืช ืคื™ืชื•ื— ื›ืš ืฉืชื•ื›ืœื• ืœื‘ื“ื•ืง ืžืงื•ืžื™ืช

ืคืชื—ื• ืืช ื”ืชื™ืงื™ื™ื” ื”ื–ื• ื‘-Visual Studio Code ื›ื“ื™ ืœื”ืชื—ื™ืœ ื‘ืคื™ืชื•ื—. ืชืฆื˜ืจื›ื• ืกื‘ื™ื‘ืช ืคื™ืชื•ื— ืžืงื•ืžื™ืช ืขื Visual Studio Code, NPM ื•-Node.js ืžื•ืชืงื ื™ื. ืื ืื™ืŸ ืœื›ื `npm` ืžื•ื’ื“ืจ ื‘ืžื—ืฉื‘ ืฉืœื›ื, [ื”ื ื” ืื™ืš ืœื”ืชืงื™ืŸ ืื•ืชื•](https://www.npmjs.com/get-npm).

ื”ืชื—ื™ืœื• ืืช ืฉืจืช ื”ืคื™ืชื•ื— ืฉืœื›ื ืขืœ ื™ื“ื™ ื ื™ื•ื•ื˜ ืœืชื™ืงื™ื™ืช `your-work`:

```bash
cd your-work
npm start
```

**ื”ืคืงื•ื“ื” ื”ื–ื• ืขื•ืฉื” ื›ืžื” ื“ื‘ืจื™ื ื“ื™ ืžื’ื ื™ื‘ื™ื:**
- **ืžืคืขื™ืœื”** ืฉืจืช ืžืงื•ืžื™ ื‘-`http://localhost:5000` ื›ืš ืฉืชื•ื›ืœื• ืœื‘ื“ื•ืง ืืช ื”ืžืฉื—ืง ืฉืœื›ื
- **ืžื’ื™ืฉื”** ืืช ื›ืœ ื”ืงื‘ืฆื™ื ืฉืœื›ื ื›ืจืื•ื™ ื›ืš ืฉื”ื“ืคื“ืคืŸ ืฉืœื›ื ื™ื•ื›ืœ ืœื˜ืขื•ืŸ ืื•ืชื ื ื›ื•ืŸ
- **ืขื•ืงื‘ืช** ืื—ืจื™ ื”ืงื‘ืฆื™ื ืฉืœื›ื ืœืฉื™ื ื•ื™ื™ื ื›ืš ืฉืชื•ื›ืœื• ืœืคืชื— ื‘ืฆื•ืจื” ื—ืœืงื”
- **ืžืกืคืงืช ืœื›ื** ืกื‘ื™ื‘ืช ืคื™ืชื•ื— ืžืงืฆื•ืขื™ืช ืœื‘ื“ื•ืง ื”ื›ืœ

> ๐Ÿ’ก **ื”ืขืจื”**: ื”ื“ืคื“ืคืŸ ืฉืœื›ื ื™ืจืื” ื“ืฃ ืจื™ืง ื‘ื”ืชื—ืœื” โ€“ ื–ื” ืฆืคื•ื™! ื›ื›ืœ ืฉืชื•ืกื™ืคื• ืงื•ื“, ืจืขื ื ื• ืืช ื”ื“ืคื“ืคืŸ ื›ื“ื™ ืœืจืื•ืช ืืช ื”ืฉื™ื ื•ื™ื™ื ืฉืœื›ื. ื’ื™ืฉื” ื–ื• ืœืคื™ืชื•ื— ืื™ื˜ืจื˜ื™ื‘ื™ ื“ื•ืžื” ืœืื•ืคืŸ ืฉื‘ื• ื ืืก"ื ื‘ื ืชื” ืืช ืžื—ืฉื‘ ื”ื”ื ื—ื™ื” ืฉืœ ืืคื•ืœื• โ€“ ื‘ื“ื™ืงืช ื›ืœ ืจื›ื™ื‘ ืœืคื ื™ ืฉื™ืœื•ื‘ื• ื‘ืžืขืจื›ืช ื”ื’ื“ื•ืœื” ื™ื•ืชืจ.

### ื”ื•ืกื™ืคื• ืงื•ื“

ื”ื•ืกื™ืคื• ืืช ื”ืงื•ื“ ื”ื ื“ืจืฉ ืœ-`your-work/app.js` ื›ื“ื™ ืœื”ืฉืœื™ื ืืช ื”ืžืฉื™ืžื•ืช ื”ื‘ืื•ืช:

1. **ืฆื™ื™ืจื• ืงื ื‘ืก ืขื ืจืงืข ืฉื—ื•ืจ**
   > ๐Ÿ’ก **ืื™ืš ืขื•ืฉื™ื ืืช ื–ื”**: ืžืฆืื• ืืช ื”-TODO ื‘-`/app.js` ื•ื”ื•ืกื™ืคื• ืจืง ืฉืชื™ ืฉื•ืจื•ืช. ื”ื’ื“ื™ืจื• `ctx.fillStyle` ืœืฉื—ื•ืจ, ื•ืื– ื”ืฉืชืžืฉื• ื‘-`ctx.fillRect()` ืฉืžืชื—ื™ืœ ื‘-(0,0) ืขื ืžืžื“ื™ ื”ืงื ื‘ืก ืฉืœื›ื. ืงืœ!

2. **ื˜ืขื ื• ื˜ืงืกื˜ื•ืจื•ืช ืžืฉื—ืง**
   > ๐Ÿ’ก **ืื™ืš ืขื•ืฉื™ื ืืช ื–ื”**: ื”ืฉืชืžืฉื• ื‘-`await loadAsset()` ื›ื“ื™ ืœื˜ืขื•ืŸ ืืช ืชืžื•ื ื•ืช ื”ืฉื—ืงืŸ ื•ื”ืื•ื™ื‘ ืฉืœื›ื. ืฉืžืจื• ืื•ืชืŸ ื‘ืžืฉืชื ื™ื ื›ืš ืฉืชื•ื›ืœื• ืœื”ืฉืชืžืฉ ื‘ื”ืŸ ืžืื•ื—ืจ ื™ื•ืชืจ. ื–ื›ืจื• โ€“ ื”ืŸ ืœื ื™ื•ืคื™ืขื• ืขื“ ืฉืชืฆื™ื™ืจื• ืื•ืชืŸ ื‘ืคื•ืขืœ!

3. **ืฆื™ื™ืจื• ืืช ืกืคื™ื ืช ื”ื’ื™ื‘ื•ืจ ื‘ืžื™ืงื•ื ื”ืžืจื›ื–-ืชื—ืชื•ืŸ**
   > ๐Ÿ’ก **ืื™ืš ืขื•ืฉื™ื ืืช ื–ื”**: ื”ืฉืชืžืฉื• ื‘-`ctx.drawImage()` ื›ื“ื™ ืœืžืงื ืืช ื”ื’ื™ื‘ื•ืจ. ืขื‘ื•ืจ ืงื•ืื•ืจื“ื™ื ื˜ืช x, ื ืกื• `canvas.width / 2 - 45` ื›ื“ื™ ืœืžืจื›ื– ืื•ืชื”, ื•ืขื‘ื•ืจ ืงื•ืื•ืจื“ื™ื ื˜ืช y ื”ืฉืชืžืฉื• ื‘-`canvas.height - canvas.height / 4` ื›ื“ื™ ืœืžืงื ืื•ืชื” ื‘ืื–ื•ืจ ื”ืชื—ืชื•ืŸ.

4. **ืฆื™ื™ืจื• ืชืฆื•ืจื” ืฉืœ 5ร—5 ืกืคื™ื ื•ืช ืื•ื™ื‘**
   > ๐Ÿ’ก **ืื™ืš ืขื•ืฉื™ื ืืช ื–ื”**: ืžืฆืื• ืืช ื”ืคื•ื ืงืฆื™ื” `createEnemies` ื•ื”ื’ื“ื™ืจื• ืœื•ืœืื” ืžืงื•ื ื ืช. ืชืฆื˜ืจื›ื• ืœืขืฉื•ืช ืงืฆืช ืžืชืžื˜ื™ืงื” ืขื‘ื•ืจ ืžืจื•ื•ื—ื™ื ื•ืžื™ืงื•ืžื™ื, ืื‘ืœ ืืœ ืชื“ืื’ื• โ€“ ืื ื™ ืืจืื” ืœื›ื ื‘ื“ื™ื•ืง ืื™ืš!

ืจืืฉื™ืช, ื”ื’ื“ื™ืจื• ืงื‘ื•ืขื™ื ืœืคืจื™ืกืช ืชืฆื•ืจืช ื”ืื•ื™ื‘ื™ื ื”ื ื›ื•ื ื”:

```javascript
const ENEMY_TOTAL = 5;
const ENEMY_SPACING = 98;
const FORMATION_WIDTH = ENEMY_TOTAL * ENEMY_SPACING;
const START_X = (canvas.width - FORMATION_WIDTH) / 2;
const STOP_X = START_X + FORMATION_WIDTH;
```

**ื‘ื•ืื• ื ืคืจืง ืžื” ื”ืงื‘ื•ืขื™ื ื”ืืœื” ืขื•ืฉื™ื:**
- ืื ื—ื ื• **ืžื’ื“ื™ืจื™ื** 5 ืื•ื™ื‘ื™ื ืœื›ืœ ืฉื•ืจื” ื•ืขืžื•ื“ื” (ืจืฉืช ื™ืคื” ืฉืœ 5ร—5)
- ืื ื—ื ื• **ืงื•ื‘ืขื™ื** ื›ืžื” ืžืจื•ื•ื— ืœืฉื™ื ื‘ื™ืŸ ืื•ื™ื‘ื™ื ื›ื“ื™ ืฉืœื ื™ื™ืจืื• ืฆืคื•ืคื™ื
- ืื ื—ื ื• **ืžื—ืฉื‘ื™ื** ื›ืžื” ืจื—ื‘ื” ืชื”ื™ื” ื›ืœ ื”ืชืฆื•ืจื” ืฉืœื ื•
- ืื ื—ื ื• **ืžื’ืœื™ื** ืื™ืคื” ืœื”ืชื—ื™ืœ ื•ืœืกื™ื™ื ื›ื“ื™ ืฉื”ืชืฆื•ืจื” ืชื™ืจืื” ืžืžื•ืจื›ื–ืช

```mermaid
flowchart LR
    A["Canvas Width: 1024px"] --> B["Formation Width: 490px"]
    B --> C["Start X: 267px"]
    C --> D["Enemy Spacing: 98px"]
    
    subgraph "5x5 Enemy Formation"
        E["Row 1: Y=0"]
        F["Row 2: Y=50"]
        G["Row 3: Y=100"]
        H["Row 4: Y=150"]
        I["Row 5: Y=200"]
    end
    
    subgraph "Column Spacing"
        J["Col 1: X=267"]
        K["Col 2: X=365"]
        L["Col 3: X=463"]
        M["Col 4: X=561"]
        N["Col 5: X=659"]
    end
    
    style A fill:#e1f5fe
    style B fill:#e8f5e8
    style C fill:#fff3e0
```

ืœืื—ืจ ืžื›ืŸ, ืฆืจื• ืœื•ืœืื•ืช ืžืงื•ื ื ื•ืช ื›ื“ื™ ืœืฆื™ื™ืจ ืืช ืชืฆื•ืจืช ื”ืื•ื™ื‘ื™ื:

```javascript
for (let x = START_X; x < STOP_X; x += ENEMY_SPACING) {
  for (let y = 0; y < 50 * 5; y += 50) {
    ctx.drawImage(enemyImg, x, y);
  }
}
```

**ืžื” ื”ืœื•ืœืื” ื”ืžืงื•ื ื ืช ื”ื–ื• ืขื•ืฉื”:**
- ื”ืœื•ืœืื” ื”ื—ื™ืฆื•ื ื™ืช **ื–ื–ื”** ืžืฉืžืืœ ืœื™ืžื™ืŸ ืขืœ ืคื ื™ ื”ืชืฆื•ืจื” ืฉืœื ื•
- ื”ืœื•ืœืื” ื”ืคื ื™ืžื™ืช **ืขื•ื‘ืจืช** ืžืœืžืขืœื” ืœืžื˜ื” ื›ื“ื™ ืœื™ืฆื•ืจ ืฉื•ืจื•ืช ืžืกื•ื“ืจื•ืช
- ืื ื—ื ื• **ืžืฆื™ื™ืจื™ื** ื›ืœ ื“ืžื•ืช ืื•ื™ื‘ ื‘ื“ื™ื•ืง ื‘ืงื•ืื•ืจื“ื™ื ื˜ื•ืช x,y ืฉื—ื™ืฉื‘ื ื•
- ื”ื›ืœ ื ืฉืืจ **ืžืจื•ื•ื— ื‘ืื•ืคืŸ ืฉื•ื•ื”** ื›ืš ืฉื–ื” ื ืจืื” ืžืงืฆื•ืขื™ ื•ืžืื•ืจื’ืŸ

### ๐Ÿ”„ **ื‘ื“ื™ืงื” ืคื“ื’ื•ื’ื™ืช**
**ืฉืœื™ื˜ื” ื‘ืจื™ื ื“ื•ืจ ืžืฉื—ืง**: ื•ื“ืื• ืฉืืชื ืžื‘ื™ื ื™ื ืืช ืžืขืจื›ืช ื”ืจื™ื ื“ื•ืจ ื”ืžืœืื”:
- โœ… ืื™ืš ื˜ืขื™ื ืช ืชืžื•ื ื•ืช ืืกื™ื ื›ืจื•ื ื™ืช ืžื•ื ืขืช ื—ืกื™ืžืช ืžืžืฉืง ื”ืžืฉืชืžืฉ ื‘ื–ืžืŸ ื”ืคืขืœืช ื”ืžืฉื—ืง?
- โœ… ืœืžื” ืื ื—ื ื• ืžื—ืฉื‘ื™ื ืžื™ืงื•ืžื™ ืชืฆื•ืจืช ืื•ื™ื‘ื™ื ื‘ืืžืฆืขื•ืช ืงื‘ื•ืขื™ื ื‘ืžืงื•ื ืœืงื•ื“ื“ ืื•ืชื?
- โœ… ืžื” ืชืคืงื™ื“ื• ืฉืœ ื”ืงืฉืจ ื”ืจื™ื ื“ื•ืจ ื”ื“ื•-ืžืžื“ื™ ื‘ืคืขื•ืœื•ืช ืฆื™ื•ืจ?
- โœ… ืื™ืš ืœื•ืœืื•ืช ืžืงื•ื ื ื•ืช ื™ื•ืฆืจื•ืช ืชืฆื•ืจื•ืช ื“ืžื•ื™ื•ืช ืžืกื•ื“ืจื•ืช?

**ืฉื™ืงื•ืœื™ ื‘ื™ืฆื•ืขื™ื**: ื”ืžืฉื—ืง ืฉืœื›ื ืขื›ืฉื™ื• ืžื“ื’ื™ื:
- **ื˜ืขื™ื ืช ื ื›ืกื™ื ื™ืขื™ืœื”**: ื ื™ื”ื•ืœ ืชืžื•ื ื•ืช ืžื‘ื•ืกืก Promise
- **ืจื™ื ื“ื•ืจ ืžืื•ืจื’ืŸ**: ืคืขื•ืœื•ืช ืฆื™ื•ืจ ืžื•ื‘ื ื•ืช
- **ืžื™ืงื•ื ืžืชืžื˜ื™**: ืžื™ืงื•ื ื“ืžื•ื™ื•ืช ืžื—ื•ืฉื‘
- **ื˜ื™ืคื•ืœ ื‘ืฉื’ื™ืื•ืช**: ื ื™ื”ื•ืœ ื›ืฉืœ ืืœื’ื ื˜ื™

**ืžื•ืฉื’ื™ื ื‘ืชื›ื ื•ืช ื•ื™ื–ื•ืืœื™**: ืœืžื“ืชื:
- **ืžืขืจื›ื•ืช ืงื•ืื•ืจื“ื™ื ื˜ื•ืช**: ืชืจื’ื•ื ืžืชืžื˜ื™ืงื” ืœืžื™ืงื•ืžื™ื ืขืœ ื”ืžืกืš  
- **ื ื™ื”ื•ืœ ืกืคืจื™ื™ื˜ื™ื**: ื˜ืขื™ื ื” ื•ื”ืฆื’ืช ื’ืจืคื™ืงื” ื‘ืžืฉื—ืง  
- **ืืœื’ื•ืจื™ืชืžื™ ืžื‘ื ื”**: ื“ืคื•ืกื™ื ืžืชืžื˜ื™ื™ื ืœืคืจื™ืกื•ืช ืžืื•ืจื’ื ื•ืช  
- **ืคืขื•ืœื•ืช ืืกื™ื ื›ืจื•ื ื™ื•ืช**: JavaScript ืžื•ื“ืจื ื™ ืœื—ื•ื•ื™ื™ืช ืžืฉืชืžืฉ ื—ืœืงื”  

## ืชื•ืฆืื”  

ื”ืชื•ืฆืื” ื”ืกื•ืคื™ืช ืฆืจื™ื›ื” ืœื”ื™ืจืื•ืช ื›ืš:  

![ืžืกืš ืฉื—ื•ืจ ืขื ื’ื™ื‘ื•ืจ ื•-5*5 ืžืคืœืฆื•ืช](../../../../translated_images/he/partI-solution.36c53b48c9ffae2a.webp)  

## ืคืชืจื•ืŸ  

ื ืกื• ืœืคืชื•ืจ ื‘ืขืฆืžื›ื ืงื•ื“ื, ืื‘ืœ ืื ืืชื ื ืชืงืขื™ื, ืชื•ื›ืœื• ืœื”ืฆื™ืฅ ื‘-[ืคืชืจื•ืŸ](../../../../6-space-game/2-drawing-to-canvas/solution/app.js)  

---

## ืืชื’ืจ ืกื•ื›ืŸ GitHub Copilot ๐Ÿš€  

ื”ืฉืชืžืฉื• ื‘ืžืฆื‘ ืกื•ื›ืŸ ื›ื“ื™ ืœื”ืฉืœื™ื ืืช ื”ืืชื’ืจ ื”ื‘ื:  

**ืชื™ืื•ืจ:** ืฉืคืจื• ืืช ืงื ื‘ืก ืžืฉื—ืง ื”ื—ืœืœ ืฉืœื›ื ืขืœ ื™ื“ื™ ื”ื•ืกืคืช ืืคืงื˜ื™ื ื—ื–ื•ืชื™ื™ื ื•ืืœืžื ื˜ื™ื ืื™ื ื˜ืจืืงื˜ื™ื‘ื™ื™ื ื‘ืืžืฆืขื•ืช ื˜ื›ื ื™ืงื•ืช Canvas API ืฉืœืžื“ืชื.  

**ื”ื ื—ื™ื”:** ืฆืจื• ืงื•ื‘ืฅ ื—ื“ืฉ ื‘ืฉื `enhanced-canvas.html` ืขื ืงื ื‘ืก ืฉืžืฆื™ื’ ื›ื•ื›ื‘ื™ื ืžื•ื ืคืฉื™ื ื‘ืจืงืข, ืคืก ื‘ืจื™ืื•ืช ืคื•ืขื ืขื‘ื•ืจ ืกืคื™ื ืช ื”ื’ื™ื‘ื•ืจ, ื•ืกืคื™ื ื•ืช ืื•ื™ื‘ ืฉื–ื–ื•ืช ืœืื˜ ื›ืœืคื™ ืžื˜ื”. ื›ืœืœื• ืงื•ื“ JavaScript ืฉืžืฆื™ื™ืจ ื›ื•ื›ื‘ื™ื ืžื ืฆื ืฆื™ื ื‘ืืžืฆืขื•ืช ืžื™ืงื•ืžื™ื ื•ืื˜ื™ืžื•ืช ืืงืจืื™ื™ื, ืžืžืžืฉ ืคืก ื‘ืจื™ืื•ืช ืฉืžืฉื ื” ืฆื‘ืข ื‘ื”ืชืื ืœืจืžืช ื”ื‘ืจื™ืื•ืช (ื™ืจื•ืง > ืฆื”ื•ื‘ > ืื“ื•ื), ื•ืžื ืคื™ืฉ ืืช ืกืคื™ื ื•ืช ื”ืื•ื™ื‘ ืœื ื•ืข ืžื˜ื” ื‘ืžืกืš ื‘ืžื”ื™ืจื•ื™ื•ืช ืฉื•ื ื•ืช.  

ืœืžื“ื• ืขื•ื“ ืขืœ [ืžืฆื‘ ืกื•ื›ืŸ](https://code.visualstudio.com/blogs/2025/02/24/introducing-copilot-agent-mode) ื›ืืŸ.  

## ๐Ÿš€ ืืชื’ืจ  

ืœืžื“ืชื ืขืœ ืฆื™ื•ืจ ืขื Canvas API ืžืžื•ืงื“ 2D; ื ืกื• ืœื”ืกืชื›ืœ ืขืœ [WebGL API](https://developer.mozilla.org/docs/Web/API/WebGL_API), ื•ื ืกื• ืœืฆื™ื™ืจ ืื•ื‘ื™ื™ืงื˜ ืชืœืช-ืžืžื“ื™.  

## ืžื‘ื—ืŸ ืœืื—ืจ ื”ื”ืจืฆืื”  

[ืžื‘ื—ืŸ ืœืื—ืจ ื”ื”ืจืฆืื”](https://ff-quizzes.netlify.app/web/quiz/32)  

## ืกืงื™ืจื” ื•ืœื™ืžื•ื“ ืขืฆืžื™  

ืœืžื“ื• ืขื•ื“ ืขืœ Canvas API ืขืœ ื™ื“ื™ [ืงืจื™ืื” ืขืœื™ื•](https://developer.mozilla.org/docs/Web/API/Canvas_API).  

### โšก **ืžื” ืืคืฉืจ ืœืขืฉื•ืช ื‘-5 ื“ืงื•ืช ื”ืงืจื•ื‘ื•ืช**  
- [ ] ืคืชื—ื• ืืช ืงื•ื ืกื•ืœืช ื”ื“ืคื“ืคืŸ ื•ืฆืจื• ืืœืžื ื˜ ืงื ื‘ืก ืขื `document.createElement('canvas')`  
- [ ] ื ืกื• ืœืฆื™ื™ืจ ืžืœื‘ืŸ ื‘ืืžืฆืขื•ืช `fillRect()` ืขืœ ื”ืงืฉืจ ืฉืœ ื”ืงื ื‘ืก  
- [ ] ื ืกื• ืฆื‘ืขื™ื ืฉื•ื ื™ื ื‘ืืžืฆืขื•ืช ืžืืคื™ื™ืŸ `fillStyle`  
- [ ] ืฆื™ื™ืจื• ืขื™ื’ื•ืœ ืคืฉื•ื˜ ื‘ืืžืฆืขื•ืช ื”ืฉื™ื˜ื” `arc()`  

### ๐ŸŽฏ **ืžื” ืืคืฉืจ ืœื”ืฉื™ื’ ื‘ืฉืขื” ื”ืงืจื•ื‘ื”**  
- [ ] ื”ืฉืœื™ืžื• ืืช ื”ืžื‘ื—ืŸ ืœืื—ืจ ื”ืฉื™ืขื•ืจ ื•ื”ื‘ื™ื ื• ืืช ื™ืกื•ื“ื•ืช ื”ืงื ื‘ืก  
- [ ] ืฆืจื• ืืคืœื™ืงืฆื™ื™ืช ืฆื™ื•ืจ ืงื ื‘ืก ืขื ืฆื•ืจื•ืช ื•ืฆื‘ืขื™ื ืžืจื•ื‘ื™ื  
- [ ] ืžื™ืžื•ืฉ ื˜ืขื™ื ืช ืชืžื•ื ื•ืช ื•ื”ืฆื’ืช ืกืคืจื™ื™ื˜ื™ื ืขื‘ื•ืจ ื”ืžืฉื—ืง ืฉืœื›ื  
- [ ] ื‘ื ื• ืื ื™ืžืฆื™ื” ืคืฉื•ื˜ื” ืฉืžื–ื™ื–ื” ืื•ื‘ื™ื™ืงื˜ื™ื ืขืœ ืคื ื™ ื”ืงื ื‘ืก  
- [ ] ืชืจื’ืœื• ื˜ืจื ืกืคื•ืจืžืฆื™ื•ืช ืงื ื‘ืก ื›ืžื• ืฉื™ื ื•ื™ ื’ื•ื“ืœ, ืกื™ื‘ื•ื‘ ื•ืชืจื’ื•ื  

### ๐Ÿ“… **ืžืกืข ื”ืงื ื‘ืก ืฉืœื›ื ืœืฉื‘ื•ืข ื”ืงืจื•ื‘**  
- [ ] ื”ืฉืœื™ืžื• ืืช ืžืฉื—ืง ื”ื—ืœืœ ืขื ื’ืจืคื™ืงื” ืžืœื•ื˜ืฉืช ื•ืื ื™ืžืฆื™ื•ืช ืกืคืจื™ื™ื˜ื™ื  
- [ ] ืฉืœื˜ื• ื‘ื˜ื›ื ื™ืงื•ืช ืงื ื‘ืก ืžืชืงื“ืžื•ืช ื›ืžื• ื’ืจื“ื™ืื ื˜ื™ื, ื“ืคื•ืกื™ื ื•ืงื•ืžืคื•ื–ื™ืฆื™ื”  
- [ ] ืฆืจื• ื•ื™ื–ื•ืืœื™ื–ืฆื™ื•ืช ืื™ื ื˜ืจืืงื˜ื™ื‘ื™ื•ืช ื‘ืืžืฆืขื•ืช ืงื ื‘ืก ืœื™ื™ืฆื•ื’ ื ืชื•ื ื™ื  
- [ ] ืœืžื“ื• ืขืœ ื˜ื›ื ื™ืงื•ืช ืื•ืคื˜ื™ืžื™ื–ืฆื™ื” ืฉืœ ืงื ื‘ืก ืœื‘ื™ืฆื•ืขื™ื ื—ืœืงื™ื  
- [ ] ื‘ื ื• ืืคืœื™ืงืฆื™ื™ืช ืฆื™ื•ืจ ืื• ืฆื‘ื™ืขื” ืขื ื›ืœื™ื ืฉื•ื ื™ื  
- [ ] ื—ืงืจื• ื“ืคื•ืกื™ ืงื•ื“ ื™ืฆื™ืจืชื™ื™ื ื•ืืžื ื•ืช ื’ื ืจื˜ื™ื‘ื™ืช ืขื ืงื ื‘ืก  

### ๐ŸŒŸ **ืฉืœื™ื˜ื” ื‘ื’ืจืคื™ืงื” ืฉืœื›ื ืœื—ื•ื“ืฉ ื”ืงืจื•ื‘**  
- [ ] ื‘ื ื• ืืคืœื™ืงืฆื™ื•ืช ื—ื–ื•ืชื™ื•ืช ืžื•ืจื›ื‘ื•ืช ื‘ืืžืฆืขื•ืช Canvas 2D ื•-WebGL  
- [ ] ืœืžื“ื• ืžื•ืฉื’ื™ื ื‘ืชื›ื ื•ืช ื’ืจืคื™ ื•ื‘ืกื™ืกื™ ืฉื™ื™ื“ืจื™ื  
- [ ] ืชืจืžื• ืœืกืคืจื™ื•ืช ื’ืจืคื™ืงื” ื‘ืงื•ื“ ืคืชื•ื— ื•ื›ืœื™ ื•ื™ื–ื•ืืœื™ื–ืฆื™ื”  
- [ ] ืฉืœื˜ื• ื‘ืื•ืคื˜ื™ืžื™ื–ืฆื™ื” ืฉืœ ื‘ื™ืฆื•ืขื™ื ืœืืคืœื™ืงืฆื™ื•ืช ื’ืจืคื™ืงื” ืื™ื ื˜ื ืกื™ื‘ื™ื•ืช  
- [ ] ืฆืจื• ืชื•ื›ืŸ ื—ื™ื ื•ื›ื™ ืขืœ ืชื›ื ื•ืช ืงื ื‘ืก ื•ื’ืจืคื™ืงื” ืžืžื•ื—ืฉื‘ืช  
- [ ] ื”ืคื›ื• ืœืžื•ืžื—ื™ื ื‘ืชื›ื ื•ืช ื’ืจืคื™ ืฉืขื•ื–ืจื™ื ืœืื—ืจื™ื ืœื™ืฆื•ืจ ื—ื•ื•ื™ื•ืช ื—ื–ื•ืชื™ื•ืช  

## ๐ŸŽฏ ืฆื™ืจ ื”ื–ืžืŸ ืœืฉืœื™ื˜ื” ื‘ื’ืจืคื™ืงื” ื‘ืงื ื‘ืก  

```mermaid
timeline
    title Canvas API Learning Progression
    
    section Canvas Fundamentals (15 minutes)
        Basic Operations: Element reference
                        : 2D context access
                        : Coordinate system
                        : Simple shape drawing
        
    section Drawing Techniques (20 minutes)
        Graphics Primitives: Rectangles and circles
                           : Colors and styles
                           : Text rendering
                           : Path operations
        
    section Image Handling (25 minutes)
        Asset Management: Image object creation
                        : Async loading patterns
                        : Error handling
                        : Performance optimization
        
    section Game Graphics (30 minutes)
        Sprite Rendering: Positioning algorithms
                        : Formation calculations
                        : Scene composition
                        : Frame rendering
        
    section Advanced Techniques (40 minutes)
        Visual Effects: Transformations
                      : Animations
                      : Layering
                      : State management
        
    section Performance (35 minutes)
        Optimization: Efficient drawing
                    : Memory management
                    : Frame rate control
                    : Asset caching
        
    section Professional Skills (1 week)
        Production Graphics: WebGL integration
                           : Canvas libraries
                           : Game engines
                           : Cross-platform considerations
        
    section Advanced Graphics (1 month)
        Specialized Applications: Data visualization
                                : Interactive art
                                : Real-time effects
                                : 3D graphics
```
  
### ๐Ÿ› ๏ธ ืกื™ื›ื•ื ืขืจื›ืช ื”ื›ืœื™ื ืฉืœื›ื ืœื’ืจืคื™ืงื” ื‘ืงื ื‘ืก  

ืœืื—ืจ ื”ืฉืœืžืช ื”ืฉื™ืขื•ืจ, ืขื›ืฉื™ื• ื™ืฉ ืœื›ื:  
- **ืฉืœื™ื˜ื” ื‘-Canvas API**: ื”ื‘ื ื” ืžืœืื” ืฉืœ ืชื›ื ื•ืช ื’ืจืคื™ืงื” ื“ื•-ืžืžื“ื™ืช  
- **ืžืชืžื˜ื™ืงืช ืงื•ืื•ืจื“ื™ื ื˜ื•ืช**: ืžื™ืงื•ื ืžื“ื•ื™ืง ื•ืืœื’ื•ืจื™ืชืžื™ ืคืจื™ืกื”  
- **ื ื™ื”ื•ืœ ื ื›ืกื™ื**: ื˜ืขื™ื ืช ืชืžื•ื ื•ืช ืžืงืฆื•ืขื™ืช ื•ื˜ื™ืคื•ืœ ื‘ืฉื’ื™ืื•ืช  
- **ืฆื™ื ื•ืจ ืจื™ื ื“ื•ืจ**: ื’ื™ืฉื” ืžื•ื‘ื ื™ืช ืœื”ืจื›ื‘ืช ืกืฆื ื”  
- **ื’ืจืคื™ืงื” ืœืžืฉื—ืงื™ื**: ืžื™ืงื•ื ืกืคืจื™ื™ื˜ื™ื ื•ื—ื™ืฉื•ื‘ื™ ืžื‘ื ื”  
- **ืชื›ื ื•ืช ืืกื™ื ื›ืจื•ื ื™**: ื“ืคื•ืกื™ JavaScript ืžื•ื“ืจื ื™ื™ื ืœื‘ื™ืฆื•ืขื™ื ื—ืœืงื™ื  
- **ืชื›ื ื•ืช ื—ื–ื•ืชื™**: ืชืจื’ื•ื ืžื•ืฉื’ื™ื ืžืชืžื˜ื™ื™ื ืœื’ืจืคื™ืงื” ืขืœ ื”ืžืกืš  

**ื™ื™ืฉื•ืžื™ื ื‘ืขื•ืœื ื”ืืžื™ืชื™**: ื”ื›ื™ืฉื•ืจื™ื ืฉืœื›ื ื‘ืงื ื‘ืก ื—ืœื™ื ื™ืฉื™ืจื•ืช ืขืœ:  
- **ื•ื™ื–ื•ืืœื™ื–ืฆื™ื” ืฉืœ ื ืชื•ื ื™ื**: ื’ืจืคื™ื, ืชืจืฉื™ืžื™ื ื•ืœื•ื—ื•ืช ืžื—ื•ื•ื ื™ื ืื™ื ื˜ืจืืงื˜ื™ื‘ื™ื™ื  
- **ืคื™ืชื•ื— ืžืฉื—ืงื™ื**: ืžืฉื—ืงื™ื ื“ื•-ืžืžื“ื™ื™ื, ืกื™ืžื•ืœืฆื™ื•ืช ื•ื—ื•ื•ื™ื•ืช ืื™ื ื˜ืจืืงื˜ื™ื‘ื™ื•ืช  
- **ืืžื ื•ืช ื“ื™ื’ื™ื˜ืœื™ืช**: ืงื•ื“ ื™ืฆื™ืจืชื™ ื•ืคืจื•ื™ืงื˜ื™ื ืฉืœ ืืžื ื•ืช ื’ื ืจื˜ื™ื‘ื™ืช  
- **ืขื™ืฆื•ื‘ UI/UX**: ื’ืจืคื™ืงื” ืžื•ืชืืžืช ืื™ืฉื™ืช ื•ืืœืžื ื˜ื™ื ืื™ื ื˜ืจืืงื˜ื™ื‘ื™ื™ื  
- **ืชื•ื›ื ื” ื—ื™ื ื•ื›ื™ืช**: ื›ืœื™ ืœืžื™ื“ื” ื—ื–ื•ืชื™ื™ื ื•ืกื™ืžื•ืœืฆื™ื•ืช  
- **ืืคืœื™ืงืฆื™ื•ืช ืื™ื ื˜ืจื ื˜**: ื’ืจืคื™ืงื” ื“ื™ื ืžื™ืช ื•ื•ื™ื–ื•ืืœื™ื–ืฆื™ื•ืช ื‘ื–ืžืŸ ืืžืช  

**ื›ื™ืฉื•ืจื™ื ืžืงืฆื•ืขื™ื™ื ืฉื ืจื›ืฉื•**: ืขื›ืฉื™ื• ืืชื ื™ื›ื•ืœื™ื:  
- **ืœื‘ื ื•ืช** ืคืชืจื•ื ื•ืช ื’ืจืคื™ืงื” ืžื•ืชืืžื™ื ืื™ืฉื™ืช ืœืœื ืกืคืจื™ื•ืช ื—ื™ืฆื•ื ื™ื•ืช  
- **ืœื™ื™ืขืœ** ื‘ื™ืฆื•ืขื™ ืจื™ื ื“ื•ืจ ืœื—ื•ื•ื™ื•ืช ืžืฉืชืžืฉ ื—ืœืงื•ืช  
- **ืœืคืชื•ืจ ื‘ืขื™ื•ืช** ื—ื–ื•ืชื™ื•ืช ืžื•ืจื›ื‘ื•ืช ื‘ืืžืฆืขื•ืช ื›ืœื™ ืคื™ืชื•ื— ื‘ื“ืคื“ืคืŸ  
- **ืœืขืฆื‘** ืžืขืจื›ื•ืช ื’ืจืคื™ืงื” ื‘ืงื ื” ืžื™ื“ื” ื’ื“ื•ืœ ื‘ืืžืฆืขื•ืช ืขืงืจื•ื ื•ืช ืžืชืžื˜ื™ื™ื  
- **ืœืฉืœื‘** ื’ืจืคื™ืงื” ื‘ืงื ื‘ืก ืขื ืžืกื’ืจื•ืช ืืคืœื™ืงืฆื™ื•ืช ืื™ื ื˜ืจื ื˜ ืžื•ื“ืจื ื™ื•ืช  

**ืฉื™ื˜ื•ืช Canvas API ืฉืœืžื“ืชื**:  
- **ื ื™ื”ื•ืœ ืืœืžื ื˜ื™ื**: getElementById, getContext  
- **ืคืขื•ืœื•ืช ืฆื™ื•ืจ**: fillRect, drawImage, fillStyle  
- **ื˜ืขื™ื ืช ื ื›ืกื™ื**: ืื•ื‘ื™ื™ืงื˜ื™ ืชืžื•ื ื”, ื“ืคื•ืกื™ Promise  
- **ืžื™ืงื•ื ืžืชืžื˜ื™**: ื—ื™ืฉื•ื‘ื™ ืงื•ืื•ืจื“ื™ื ื˜ื•ืช, ืืœื’ื•ืจื™ืชืžื™ ืžื‘ื ื”  

**ื”ืจืžื” ื”ื‘ืื”**: ืืชื ืžื•ื›ื ื™ื ืœื”ื•ืกื™ืฃ ืื ื™ืžืฆื™ื”, ืื™ื ื˜ืจืืงืฆื™ื” ืขื ืžืฉืชืžืฉ, ื–ื™ื”ื•ื™ ื”ืชื ื’ืฉื•ื™ื•ืช, ืื• ืœื—ืงื•ืจ WebGL ืœื’ืจืคื™ืงื” ืชืœืช-ืžืžื“ื™ืช!  

๐ŸŒŸ **ื”ื™ืฉื’ ื ืคืชื—**: ื‘ื ื™ืชื ืžืขืจื›ืช ืจื™ื ื“ื•ืจ ืžืฉื—ืง ืฉืœืžื” ื‘ืืžืฆืขื•ืช ื˜ื›ื ื™ืงื•ืช ื‘ืกื™ืกื™ื•ืช ืฉืœ Canvas API!  

## ืžืฉื™ืžื”  

[ืฉื—ืงื• ืขื Canvas API](assignment.md)  

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**ื”ืฆื”ืจืช ืื—ืจื™ื•ืช**:  
ืžืกืžืš ื–ื” ืชื•ืจื’ื ื‘ืืžืฆืขื•ืช ืฉื™ืจื•ืช ืชืจื’ื•ื AI [Co-op Translator](https://github.com/Azure/co-op-translator). ืœืžืจื•ืช ืฉืื ื• ืฉื•ืืคื™ื ืœื“ื™ื•ืง, ื™ืฉ ืœืงื—ืช ื‘ื—ืฉื‘ื•ืŸ ืฉืชืจื’ื•ืžื™ื ืื•ื˜ื•ืžื˜ื™ื™ื ืขืฉื•ื™ื™ื ืœื”ื›ื™ืœ ืฉื’ื™ืื•ืช ืื• ืื™ ื“ื™ื•ืงื™ื. ื”ืžืกืžืš ื”ืžืงื•ืจื™ ื‘ืฉืคืชื• ื”ืžืงื•ืจื™ืช ืฆืจื™ืš ืœื”ื™ื—ืฉื‘ ื›ืžืงื•ืจ ืกืžื›ื•ืชื™. ืขื‘ื•ืจ ืžื™ื“ืข ืงืจื™ื˜ื™, ืžื•ืžืœืฅ ืœื”ืฉืชืžืฉ ื‘ืชืจื’ื•ื ืžืงืฆื•ืขื™ ืื ื•ืฉื™. ืื ื• ืœื ื ื•ืฉืื™ื ื‘ืื—ืจื™ื•ืช ืœืื™ ื”ื‘ื ื•ืช ืื• ืœืคืจืฉื ื•ื™ื•ืช ืฉื’ื•ื™ื•ืช ื”ื ื•ื‘ืขื•ืช ืžืฉื™ืžื•ืฉ ื‘ืชืจื’ื•ื ื–ื”.