1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218let flag = false;//是否开始变换 let canMouseMove = true;//是否滑动滚轮 let [container, stats] = [document.createElement('div'), new Stats()]; let camera, scene, renderer, particles, geometry, material, glist = [];// glist 点阵数组 let around, aroundMaterial, aroundPoints;// 环境点组 let mouseX = 0, mouseY = 0; let windowHalfX = window.innerWidth / 2; let windowHalfY = window.innerHeight / 2; let objIndex = 0;// 当前点阵模型index //添加状态监控面板 container.appendChild(stats.dom); init(); animate(); function init() { document.body.appendChild(container); // 初始化相机 camera = new THREE.PerspectiveCamera(105, window.innerWidth / window.innerHeight, 300, 10000); camera.position.z = 750; // 初始化场景 scene = new THREE.Scene(); //雾化 scene.fog = new THREE.FogExp2(0x05050c, 0.0005); //初始化renderer renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio(window.devicePixelRatio); renderer.setSize(window.innerWidth, window.innerHeight); container.appendChild(renderer.domElement); // 初始化geometry geometry = new THREE.Geometry(); around = new THREE.Geometry(); // 初始化贴图 const textureLoader = new THREE.TextureLoader(); //解决跨域问题 textureLoader.crossOrigin=''; // 圆点 const mapDot = textureLoader.load('assets/gradient.png'); //初始变换点组 for (let i = 0; i < 15000; i++) { const vertex = new THREE.Vector3(); vertex.x = 800 * Math.random() - 400; vertex.y = 800 * Math.random() - 400; vertex.z = 800 * Math.random() - 400; geometry.vertices.push(vertex); geometry.colors.push(new THREE.Color(255, 255, 255)); } material = new THREE.PointsMaterial({ size: 4, sizeAttenuation: true, color: 0xffffff, transparent: true, opacity: 1, map: mapDot }); material.vertexColors = THREE.VertexColors; particles = new THREE.Points(geometry, material); scene.add(particles); aroundMaterial = new THREE.PointsMaterial({ size: 1, sizeAttenuation: true, color: 0xffffff, transparent: true, opacity: 1, map: mapDot }); aroundMaterial.vertexColors = THREE.VertexColors; aroundPoints = new THREE.Points(around, aroundMaterial); scene.add(aroundPoints); // 加载模型 loadObject(); //事件监听 document.addEventListener('mousedown', onDocumentMouseDown, false); document.addEventListener("mousewheel", onDocumentMouseWheel, false); document.addEventListener("touchstart", onDocumentTouchStart, false); window.addEventListener('resize', onWindowResize, false); } function loadObject() { const loader = new THREE.LegacyJSONLoader(); loader.load('assets/qr.json', function (geo, materials) { geo.center(); geo.normalize(); geo.scale(800, 800, 800); glist.push(geo); }); loader.load('assets/cpac5.json', function (geo, materials) { geo.center(); geo.normalize(); geo.scale(600, 600, 600); glist.push(geo); }); loader.load('assets/cpbook2.json', function (geo, materials) { geo.center(); geo.normalize(); geo.scale(600, 600, 600); glist.push(geo); }); loader.load('assets/cpmovie4.json', function (geo, materials) { geo.center(); geo.normalize(); geo.scale(800, 800, 800); geo.rotateX(Math.PI / 2); glist.push(geo); }); loader.load('assets/cpkv3.json', function (geo, materials) { geo.center(); geo.normalize(); geo.scale(800, 800, 800); geo.translate(0, -300, 0); glist.push(geo); }); } function onDocumentMouseWheel(e) { canMouseMove = false; if (flag) { return false; }; e.deltaY > 0 ? objIndex++ : objIndex--; if (objIndex > 4) { objIndex = 0; } else if (objIndex < 0) { objIndex = 4; }; tweenObj(objIndex); flag = true; }; function onDocumentTouchStart() { canMouseMove = false; if (flag) { return false; }; objIndex++; if (objIndex > 4) { objIndex = 0; }; tweenObj(objIndex); flag = true; }; function tweenObj(index) { let ani = null; geometry.vertices.forEach(function (e, i, arr) { ani = new TWEEN.Tween(e); const length = glist[index].vertices.length; const o = glist[index].vertices[i % length]; ani.to({ x: o.x, y: o.y, z: o.z }, 1000).easing(TWEEN.Easing.Exponential.In).delay(400 * Math.random()).start(); }); //动画完成时的回调 ani.onComplete(function (params) { canMouseMove = true; flag = false; }); }; function onWindowResize() { windowHalfX = window.innerWidth / 2; windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth, window.innerHeight); }; function onDocumentMouseDown(event) { event.preventDefault(); document.addEventListener('mousemove', onDocumentMouseMove, false); document.addEventListener('mouseup', onDocumentMouseUp, false); document.addEventListener('mouseout', onDocumentMouseOut, false); mouseX = event.pageX; mouseY = event.pageY; }; function onDocumentMouseMove(event) { if (!canMouseMove) { return false; }; geometry.rotateY((event.pageX - mouseX) / 2000 * 2 * Math.PI); geometry.rotateX((event.pageY - mouseY) / 2000 * 2 * Math.PI); event.preventDefault(); mouseX = event.pageX; mouseY = event.pageY; }; function onDocumentMouseUp(event) {//释放鼠标键 document.removeEventListener('mousemove', onDocumentMouseMove, false); document.removeEventListener('mouseup', onDocumentMouseUp, false); document.removeEventListener('mouseout', onDocumentMouseOut, false); }; function onDocumentMouseOut(event) {//移走鼠标 document.removeEventListener('mousemove', onDocumentMouseMove, false); document.removeEventListener('mouseup', onDocumentMouseUp, false); document.removeEventListener('mouseout', onDocumentMouseOut, false); }; function animate(time) { requestAnimationFrame(animate); render(); stats.update(); }; function render() { around.rotateX(Math.PI / 1000); TWEEN.update(); camera.lookAt(scene.position); geometry.verticesNeedUpdate = true; geometry.colorsNeedUpdate = true; renderer.render(scene, camera); };