📦 james7132 / Infection

📄 MainGamePlay.unity · 49 lines
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49���0	� 4.0.1f2��������MonoBehaviourBase�����UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
AUInt8m_EnabledAUInt32m_EditorHideFlagsPPtr<MonoScript>m_Script
SInt32m_FileIDSInt32m_PathIDstringm_Name�����ArrayArray����@SInt32sizechardataPPtr<$Camera>camSInt32m_FileIDSInt32m_PathIDPPtr<$GameObject>layer1SInt32m_FileIDSInt32m_PathIDPPtr<$GameObject>layer2SInt32m_FileIDSInt32m_PathIDPPtr<$GameObject>layer3SInt32m_FileIDSInt32m_PathIDPPtr<$GameObject>layer4 SInt32m_FileID!SInt32m_PathID"ColorRGBAbgColor1# floatr$ floatg% floatb& floata' ColorRGBAbgColor2( floatr) floatg* floatb+ floata, ColorRGBAbgColor3- floatr. floatg/ floatb0 floata1 ColorRGBAbgColor42 floatr3 floatg4 floatb5 floata6 floatspeed17floatspeed28floatspeed39floatspeed4:����MonoBehaviourBase�����UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
AUInt8m_EnabledAUInt32m_EditorHideFlagsPPtr<MonoScript>m_Script
SInt32m_FileIDSInt32m_PathIDstringm_Name�����ArrayArray����@SInt32sizechardatafloatspawnTimePPtr<$GameObject>MedicineProtectSInt32m_FileIDSInt32m_PathIDPPtr<$GameObject>MedicineSlowSInt32m_FileIDSInt32m_PathIDPPtr<$GameObject>MedicineHurtSInt32m_FileIDSInt32m_PathID����MonoBehaviourBase�����UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
AUInt8m_EnabledAUInt32m_EditorHideFlagsPPtr<MonoScript>m_Script
SInt32m_FileIDSInt32m_PathIDstringm_Name�����ArrayArray����@SInt32sizechardataPPtr<$GameObject>prefabSInt32m_FileIDSInt32m_PathIDfloatspawnTimerfloatspawnTimerResetMin����MonoBehaviourBase�����
UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
AUInt8m_EnabledAUInt32m_EditorHideFlagsPPtr<MonoScript>m_Script
SInt32m_FileIDSInt32m_PathIDstringm_Name�����ArrayArray����@SInt32sizechardataGUIStyleselectionStyle�����stringm_Name�����ArrayArray����HSInt32sizechardataGUIStyleStatem_NormalPPtr<Texture2D>m_BackgroundSInt32m_FileIDSInt32m_PathIDColorRGBAm_TextColor floatr floatg floatb  floata! GUIStyleStatem_Hover"PPtr<Texture2D>m_Background#SInt32m_FileID$SInt32m_PathID%ColorRGBAm_TextColor& floatr' floatg( floatb) floata* GUIStyleStatem_Active+PPtr<Texture2D>m_Background,SInt32m_FileID-SInt32m_PathID.ColorRGBAm_TextColor/ floatr0 floatg1 floatb2 floata3 GUIStyleStatem_Focused4PPtr<Texture2D>m_Background5SInt32m_FileID6SInt32m_PathID7ColorRGBAm_TextColor8 floatr9 floatg: floatb; floata< GUIStyleStatem_OnNormal=PPtr<Texture2D>m_Background>SInt32m_FileID?SInt32m_PathID@ColorRGBAm_TextColorA floatrB floatgC floatbD floataE GUIStyleStatem_OnHoverFPPtr<Texture2D>m_BackgroundGSInt32m_FileIDHSInt32m_PathIDIColorRGBAm_TextColorJ floatrK floatgL floatbM floataN GUIStyleStatem_OnActiveOPPtr<Texture2D>m_BackgroundPSInt32m_FileIDQSInt32m_PathIDRColorRGBAm_TextColorS floatrT floatgU floatbV floataW GUIStyleStatem_OnFocusedXPPtr<Texture2D>m_BackgroundYSInt32m_FileIDZSInt32m_PathID[ColorRGBAm_TextColor\ floatr] floatg^ floatb_ floata` RectOffsetm_Borderaintm_Leftbintm_Rightcintm_Topdintm_BottomeRectOffsetm_Marginfintm_Leftgintm_Righthintm_Topiintm_BottomjRectOffsetm_Paddingkintm_Leftlintm_Rightmintm_Topnintm_BottomoRectOffsetm_Overflowpintm_Leftqintm_Rightrintm_Topsintm_BottomtPPtr<Font>m_FontuSInt32m_FileIDvSInt32m_PathIDwintm_FontSizexintm_FontStyleyintm_Alignmentzboolm_WordWrap{boolm_RichText|Hintm_TextClipping}intm_ImagePosition~Vector2fm_ContentOffset floatx� floaty� floatm_FixedWidth�floatm_FixedHeight�boolm_StretchWidth�boolm_StretchHeight�HPPtr<$Camera>cam�SInt32m_FileID�SInt32m_PathID�����MonoBehaviourBase�����	UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
AUInt8m_EnabledAUInt32m_EditorHideFlagsPPtr<MonoScript>m_Script
SInt32m_FileIDSInt32m_PathIDstringm_Name�����ArrayArray����@SInt32sizechardataPPtr<$GameObject>prefabSInt32m_FileIDSInt32m_PathID����MonoBehaviourBase�����
UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
AUInt8m_EnabledAUInt32m_EditorHideFlagsPPtr<MonoScript>m_Script
SInt32m_FileIDSInt32m_PathIDstringm_Name�����ArrayArray����@SInt32sizechardataPPtr<$WhiteBloodCellUnit>unitSInt32m_FileIDSInt32m_PathIDPPtr<$GameObject>virusSInt32m_FileIDSInt32m_PathID����MonoBehaviourBase�����UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
AUInt8m_EnabledAUInt32m_EditorHideFlagsPPtr<MonoScript>m_Script
SInt32m_FileIDSInt32m_PathIDstringm_Name�����ArrayArray����@SInt32sizechardata����MonoBehaviourBase�����UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
AUInt8m_EnabledAUInt32m_EditorHideFlagsPPtr<MonoScript>m_Script
SInt32m_FileIDSInt32m_PathIDstringm_Name�����ArrayArray����@SInt32sizechardataPPtr<$GameObject>whiteBloodCellSInt32m_FileIDSInt32m_PathIDfloatspawnTimerfloatspawnTimerMaxfloatenemyMaxfloatdumbMaxfloatsmartMaxfloatsmarterMaxfloattotalNumfloatscorePeriodfloatdifficultyPeriodfloatenemySpeed ����MonoBehaviourBase�����
UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
AUInt8m_EnabledAUInt32m_EditorHideFlagsPPtr<MonoScript>m_Script
SInt32m_FileIDSInt32m_PathIDstringm_Name�����ArrayArray����@SInt32sizechardataGUIStyleguiStyle�����stringm_Name�����ArrayArray����HSInt32sizechardataGUIStyleStatem_NormalPPtr<Texture2D>m_BackgroundSInt32m_FileIDSInt32m_PathIDColorRGBAm_TextColor floatr floatg floatb  floata! GUIStyleStatem_Hover"PPtr<Texture2D>m_Background#SInt32m_FileID$SInt32m_PathID%ColorRGBAm_TextColor& floatr' floatg( floatb) floata* GUIStyleStatem_Active+PPtr<Texture2D>m_Background,SInt32m_FileID-SInt32m_PathID.ColorRGBAm_TextColor/ floatr0 floatg1 floatb2 floata3 GUIStyleStatem_Focused4PPtr<Texture2D>m_Background5SInt32m_FileID6SInt32m_PathID7ColorRGBAm_TextColor8 floatr9 floatg: floatb; floata< GUIStyleStatem_OnNormal=PPtr<Texture2D>m_Background>SInt32m_FileID?SInt32m_PathID@ColorRGBAm_TextColorA floatrB floatgC floatbD floataE GUIStyleStatem_OnHoverFPPtr<Texture2D>m_BackgroundGSInt32m_FileIDHSInt32m_PathIDIColorRGBAm_TextColorJ floatrK floatgL floatbM floataN GUIStyleStatem_OnActiveOPPtr<Texture2D>m_BackgroundPSInt32m_FileIDQSInt32m_PathIDRColorRGBAm_TextColorS floatrT floatgU floatbV floataW GUIStyleStatem_OnFocusedXPPtr<Texture2D>m_BackgroundYSInt32m_FileIDZSInt32m_PathID[ColorRGBAm_TextColor\ floatr] floatg^ floatb_ floata` RectOffsetm_Borderaintm_Leftbintm_Rightcintm_Topdintm_BottomeRectOffsetm_Marginfintm_Leftgintm_Righthintm_Topiintm_BottomjRectOffsetm_Paddingkintm_Leftlintm_Rightmintm_Topnintm_BottomoRectOffsetm_Overflowpintm_Leftqintm_Rightrintm_Topsintm_BottomtPPtr<Font>m_FontuSInt32m_FileIDvSInt32m_PathIDwintm_FontSizexintm_FontStyleyintm_Alignmentzboolm_WordWrap{boolm_RichText|Hintm_TextClipping}intm_ImagePosition~Vector2fm_ContentOffset floatx� floaty� floatm_FixedWidth�floatm_FixedHeight�boolm_StretchWidth�boolm_StretchHeight�HPPtr<$GUITexture>logoItem�SInt32m_FileID�SInt32m_PathID�����MonoBehaviourBase�����UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
AUInt8m_EnabledAUInt32m_EditorHideFlagsPPtr<MonoScript>m_Script
SInt32m_FileIDSInt32m_PathIDstringm_Name�����ArrayArray����@SInt32sizechardataPPtr<$GUIText>HUD_timeSInt32m_FileIDSInt32m_PathIDPPtr<$GUIText>HUD_scoreSInt32m_FileIDSInt32m_PathIDPPtr<$GUIText>HUD_multiSInt32m_FileIDSInt32m_PathIDPPtr<$GUIText>HUD_countSInt32m_FileIDSInt32m_PathIDPPtr<$GUITexture>HUD_left SInt32m_FileID!SInt32m_PathID"PPtr<$GUITexture>HUD_right#SInt32m_FileID$SInt32m_PathID%����MonoBehaviourBase�����
UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
AUInt8m_EnabledAUInt32m_EditorHideFlagsPPtr<MonoScript>m_Script
SInt32m_FileIDSInt32m_PathIDstringm_Name�����ArrayArray����@SInt32sizechardatadoublevirusCountToScoreRatiofloatpopupUpFloatSpeedColorRGBAbasePopupColor floatr floatg floatb floata floatfadeOutSpeedfloatscore����MonoBehaviourBase�����
UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
AUInt8m_EnabledAUInt32m_EditorHideFlagsPPtr<MonoScript>m_Script
SInt32m_FileIDSInt32m_PathIDstringm_Name�����ArrayArray����@SInt32sizechardatadoublevirusCountToScoreRatiointUpper_LimitintDeath_LimitintLeft_LimitintRight_LimitGameObjectBase�����UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDvectorm_Component����AArrayArray����	ASInt32size
ApairdataASInt32firstAPPtr<Component>second
ASInt32m_FileIDASInt32m_PathIDAUInt32m_Layerstringm_Name�����ArrayArray����@SInt32sizechardatastringm_TagString�����ArrayArray����@SInt32sizechardataPPtr<Texture2D>m_IconSInt32m_FileIDSInt32m_PathIDUInt32m_NavMeshLayerUInt32m_StaticEditorFlags@boolm_IsActiveTransformBase����	UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
AQuaternionfm_LocalRotation floatx floaty
 floatz floatw Vector3fm_LocalPosition floatx floaty floatz Vector3fm_LocalScale floatx floaty floatz vectorm_Children����AArrayArray����ASInt32sizeAPPtr<Transform>dataASInt32m_FileIDASInt32m_PathIDAPPtr<Transform>m_FatherSInt32m_FileIDSInt32m_PathID CameraBaseg�UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
AUInt8m_EnabledAunsigned intm_ClearFlagsColorRGBAm_BackGroundColor
 floatr floatg floatb floata Rectfm_NormalizedViewPortRectfloatxfloatyfloatwidthfloatheightfloatnear clip planefloatfar clip planefloatfield of viewboolorthographic@floatorthographic sizefloatm_DepthBitFieldm_CullingMaskUInt32m_Bits@intm_RenderingPathPPtr<RenderTexture>m_TargetTexture SInt32m_FileID!SInt32m_PathID"boolm_HDR#RendererBase�����UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
Aboolm_Enabledboolm_CastShadowsboolm_ReceiveShadows
UInt8m_LightmapIndexVector4fm_LightmapTilingOffset floatx floaty floatz floatw vectorm_Materials����ArrayArray����SInt32sizePPtr<Material>dataSInt32m_FileIDSInt32m_PathIDvectorm_SubsetIndices����ArrayArray����SInt32sizeUInt32dataPPtr<Transform>m_StaticBatchRootSInt32m_FileIDSInt32m_PathID boolm_UseLightProbes!@PPtr<Transform>m_LightProbeAnchor"SInt32m_FileID#SInt32m_PathID$floatm_ScaleInLightmap%SceneSettingsBase�����UInt32m_ObjectHideFlagsvectorm_PVSData�����ArrayArray����@SInt32sizeUInt8dataUInt32m_QueryModevectorm_PVSObjectsArray����ArrayArray����SInt32size	PPtr<Renderer>data
SInt32m_FileIDSInt32m_PathIDvectorm_PVSPortalsArray����
ArrayArray����SInt32sizePPtr<OcclusionPortal>dataSInt32m_FileIDSInt32m_PathIDOcclusionBakeSettingsm_OcclusionBakeSettingsfloatviewCellSizeUInt32bakeModeUInt32memoryUsage!MeshFilterBase$UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
APPtr<Mesh>m_MeshSInt32m_FileIDSInt32m_PathID
@MeshColliderBase0�
UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
APPtr<PhysicMaterial>m_MaterialSInt32m_FileIDSInt32m_PathID
boolm_IsTriggerboolm_EnabledAboolm_SmoothSphereCollisionsboolm_Convex@PPtr<Mesh>m_MeshSInt32m_FileIDSInt32m_PathIDQAudioListenerBase�UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
AUInt8m_EnabledARAudioSourceBase�����UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
AUInt8m_EnabledAPPtr<AudioClip>m_audioClipSInt32m_FileID
SInt32m_PathIDboolm_PlayOnAwakeHfloatm_Volumefloatm_PitchboolLoopboolMute@intPriorityfloatDopplerLevelfloatMinDistancefloatMaxDistancefloatPan2DSInt32rolloffModeboolBypassEffects@AnimationCurverolloffCustomCurve����vectorm_Curve����ArrayArray����SInt32sizeKeyframedatafloattime floatvalue!floatinSlope"floatoutSlope#inttangentMode$intm_PreInfinity%intm_PostInfinity&AnimationCurvepanLevelCustomCurve����'vectorm_Curve����(ArrayArray����)SInt32size*Keyframedata+floattime,floatvalue-floatinSlope.floatoutSlope/inttangentMode0intm_PreInfinity1intm_PostInfinity2AnimationCurvespreadCustomCurve����3vectorm_Curve����4ArrayArray����5SInt32size6Keyframedata7floattime8floatvalue9floatinSlope:floatoutSlope;inttangentMode<intm_PreInfinity=intm_PostInfinity>\BehaviourBase�UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
AUInt8m_EnabledAhRenderSettingsBaseU�
boolm_FogHColorRGBAm_FogColor floatr floatg floatb floata intm_FogModefloatm_FogDensityfloatm_LinearFogStart	floatm_LinearFogEnd
ColorRGBAm_AmbientLight floatr floatg
 floatb floata PPtr<Material>m_SkyboxMaterialSInt32m_FileIDSInt32m_PathIDfloatm_HaloStrengthfloatm_FlareStrengthPPtr<Texture2D>m_HaloTextureSInt32m_FileIDSInt32m_PathIDPPtr<Texture2D>m_SpotCookieSInt32m_FileIDSInt32m_PathIDUInt32m_ObjectHideFlagslLightBase��UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
AUInt8m_EnabledAintm_TypeColorRGBAm_Color
 floatr floatg floatb floata floatm_Intensityfloatm_Rangefloatm_SpotAnglefloatm_CookieSizeShadowSettingsm_Shadowsintm_Typeintm_Resolutionfloatm_Strengthfloatm_Biasfloatm_Softnessfloatm_SoftnessFadePPtr<Texture>m_CookieSInt32m_FileIDSInt32m_PathIDboolm_DrawHalo boolm_ActuallyLightmapped!@PPtr<Flare>m_Flare"SInt32m_FileID#SInt32m_PathID$intm_RenderMode%BitFieldm_CullingMask&UInt32m_Bits'@intm_Lightmapping(intm_ShadowSamples)floatm_ShadowRadius*floatm_ShadowAngle+floatm_IndirectIntensity,Vector2fm_AreaSize- floatx. floaty/ |BehaviourBase�UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
AUInt8m_EnabledAGameManagerBaseUInt32m_ObjectHideFlags�GUITextureBaseU�UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
AUInt8m_EnabledAPPtr<Texture>m_TextureSInt32m_FileID
SInt32m_PathIDColorRGBAm_Color floatr floatg floatb floata Rectfm_PixelInsetfloatxfloatyfloatwidthfloatheightintm_LeftBorderintm_RightBorderintm_TopBorderintm_BottomBorder�GUITextBase�����UInt32m_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_PrefabInternalSInt32m_FileIDSInt32m_PathIDPPtr<GameObject>m_GameObjectASInt32m_FileID	ASInt32m_PathID
AUInt8m_EnabledAstringm_Text�����ArrayArray����
HSInt32sizechardataSInt16m_AnchorSInt16m_AlignmentVector2fm_PixelOffset floatx floaty floatm_LineSpacingfloatm_TabSizePPtr<Font>m_FontSInt32m_FileIDSInt32m_PathIDPPtr<Material>m_MaterialSInt32m_FileIDSInt32m_PathIDintm_FontSizeintm_FontStyleboolm_PixelCorrectboolm_RichText �LightmapSettingsBase�����UInt32m_ObjectHideFlagsPPtr<LightProbes>m_LightProbesSInt32m_FileIDSInt32m_PathIDvectorm_Lightmaps����ArrayArray����SInt32sizeLightmapDatadataPPtr<Texture2D>m_Lightmap	SInt32m_FileID
SInt32m_PathIDPPtr<Texture2D>m_IndirectLightmapSInt32m_FileID
SInt32m_PathIDintm_LightmapsModeintm_BakedColorSpaceboolm_UseDualLightmapsInForward@LightmapEditorSettingsm_LightmapEditorSettingsZfloatm_Resolutionfloatm_LastUsedResolutionintm_TextureWidthintm_TextureHeightfloatm_BounceBoostfloatm_BounceIntensityColorRGBAm_SkyLightColor floatr floatg floatb floata floatm_SkyLightIntensityintm_Qualityintm_Bounces intm_FinalGatherRays!floatm_FinalGatherContrastThreshold"floatm_FinalGatherGradientThreshold#intm_FinalGatherInterpolationPoints$floatm_AOAmount%floatm_AOMaxDistance&floatm_AOContrast'floatm_LODSurfaceMappingDistance(intm_Padding)boolm_TextureCompression*boolm_LockAtlas+�NavMeshSettingsBase1�UInt32m_ObjectHideFlagsNavMeshBuildSettingsm_BuildSettings%�
floatagentRadiusfloatagentHeightfloatagentSlopefloatagentClimbfloatledgeDropHeightfloatmaxJumpAcrossDistanceboolaccuratePlacement	@floatminRegionArea
floatwidthInaccuracyfloatheightInaccuracyPPtr<NavMesh>m_NavMesh
SInt32m_FileIDSInt32m_PathID�PrefabBase�����UInt32m_ObjectHideFlagsPrefabModificationm_Modification�����PPtr<Transform>m_TransformParentSInt32m_FileIDSInt32m_PathIDvectorm_Modifications�����ArrayArray�����SInt32sizePropertyModificationdata����	�PPtr<Object>target
SInt32m_FileIDSInt32m_PathIDstringpropertyPath����
�ArrayArray����@SInt32sizechardatastringvalue�����ArrayArray����@SInt32sizechardataPPtr<Object>objectReferenceSInt32m_FileIDSInt32m_PathIDvectorm_RemovedComponents����ArrayArray����SInt32sizePPtr<Object>dataSInt32m_FileIDSInt32m_PathIDPPtr<Prefab>m_ParentPrefabSInt32m_FileIDSInt32m_PathID PPtr<GameObject>m_RootGameObject!SInt32m_FileID"SInt32m_PathID#boolm_IsPrefabParent$boolm_IsExploded%@V  Xhhx�v���4��m�<0���>�\�i?�\8P@�\��ll��w ]��w�P��w�V����_(]��_�P��_�Z��_<8]`<�Pa<�X���= @]�= �P�= �Z���%P	����a(�
]�a(XP�a(�X��]��:�^��:�H����r_��:��`��:p
T����ra��:�
`����rb��:(p����r�B�B�x��
C�GiC�G�X��C�G�P�QH(u�QH�P�QH�X�QHH4@@�QH�$!!�<9I���<9IHP�<9I�`����r�<9I�0����r�<9I(0����r�<9IX@����r�<9I�0����r��L�u��L@P��L�X��L�4@@��L $!!���QHq���Q�P���Q8����r���QHp����r���V�m���V(P���Vx@����rS�W�uT�W0PU�W�XV�W�4@@W�W$!!�-\8e�-\�P�-\�L����r�h`@u�h`�X�h`4@@�h`H$!!�h`pP�x�e���x�eh QQ�x�e� ||�x�e� \\�x�e�m�x�e8 X�x�e� 0����r�x�e� �RR�ĩl�!a�ĩl�!p�ĩl`"�����r�+9n#]�+9nh#V���+9n�#P#��! 0
1G�[�ov�[�a2�塡A��$;�ں�t9�@��O2���o��[N��[o��\�؟j�B䠧�c��|>4��Ma�gUFýU|Ѫ��ToH����w�e���ŸAJ��է���}�œ�]D��5�V�'��O7�}&RE��tb$i�F��n�ڗ�E��[�J��m�6l�N����!r�����<@����
��library/unity default resources�	��H��s�XGi��	�F��A	,Q�j��n�t�K-��]�4�PH�G�C:��H�������M�e@W�t��k;�U#��.��E�t�5U��}ύ���0]J��.�U����ij:�A���z1"7�Ds�b"nK8�ʞ^^����U�B���w�l��Z���WajG���Fan
�9Mb�,
J�e�r7���0��)IF��P8Ur,�itlf��F���t����6+�{�O��7�w�����1�MG���g��/�#�5۔D�����?0:bQ4`nXK��\� 9g��U�K��Njr��ȱ�uTAb��j>�5��H��D��h�Ԗ{}�?�???�?
�#<�C��L>��L>��L>�??�?HB�?�?�(\?{n?�?�?���L=���=�?�??@4B���>@UU�A A�m_LocalPosition.x
12.5050964�m_LocalPosition.y
261.086731�m_LocalPosition.z-18.1169434�m_LocalRotation.x0�m_LocalRotation.y0�m_LocalRotation.z0�m_LocalRotation.w1Z�logoItemC�GH�virus��L�	m_Enabled1J�	m_Enabled1B�
spawnTimerMax10P�HUD_lefta<P�	HUD_right�a(X��g�]��:���%?�\l@�\Directional lightUntagged��%>�\�?�?�?�?�x�e�ˤ�%>�\�?�?�?�?? A�A A�����?��L=�@�?�����?�?�?��m�<��w���wHUDMultiHeadsUp�m�<��w�?�H���À�A�?�?�?_��:�j�m�<��wx1CHB�?�@P�@��m�<��_���_HUDScoreHeadsUp�m�<��_�?�H����~�A�?_��:�j�m�<��_150000RC�B�?�@P���m�<`<�a<HUDLeftHeadsUp�m�<_<�?�H���À�A_��:���m�<_<��*????DD��m�<�= ��= HUDTimeHeadsUp�m�<�= �?�H���À�A�?�?�?_��:�j�m�<�= 1:25.631RCHB�?�@P��m_LocalPosition.x0�m_LocalPosition.y0�m_LocalPosition.z100�m_LocalRotation.x0�m_LocalRotation.y1�m_LocalRotation.z0�m_LocalRotation.w-4.37113883e-08@�logoItemC�G�g��x�e��m�<�a(��a(HUDRightHUDScore�m�<�a(�?�8���À�A_��:���m�<�a(��*????�DD��m�<_��:r^��:ra��:r`��:rb��:GameManagerUntagged@�m�<]��:�y�Y@hp����%����m�<]��:�?�HA��C����?�?�?
���V���Q�<9I`<�a(�+9n��w��_�= �-\N�m�<]��:�y�Y@���=�?�7=�?�?P�m�<]��:	�y��= ��_��w�+9na<�a(Z�m�<]��:
�y��?�?�?�?�?�?�?�?C�G�m_LocalPosition.x0�m_LocalPosition.y0�m_LocalPosition.z0�m_LocalRotation.x0�m_LocalRotation.y0�m_LocalRotation.z0�m_LocalRotation.w1�g��ĩlC�G�C�GUnityWatermark-smallUntagged
C�G��*????HBB�C�B
C�G�???�?���B�B�QH!�QH@�QH�QHLayer 4Untagged��B�B�QH�5?�5?���B�?�B�ĩlf#�B�B�QH��?�?
  �?�a�B�B�QH�'�Z2�B�B�QH�'��m�<�<9Ir�<9Ir�<9Ir�<9Ir�<9Ir�<9IWhiteBloodCellControllerUntagged�m�<�<9I�?咓¸��Bfh��?�?�?_��:B�m�<�<9I�y���@@ A�@@G AL�m�<�<9I�y�J�m�<�<9I�y�H�m�<�<9I�y���R�m�<�<9I�y����B�B��L!��L@��L��LLayer 3Untagged��B�B��L�5?�5?���B�?�B�ĩld#�B�B��L��?�?  �?�a�B�B��L�'�Z2�B�B��L�'��m�<���Qr���Qr���QVirusControllerUntagged�m�<���Q�?�?�?�?_��:D�m�<���Q�y���T�m�<���Q�y��?�?�?�?�?�?�?�?����m�<���Vr���VRedBloodCellControllerUntagged�m�<���V�?�?�?�?_��:F�m�<���V�y�����L>���B�BT�W!W�W@V�WU�WLayer 1Untagged��B�BS�W�5?�5?���B�?�B�ĩl`#�B�BS�W��?�?  �?�a�B�BS�W�'�Z2�B�BS�W�'��m�<�-\r�-\MedicineManagerUntagged�m�<�-\�?�H���� ģ��?�?�?_��:V�m�<�-\�y�pB���������B�B�h`!�h`@�h`�h`Layer 2Untaggedb#�B�B�h`��?�?   �?�a�B�B�h`�'�Z2�B�B�h`�'��B�B�h`�5?�5?H��B�?�B�ĩl���%�x�e�x�e\�x�e|�x�eQ�x�er�x�eR�x�eMain Camera
MainCamera��{�%�x�e�5��%�x�e�a��%�x�e���%�x�e���>��@=���;�?�?�?���>/DpB�C������������%�x�e�?.�;��B�?�?�??�\�x�e!�y��x�e"�~�?�?��?�?�C�?�?�?���B�B�ĩlr�ĩl
BackgroundUntagged��B�B�ĩl�?�?�?�?T�W�h`��L�QHH��B�B�ĩl#�y���S�W�h`��L�QH���>��@=���;�?�?��>?���>�?��>?��>��<�?���>���=���<�?��L=��L=��L=��L=��m�<�+9n��+9nHUDCountHeadsUp�j�m�<�+9n29��\B�?�@P�,�m�<�+9n�?�8���À�A�?�?�?_��: