1 2 3 4 5 6 7 8 9 10 11 12 13 14 15[gd_resource type="Shader" format=2] [resource] code = "shader_type spatial; render_mode blend_mix,depth_draw_always,cull_back,unshaded; uniform sampler2D main_texture: hint_albedo; void fragment() { ALBEDO = texture(main_texture, UV).rgb; }" _sections_unfolded = [ "Resource" ]