1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30use super::prelude::*;
// Make Plugin
pub struct SpoilagePlugin;
impl Plugin for SpoilagePlugin {
fn build(&self, app: &mut App) {
app
.add_systems(
Update,
spoilage_system
.run_if(bevy::time::common_conditions::on_timer(bevy::utils::Duration::from_secs_f32(2.0)))
.run_if(in_state(GameState::InGame))
)
;
}
}
pub fn spoilage_system(
mut commands: Commands,
mut food: Query<(Entity, &mut Food)>,
) {
for (entity, mut food) in food.iter_mut() {
food.spoilage -= food.spoilage_rate;
if food.spoilage < 0.0 {
// TO DO: ALERT PLAYER.
commands.entity(entity).despawn();
}
}
}