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85use super::prelude::*;
mod chop;
mod eat;
mod forage;
mod meander;
mod personality;
use personality::PersonalityPlugin;
mod plant;
mod play;
mod sleep;
mod work;
// Make Plugin
pub struct TaskPlugin;
impl Plugin for TaskPlugin {
fn build(&self, app: &mut App) {
app
.add_plugins(PersonalityPlugin)
.add_systems(
Update,
(
eat::task_system_eat
.run_if(bevy::time::common_conditions::on_timer(bevy::utils::Duration::from_secs_f32(0.5)))
.run_if(in_state(GameState::InGame))
,
sleep::task_system_sleep
.run_if(bevy::time::common_conditions::on_timer(bevy::utils::Duration::from_secs_f32(0.5)))
.run_if(in_state(GameState::InGame))
,
sleep::task_system_sleeping
.run_if(bevy::time::common_conditions::on_timer(bevy::utils::Duration::from_secs_f32(0.5)))
.run_if(in_state(GameState::InGame))
,
play::task_system_playing
.run_if(bevy::time::common_conditions::on_timer(bevy::utils::Duration::from_secs_f32(0.5)))
.run_if(in_state(GameState::InGame))
,
meander::task_system_meander
.run_if(bevy::time::common_conditions::on_timer(bevy::utils::Duration::from_secs_f32(0.5)))
.run_if(in_state(GameState::InGame))
,
work::task_system_work
.run_if(bevy::time::common_conditions::on_timer(bevy::utils::Duration::from_secs_f32(0.5)))
.run_if(in_state(GameState::InGame))
,
forage::task_system_forage
.run_if(bevy::time::common_conditions::on_timer(bevy::utils::Duration::from_secs_f32(0.5)))
.run_if(in_state(GameState::InGame))
,
chop::task_system_chop
.run_if(bevy::time::common_conditions::on_timer(bevy::utils::Duration::from_secs_f32(0.5)))
.run_if(in_state(GameState::InGame))
,
plant::task_system_zone
.run_if(bevy::time::common_conditions::on_timer(bevy::utils::Duration::from_secs_f32(0.5)))
.run_if(in_state(GameState::InGame))
)
)
;
}
}
pub fn set_already_targetted(
entities_that_might_target_things: &Query<(Entity, &mut Brain, &Position, Option<&Pathing>, Option<&Targeting>)>
) -> Vec<Entity> {
entities_that_might_target_things
.iter()
.filter(|(_, _, _, _, targeting)| targeting.is_some())
.map(|(_, _, _, _, targeting)| targeting.unwrap().target)
.collect::<Vec<Entity>>()
}
pub fn remove_x_markers(
commands: &mut Commands,
workmarkers: &Query<(Entity, &Parent), With<WorkMarker>>,
targetable_entity: Entity,
) {
for (child, parent) in workmarkers.iter() {
if parent.get() == targetable_entity {
commands.entity(child).despawn();
}
}
}