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73// Modules to control application life and create native browser window
const { app, BrowserWindow, MessageChannelMain, ipcMain } = require('electron')
const path = require('path')
function createWindow() {
// Create the browser window.
const mainWindow1 = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
preload: path.join(__dirname, 'preload1.js')
}
})
// and load the index.html of the app.
mainWindow1.loadFile('index1.html')
const mainWindow2 = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
preload: path.join(__dirname, 'preload2.js')
}
})
// and load the index.html of the app.
mainWindow2.loadFile('index2.html')
// Open the DevTools.
mainWindow1.webContents.openDevTools()
mainWindow2.webContents.openDevTools()
// setTimeout(() => {
// console.log("sendin ports");
// const { port1, port2 } = new MessageChannelMain();
// mainWindow1.webContents.postMessage('port', null, [port1]);
// mainWindow2.webContents.postMessage('port', null, [port2]);
// // port1.postMessage({ some: 'message' });
// // port2.postMessage({ some: 'message' });
// }, 1000);
ipcMain.on('port', e => {
mainWindow2.webContents.postMessage('port', null, e.ports);
});
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.whenReady().then(() => {
createWindow()
app.on('activate', function () {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0) createWindow()
})
})
// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on('window-all-closed', function () {
if (process.platform !== 'darwin') app.quit()
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.