๐Ÿ“ฆ bevyengine / bevy-website

๐Ÿ“„ index.html ยท 334 lines
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334{% extends "layouts/base.html" %}
{% block head_extensions %}
  <meta name="description"
        content="A refreshingly simple data-driven game engine built in Rust. Free and Open Source Forever!" />
  <link href="https://mastodon.social/@bevy" rel="me" />
{% endblock head_extensions %}
{% block content %}
  <div>
    <picture class="themed-picture">
      <img
        class="bevy-logo-header themed-picture__light"
        src="/assets/bevy_logo_dark-inverted.svg"
        alt="Bevy logo"
        width="520"
        height="130"
      />
      <img
        class="bevy-logo-header themed-picture__dark"
        src="/assets/bevy_logo_dark.svg"
        alt="Bevy logo"
        width="520"
        height="130"
      />
    </picture>
    <div class="bevy-description">
      A refreshingly simple data-driven game engine built in Rust
      <br />
      Free and Open Source Forever!
      <br />
      <a class="button button--big" href="/learn/quick-start/introduction/">Get Started</a>
    </div>
    <div class="feature-list">
      <div class="feature-container">
        <div class="feature-text">
          <h2 class="feature-title">Data Driven</h2>
          <div class="feature-description">
            All engine and game logic uses Bevy ECS, a custom Entity Component System
            <ul class="feature-sublist">
              <li>
                <b>Fast:</b> Massively Parallel and Cache-Friendly
              </li>
              <li>
                <b>Simple:</b> Components are Rust structs, Systems are Rust functions
              </li>
              <li>
                <b>Capable:</b> Queries, Global Resources, Local Resources, Change Detection, Lock-Free
                Parallel Scheduler
              </li>
            </ul>
          </div>
        </div>
        <div class="feature-image">
          <img src="assets/ecs.svg"
                class="feature-img svg-ecs"
                alt="ECS code"
                width="444"
                height="226" />
        </div>
      </div>
      <div class="feature-container feature-container-reverse">
        <div class="feature-image">
          <img src="assets/sprite.png"
                class="feature-img"
                width="250"
                height="250"
                alt="Pixel art sprite of a person" />
        </div>
        <div class="feature-text">
          <h2 class="feature-title">2D Renderer</h2>
          <div class="feature-description">
            Render real-time 2D graphics for games and apps
            <ul class="feature-sublist">
              <li>
                <b>Features:</b> sprite sheets, dynamic texture atlases, cameras, textures, and materials
              </li>
              <li>
                <b>Extensible:</b> custom shaders, materials, and render pipelines
              </li>
              <li>
                <b>Common Core:</b> builds on top of Bevy's Render Graph
              </li>
            </ul>
          </div>
        </div>
      </div>
      <div class="feature-container">
        <div class="feature-text">
          <h2 class="feature-title">3D Renderer</h2>
          <div class="feature-description">
            A modern and flexible 3D renderer
            <ul class="feature-sublist">
              <li>
                <b>Features:</b> lights, shadows, cameras, meshes, textures, materials, gltf loading
              </li>
              <li>
                <b>Extensible:</b> custom shaders, materials, and render pipelines
              </li>
              <li>
                <b>Common Core:</b> built on top of Bevy's Render Graph
              </li>
            </ul>
          </div>
        </div>
        <div class="feature-image">
          <img src="assets/boat.png"
                class="feature-img svg-boat"
                alt="3D boat model"
                width="630"
                height="289" />
        </div>
      </div>
      <div class="feature-container feature-container-reverse">
        <div class="feature-image">
          <img src="assets/render_graph.svg"
                class="feature-img"
                alt="Render graph"
                width="358"
                height="281" />
        </div>
        <div class="feature-text">
          <h2 class="feature-title">Render Graph</h2>
          <div class="feature-description">
            Compose custom render pipelines using a graph structure
            <ul class="feature-sublist">
              <li>
                <b>Parallel:</b> Render Graphs are automatically rendered in parallel
              </li>
              <li>
                <b>Modular:</b> Build composable and reusable render logic using Render Graph nodes
              </li>
              <li>
                <b>Backend Agnostic:</b> Not tied to a specific graphics API
              </li>
            </ul>
          </div>
        </div>
      </div>
      <div class="feature-container">
        <div class="feature-text">
          <h2 class="feature-title">Animation</h2>
          <div class="feature-description">
            <p>A capable animation system</p>
            <ul class="feature-sublist">
              <li>Skeletal rig animation driven by an ECS-based joint API</li>
              <li>Play multiple animations at the same time by smoothly blending between them</li>
              <li>Use blend shapes / morph targets to animate vertices directly</li>
              <li>Import animations from GLTF files</li>
            </ul>
          </div>
        </div>
        <div class="feature-image">
          <img src="assets/fox.webp"
                class="feature-img"
                alt="An animated poly style model of a fox running"
                width="384"
                height="216" />
        </div>
      </div>
      <div class="feature-container feature-container-reverse">
        <div class="feature-image">
          <img src="assets/platform-icons.svg"
                class="feature-img"
                alt="Microsoft, Apple, and Linux logos"
                width="1354"
                height="512" />
        </div>
        <div class="feature-text">
          <h2 class="feature-title">Cross Platform</h2>
          <div class="feature-description">
            Support for all major platforms:
            <ul class="feature-sublist">
              <li>Windows, MacOS, Linux, Web, iOS, Android</li>
            </ul>
          </div>
        </div>
      </div>
      <div class="feature-container">
        <div class="feature-text">
          <h2 class="feature-title">Bevy UI</h2>
          <div class="feature-description">
            A custom ECS-driven UI framework built specifically for Bevy
            <ul class="feature-sublist">
              <li>Built directly on top of Bevy's ECS, Renderer, and Scene plugins</li>
              <li>Compose UIs dynamically in code or declaratively using the Bevy Scene format</li>
              <li>Use a familiar "flex box" model to layout your UIs</li>
            </ul>
          </div>
        </div>
        <div class="feature-image">
          <img src="assets/bevy_ui.svg"
                class="feature-img"
                alt="UI dialog window diagram"
                width="358"
                height="281" />
        </div>
      </div>
      <div class="feature-container feature-container-reverse">
        <div class="feature-image">
          <img src="assets/scene.svg"
                class="feature-img"
                alt="2D scene of a square upon grass under the sun"
                width="353"
                height="235" />
        </div>
        <div class="feature-text">
          <h2 class="feature-title">Scenes</h2>
          <div class="feature-description">
            Create, save, and load ECS worlds using Bevy's Scene system
            <ul class="feature-sublist">
              <li>
                <b>Loading:</b> Loading scenes preserves entity IDs (useful for save games)
              </li>
              <li>
                <b>Instancing:</b> Instancing creates linked duplicates of scenes with new entity IDs
              </li>
              <li>
                <b>Hot Reloading:</b> Changes to scene files are automatically applied to running apps
              </li>
            </ul>
          </div>
        </div>
      </div>
      <div class="feature-container">
        <div class="feature-text">
          <h2 class="feature-title">Sound</h2>
          <div class="feature-description">
            Load audio files and play them on demand
            <ul class="feature-sublist">
              <li>Load audio files as Assets</li>
              <li>Play audio Assets using Audio entities</li>
            </ul>
          </div>
        </div>
        <div class="feature-image">
          <img src="assets/sound.svg"
                class="feature-img"
                alt="Music notes"
                width="235"
                height="176" />
        </div>
      </div>
      <div class="feature-container feature-container-reverse">
        <div class="feature-image">
          <img src="assets/hot_reloading.svg"
                class="feature-img"
                alt="Hot reloading diagram"
                width="266"
                height="154" />
        </div>
        <div class="feature-text">
          <h2 class="feature-title">Hot Reloading</h2>
          <div class="feature-description">
            Get instant feedback on your changes without app restarts or recompiles
            <ul class="feature-sublist">
              <li>Asset changes are immediately reflected in running Bevy apps</li>
              <li>You can currently hot-reload scenes, textures, and meshes</li>
              <li>Any asset type can be integrated</li>
            </ul>
          </div>
        </div>
      </div>
      <div class="feature-container">
        <div class="feature-text">
          <h2 class="feature-title">Productive Compile Times</h2>
          <div class="feature-description">
            Game development is an iterative process. You can't afford to wait for compiles
            <ul class="feature-sublist">
              <li>With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration</li>
              <li>
                Compare that to other popular Rust game engines, which can take over 30 seconds to compile a
                single
                newline insertion!
              </li>
            </ul>
          </div>
        </div>
        <div class="feature-image">
          <img src="assets/progressbar.svg"
                class="feature-img"
                alt="Compile time progress bar"
                width="358"
                height="281" />
        </div>
      </div>
      <div class="feature-container feature-container-reverse">
        <div class="feature-image">
          <img src="assets/opensource.svg"
                class="feature-img"
                alt="The open source icon"
                width="583"
                height="564" />
        </div>
        <div class="feature-text">
          <h2 class="feature-title">Free and Open Source</h2>
          <div class="feature-description">
            An engine made by and for the developer community
            <ul class="feature-sublist">
              <li>100% free. Forever and always</li>
              <li>Open Source under the permissive MIT or Apache 2.0 licenses</li>
              <li>No contracts</li>
              <li>No license fees</li>
              <li>No sales cuts</li>
            </ul>
          </div>
        </div>
      </div>
    </div>
    <div class="media-content features-whats-next">
        Ready to start building Bevy apps? Get started fast with <a href="learn/quick-start/introduction/">The Quick Start
          Guide!</a>
    </div>
    <picture class="themed-picture">
      <img
        class="bevy-logo-header themed-picture__light"
        src="/assets/bevy_logo_dark-inverted.svg"
        alt="Bevy logo"
        width="520"
        height="130"
      />
      <img
        class="bevy-logo-header themed-picture__dark"
        src="/assets/bevy_logo_dark.svg"
        alt="Bevy logo"
        width="520"
        height="130"
      />
    </picture>

    <div class="donate-page">
        {% include "sponsors.html" %}
    </div>
</div>
{% endblock content %}