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100package ast
import (
"github.com/aquaticcalf/rangastalam/common"
)
type Project struct {
Size common.Size
FPS float64
Tracks []Track
}
type Track interface {
TrackName() string
Z() int
}
type Video struct {
Name string
Zindex int
Clips []VideoNode
}
func (v Video) TrackName() string { return v.Name }
func (v Video) Z() int { return v.Zindex }
type VideoNode struct {
ID string
Path string
SrcStart float64
SrcEnd float64
Start float64
End float64
Pos common.Vec2
Size common.Size
}
type Text struct {
Name string
Zindex int
Contents []TextNode
}
func (t Text) TrackName() string { return t.Name }
func (t Text) Z() int { return t.Zindex }
type TextNode struct {
ID string
Content string
Start float64
End float64
Pos common.Vec2
Style TextStyle
}
type TextStyle struct {
Font string
Size float64
Color string
Align string
}
type Image struct {
Name string
Zindex int
Images []ImageNode
}
func (i Image) TrackName() string { return i.Name }
func (i Image) Z() int { return i.Zindex }
type ImageNode struct {
ID string
Path string
Start float64
End float64
Pos common.Vec2
Size common.Size
}
type Audio struct {
Name string
Zindex int
Audios []AudioNode
}
func (a Audio) TrackName() string { return a.Name }
func (a Audio) Z() int { return a.Zindex }
type AudioNode struct {
ID string
Path string
SrcStart float64
SrcEnd float64
Start float64
End float64
Volume float64
Loop bool
}