๐Ÿ“ฆ airbnb / lottie-web

๐Ÿ“„ History.md ยท 1231 lines
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231## V 5.13.0
- FIX: rollup config updated to prevent lottie-web from running in Server-Side Rendering contexts
- FIX: fixed renderGradient() cache invalidation issue so that both start and end points are checked for changes
- IMPROVEMENT: avoid recalculating static transform matrices, results in a significant performance improvement
- FIX: reloadShapes() no longer has the side effect of creating duplicate styles
- FEATURE: Web Worker supports resetSegments
- FIX: hidden styles were forcibly set as visible when using searchShapes()
- IMPROVEMENT: expressions can access unidimensional values by index
- IMPROVEMENT: expression support for thisProperty.name

## V 5.12.1
- FIX: Transform Effect opacity reset
- FEATURE: esm support
- FIX: Fix transform matrix precalc when adding effects
- IMPROVEMENT: canvas renderer signifcantly improved in performance
- IMPROVEMENT: improved text support for emojis
- IMPROVEMENT: text renderer performance improvement when rendering out of the work area
- FIX: canvas expressions render order

## V 5.12.0
- FEATURE: Transform Effect support
- FIX: play / pause behavior on worker
- IMPROVEMENT: move text rendering to render phase
- FEATURE: expose global object _lottieGlobal for expressions

## V 5.11.0
- FEATURE: Essential Graphics support
- FEATURE: slots support
- FIX: update data when updateDocumentData is called
- FIX: using unregistered renderer or missing path
- FIX: added destroy null check
- FEATURE: Implement setLoop in Web Worker

## V 5.10.2
- FEATURE: add setLoop method
- FEATURE: support for all matte masks in canvas
- FEATURE: support for alpha matte in canvas worker
- FEATURE: support for canvas renderer in Safari
- FEATURE: add DOM loaded event for canvas worker
- FIX: tint effect opacity

## V 5.10.1
- FIX: track matte masks transform fix

## V 5.10.0
- FIX: light versions referencing expressions interfaces
- FEATURE: Add support for new track masks by layer index
- FEATURE: Add support for zigzag (thanks @mbasaglia)
- FEATURE: Add support for offset path (thanks @mbasaglia)
- FEATURE: Customizable canvas renderer width and height
- FIX: Workaround for banner validation

## V 5.9.6
- FIX: Bodymovin export missing comps
- FIX: Disambiguate bevelEmboss properties (thanks @mbasaglia)
- FEATURE: Add support for image export individual settings via annotations

## V 5.9.5
- FIX: Expand the hybrid shape bounding box on stroke (thanks @mbasaglia)
- FEATURE: support filter size on drop shadow property
- FIX: canvas worker - handle destroying animation instance before data is loaded
- FIX: canvas worker = pass own canvas fix (thanks @knenkne)
- FIX: bodymovin extension out of storage
- FEATURE: integration with canilottie

## V 5.9.4
- FIX: support for all marker definitions
- FIX: improve composable filters
- FIX: strokes with correct width on fonts

## V 5.9.3
- FEATURE: Add support for isPaused property on lottie worker
- FEATURE: Adds support for changing volume based on the audio layer data
- FEATURE: add support for removeEventListener on worker
- FEATURE: add support for updateDocumentData on worker
- FEATURE: add text as font support on worker
- FIX: avoid crash when script does not have src

## V 5.9.2
- FEATURE: add support for playsegments and blend mode on lottie worker
- FIX: Fix ts typing for loadAnimation parameter
- FEATURE: allows to set width and height of svg from config
- FIX: Fix getMarkerData bug
- FEATURE: Add type for goToAndPlay & goToAndStop
- FIX: add time to list of code for preventing removal
- FIX: glyphs removed from DOM before reloading

## V 5.9.1
- FIX: navigator validation for SSR

## V 5.9.0
- FEATURE: Added support for using shapes as animated characters
- FIX: added methods used by expressions to an array to prevent treeshaking
- DEV: Migrated code to imports
- DEV: Use Rollup for build process

## V 5.8.1
- FEATURE: added more methods available for the lottie worker player

## V 5.8.0
- FEATURE: lottie player as a worker support
- FEATURE: added content-visibility prop support
- FEATURE: added header check for json type (improves initial parsing specially on large files)
- FEATURE: added lottie.useWebWorker method to support loading file on a separate web worker (different than the first feature)
- FEATURE: added frame rate to comp on export (not supported by payers yet)
- FIX: random seed expression fix

## V 5.7.14
- FEATURE: added support for Smoothness property on animated texts
- FEATURE: added support for animated text path properties
- FEATURE: added support for exporting source names as ids
- FEATURE: added clear cache button
- FIX: fixed importer with last keyframe

## V 5.7.13
- FEATURE: added support for emoji modifiers and sequences
- FEATURE: added support for metadata export on json files

## V 5.7.12
- FEATURE: added support for masked strokes line cap and line join
- FIX: callbacks list executing beyond index list
- FIX: missing TextExpressionSelectorPropFactor
- FEATURE: exporter improvements

## V 5.7.11
- FIX: another exporter fix

## V 5.7.10
- FIX: exporter fix

## V 5.7.9
- FEATURE: added support for prefixig ids
- FEATURE: security updates
- FIX: fix image sequencing preloading
- FEATURE: added support for gradient fill expressions

## V 5.7.8
- FIX: disable screen reader visibility of created font-nodes (thanks @)
- FEATURE: added FootageElement that supports json data layer types with expressions

## V 5.7.7
- FIX: xhr open order
- FEATURE: added markers support
- FIX: repeaters with reduced copies
- FIX: unintentional stroke clipping on shapes with large stroke-width (thanks Manan Jadhav)
- FIX: ie11 append missing
- FIX: repeater calling trim twice

## V 5.7.6
- FIX: es6 support on export
- IMPROVEMENT: added linting rules
- FIX: seedrandom and main fix
- FIX: image export fix

## V 5.7.5
- FIX: Enable HImageElement to use preloaded images thanks @dbettini
- FIX: lottie-light effects breaking on destroy
- FIX: loaded_images event fired in safari
- FIX: original asset names for audios

## V 5.7.4
- FIX: `addEventListener` method returns function except `void`
- EXPRESSIONS:  added support for toWorldVec, fromWorldVec and getValueAtTime for transforms
- EXPRESSIONS: fixed propertyGroup expression
- FIX: added svg effects placeholder
- FIX: added check for wrapper on destroy canvas
- EXPORTER: missing layer styles
- EXPORTER: export only work area

## V 5.7.3
- EXPRESSIONS: Added more expressions support

## V 5.7.2
- FIX: Trusted Types compliance by removing calls to .innerHTML
- FIX: make callback parameter of removeEventListener optional
- FEATURE: Audio Support

## V 5.7.1
- REPORT: Improved animation report
- FIX: Expressions separate dimensions
- FIX: propertyGroup for expressions (Duik bones are supported)
- FEATURE: supported Pucked and Bloat

## V 5.7.0
- FEATURE: Extension: reports for not supported features
- FEATURE: Extension: baking keyframes for unsupported expressions
- FEATURE: Extension: improved preview and added Skottie preview

## V 5.6.10
- FIX: default loop to true
- FIX: removing sans-serif and monospace from font preloader to calculate correctly when font is loaded
- FIX: improved image caching when preloading svg image tags
- updated definitions

## V 5.6.9
- fix compression options
- initialization improvement

## V 5.6.8
- not using non breaking spaces for text spaces
- added support for exporting video layers (only export, players don't support them)
- fix for path properties open without nodes

## V 5.6.7
- use original comp name as export name
- added default filter values for banner template
- added option to load local file as lottie player
- initialSegment set before animation configuration

## V 5.6.6
- reading file extension correctly when copying original assets
- fixed inlined json objects with carriage returns
- added loop support for banners
- exporting adjustment layers as null layers
- added checkbox to select comp names as default
- added filter size configuration and defaulting to 100%
- Add missing animation event name definitions

## V 5.6.5
- added initialSegment property
- fix for zip file without root folder
- support for including json in banner html template
- Export 'blur' text animator property

## V 5.6.4
- added support for using original images as assets
- Improved log error fix
- Fixed missing assets during export

## V 5.6.3
- Fix saving json files with special characters
- Improved lottie import

## V 5.6.2
- Fix lottie importer gradient data without keyframes
- Added hidden layers and hidden properties support for importer
- Improved error messaging
- Added assetsPath configuration for typescript
- fixed mangled lottie declaration

## V 5.6.1
- Fix on the exporter for older AE versions when a new project didn't have a saved destination yet

## V 5.6.0
- Support new export mode: Rive
- Support new export mode: Banner
- Improved existing export modes
- Improved image compression solution (now PNGs get well compressed as jpegs)
- Support for importing Lottie Animations!
- fixed build to prevent polluting global scope
- text animator multiplier fix
- fixes #1883 text offset
- fixes #1878 supports id attribute for container

## V 5.5.10
- Improvement: validating if transform is linear to remove spatial interpolation
- Fix: subtract mask transformed fix
- Expressions: added posterize time support
- Fix: incorrect easing function calculation in TextSelectorProperty
- Fix: auto oriented properties with not keyframes
- New: Implement a new Canvas renderer that can run on worker threads

## V 5.5.9
- Typing: added resize to type definitions
- Feature: added image sequence support
- FIX: clipping compositions in canvas renderer
- FIX: added precision to auto orient

## V 5.5.8
- FIX: Setting assets data before loading extra compositions
- FIX: Removed appending json at end of url
- FIX: Camera separate position properties
- Typing: Added animation event name to Lottie definitions
- Feature: Add focusable renderer setting for SVGs
- Feature: Added error handling for config and frame rendering

## V 5.5.7
- EXPRESSIONS: added support for propertyIndex on shapes
- PERFORMANCE: big performance improvement on trim paths (and other modifiers) for paths that don't change over time
- NEW: improved support for astral plane characters (like emojis)

## V 5.5.6
- FIX: surrogate pairs character support in animated text
- FIX: new expressions supported

## V 5.5.5
- changed failed image bg to transparent
- FIX: fix for old json expressions in key function

## V 5.5.4
- FIX: Updates to TypeScript definitions
- FEATURE: support for new expressions

## V 5.5.3
- FEATURE: Add SVG support for Gaussian Blur effects (thanks fmalita)
- FEATURE: Add TypeScript type definitions (thanks D34THWINGS)
- FIX: removed warning of text when created by text formatted
- FIX: fixed merged characters in fonts
- FEATURE: added mutiple settings functionality to extension
- FEATURE: added support for mask opacity in expressions
- FIX: fixes #1552 html renderer wrong font measurement
- FIX: Fix masksProperties key name in JSON docs (thanks john-preston)

## V 5.5.2
- FIX: Fix loader issue on pre-kitkat Android webview
- FIX: eroded masks in svg renderer
- FIX: text alognment in text boxes

## V 5.5.1
- FIX: key expression for new json format
- IMPROVEMENT: forcing a rerender when resize is called in canvas
- ACCESSIBILITY: added title, description and aria label for text layers for svg renderer

## V 5.5.0
- IMPROVEMENT: JSON filesize reduction. Around 25 to 33% filesize reduction with this new version.
- FEATURE: Bodymovin panel with new advanced settings to reduce filesize.
- FIX: honor `forceFlag` when calling `playSegments` (thanks @mrmos)
- FIX: added source-over as default blending mode for canvas renderer resetting
- FIX: fixed bezier easing property validation
- FIX: fixed property caching by index instead of bezier data
- FIX: added thisProperty expression value

## V 5.4.4
- FIX: viewport meta tag on android with mask fix
- FIX: fixed enterFrame direction property
- FIX: explicitly iterating math methods
- FIX: added missing expression properties
- FIX: setting class attribute via setAttribute
- FIX: added value property in key method expression
- FIX: text animator expression fix
- FIX: added smooth expression support
- FIX: hcamera expression fix
- FIX: fix animated dash property canvas
- NEW: sourceRectAtTime for images fix
- NEW: Advanced option in Bodymovin extension to skip expression properties
- NEW: removed some unused json properties

## V 5.4.3
- NEW: added blend mode support for shapes in svg renderer
- NEW: removed random ids in favour of incremental ids
- NEW: added new players
- NEW: updated build process. Removed vulnerable dependencies.
- FIX: canvas repeater fix
- FIX: Replaced typekit with Adobe Fonts support
- FIX: subtracting offsetTime for valueAtTime calculation on shapes
- FIX: expressions targetting keys fix
- FIX: multidimensional easing using first dimension value when set to 0

## V 5.4.2
- FIX: added enabled property on effect interfaces for expression
- FIX: font measuring fix for white spaces
- FIX: supporting Effects property on layers in expressions
- FIX: canvas sibling shapes with same style fix
- FIX: caching valueAtTime correctly
- FIX: AVD exporter fix on clip paths
- FIX: AVD exporter fix on initial and end values
- FIX: formatResponse if responseText - thanks @ansmonjol
- NEW: renders class name for nested group elements - thanks @russellgoldenberg

## V 5.4.1
- FIX: missing variable declaration

## V 5.4.0
- EXPRESSIONS: easing functions refactored
- FIX: stroke effect fix with multiple children elements
- FIX: adding max and min values to trim path start and end
- EXPRESSIONS: added velocity property
- FIX(text): Fix charCode assignment and optimize FontManager (thanks @kwilliams-curago)
- FIX: fix for small trim paths
- EXPRESSIONS: added valueAtTime property to expression thisProperty variable
- FIX:  added locationHref to gradient data
- EXPRESSIONS: big performance improvement for all expressions that use Expression Values heavily

## V 5.3.4
- FIX: font load fix
- TEXT: End of Text character support

## V 5.3.3
- FIX: light version fix

## V 5.3.2
- FIX: .playSegments when forcing a new segment correctly removes the previous list
- FIX: loading external assets before rendering the first frame of the animation on canvas renderer
- FIX: clearing caching spatial bezier data when previous frame is reached
- FIX: promoting text property to dynamic properties when using text update methods
- FIX: extra comps width and height properties supported
- FIX: multiple trims fixed

## V 5.3.1
- FIX: expressions with non computed memberExpressions
- FIX: animated gradient in svgs 

## V 5.3.0
- REFACTOR: canvas shape renderer had an important refactor. Should support new render cases and have a performance improvement.
- EXPRESSIONS: preprocessing expressions allows to prevent getting values if not needed on expressions
- EXPRESSIONS: support for position, scale and anchorPoint variables
- EXPRESSIONS: added numLayer property support to comp interfaces
- REPEATERS: support for start and end opacity
- FIX: Rendering effects before masks fixes some small render cases
- FIX: added orientation support for 3d cameras
- FIX: dashed lines were not resetted in some scenarios

## V 5.2.1
- FIX: text animators based on words and percentages
- EXPRESSIONS: Latest Duik version support

## V 5.2.0
- FEATURE: gradient support in canvas renderer (some cases are not supported)
- EXPRESSIONS: layer name support for expressions
- FIX: reverse play on non loops
- SUPPORT: Orient along path with separate dimensions
- FIX: trim cache issue fixed

## V 5.1.20
- FIX: instaceof Array on expressions fixed
- FIX: text value on expressions fix
- FEATURE: new expressions supported

## V 5.1.19
- FIX: Trim Paths with empty paths fix
- FIX: linear method fix for inverted values
- FEATURE: Ignoring merge path's last path if square
- FIX: Camera zoom
- FIX: Validating if text data is complete on first render
- FIX: Loop counting when playing backwards
- FEATURE: Added inPoint and outPoint to layer's expressions

## V 5.1.18
- FIX: Moved defs to top to avoid Safari issues 
- FEATURE: Added crossOrigin attribute to images to avoid tainted canvases
- FEATURE: Added imagePreserveAspectRatio to rendererSettings for image layers
- FIX: splitting animations in multiple files

## V 5.1.17
- FIX: asset error handling
- FEATURE: Rove across time support
- FIX: bevel line support

## V 5.1.16
- FIX: exporting images for older version of AE.
- FEATURE: if needed can skip images export once exported a first time.

## V 5.1.15
- FEATURE: Added freeze/unfreeze methods to stop prevent any animation from playing
- FEATURE: Added getRegisterdAnimations method to get all current animations handled by lottie
- FEATURE: Exporting PNGs with render queue in order to fix black pixels around images
- FEATURE: Support for compressed jpgs when image is not transparent
- FEATURE: Support for exporting base 64 encoded images inlined in the json file
- FIX: Some small expression fixes

## V 5.1.14
- FIX: Dash property animated
- FIX: Canvas renderer skips hidden layers
- FIX: When clearCanvas is set to true on the canvas renderer, every frame is rendered
- FIX: calculation error on masks

## V 5.1.13
- EXPRESSIONS: fix for global variables used in functions
- EXPRESSIONS: operations supported for arrays

## V 5.1.12
- EXPRESSIONS: improved memory management for declared functions
- EXPRESSIONS: speedAtTime support
- FIX: trimmed paths fix
- FIX: destroy method fix
- SSR: checking for navigator to create library

## V 5.1.11
- PERFORMANCE: significant improvement on the svg and canvas renderers
- FIX: floating points fix

## V 5.1.10
- TEXT LAYERS: font measuring and some text fixes
- FIX: 2d and 3d layers stack fix
- FEATURE: added support for assetsPath when using animationData (@kwilliams-curago)
- FEATURE: added getDuration method. In frames and in seconds.
- FIX: fixed breaking change from AE 15.1 with text layers

## V 5.1.9
- EXPRESSIONS: adding name property to shape property group
- FIX: adding timeout before checking loaded fonts
- IMPROVEMENT: html elements now hide their base container when off render time bounds
- FIX: undeclared variable in reverse method
- FIX: text font issues

## V 5.1.8
- FIX: centered tracking
- FIX: augmenting linearity threshold
- FIX: using quaternions to calculate 3d orientation
- FIX: undeclared variables
- FIX: CW CCW ellipse fix
- EXPRESSIONS: added xRotation and yRotation support
- FEATURE: added skew to transform calculations
- FIX: Time remap on html renderer
- FEATURE: calculating shape bounds for html shape elements without depending on getBBox
- FEATURE: Supporting custom tags on html renderer
- FIX: dash array fix

## V 5.1.7
- FIX: looping and non looping animations end frame fix

## V 5.1.6
- FIX: HTMLRenderer image fix
- FIX: HTMLRenderer masked comp fix
- FIX: Text fWeight precedence over fStyle (thanks @nick-vincent)

## V 5.1.5
- FIX: text selector fix
- FIX: text expression fix
- FEATURE: more expressions supported

## V 5.1.4
- FIX: hidden parented layer with mask
- FIX: gradient property animated
- FIX: hindi combined characters support with text as font

## V 5.1.3
- FIX: Color interpolation fix
- FIX: id and classes fix for images and solids
- FIX: canvas nested groups transform fix
- FIX: lottie_light.js fix 

## V 5.1.2
- FIX: Expressions switch statements adding variable declaration when missing

## V 5.1.1
- Text Layer keyframed fix

## V 5.1.0
- FEATURE: support for all text document property updates usign TextLayer.updateDocumentData (check Wiki for more information)
- FEATURE: text layers with text boxes have two new methods: TextLayer.canResizeFont and TextLayer.setMinimumFontSize (check Wiki for more information)
- PERFORMANCE: Significant performance improvement on all renderers
- PERFORMANCE: repeaters significant performance improvement
- PERFORMANCE: gradients with opacity significant performance improvement
- REFACTOR: reduced and organized main element classes
- TEXT: text align fix for font based text layers

## V 5.0.6
- FIX: totalFrames and resetFrames
- FIX: canvas destroy method
- FIX: expressions rect size support
- FIX: multiple requestAnimationFrame fix
- FIX: variable not being declared
- FEATURE: support for custom viewBox

## V 5.0.5
- FIX: totalFrames now ends at previous frame to respect AE's last frame
- FIX: duplicate requestAnimationFrame call
- CHANGE: removed M0,0 added to every path. Should fix chrome issues.
- REFACTOR: small changes on AnimationItem

## V 5.0.4
- FIX: if initial value for multidimensional properties was 0 and not in start point, it wasn't getting rendered
- EXPRESSIONS: support for "anchor_point"
- PERFORMANCE: separated opacity from transform properties
- FIX: effects properties offset
- FIX: 3d orientation for negative values

## V 5.0.3
- FIX: IE Arrays support
- FIX: destroy method wasn't releasing all memory if a single animation was loaded.
- FIX: IE masks fix when used as Alpha Masks with gradients.

## V 5.0.2
- IE 10 fix
- loopIn and loopOut fix

## V 5.0.1
- expression fixes
- text box fix
- performance improvements

## V 5.0.0
- bodymovin renamed to lottie
- gradients performance improved
- cleaned up code
- new expressions

## V 4.13.0
- text expression support
- text update support with updateDocumentData (check wiki)
- tangentOnPath, normalOnPath and more expressions
- loaded_images event
- fixed global calls
- fixed ie9 error

## V 4.12.3
- valueAtTime fix

## V 4.12.2
- caching fix

## V 4.12.1
- velocityAtTime fix

## V 4.12.0
- pointOnLine support
- createPath support
- points, inTangents, outTangents support
- expressions fixes
- className for  container via loading config
- 3d orientation fix

## V 4.11.2
- new line text fix
- expression fromComp support
- rounding to decimals shapes to prevent exponential values

## V 4.11.1
- 3d and 2d layers html renderer fix
- text new lines fix
- text tracking with alignment fix

## V 4.11.0
- bodymovin.setLocationHref method to set base url for svg fragments
- optional viewBox only settings on renderConfig
- sourceRectAtTime support for text on svg renderer
- text fixes and performance improvements

## V 4.10.3
- fix for AE CC2014 when reopening App
- line cap - projecting cap support
- AVD fix for AE CC2014

## V 4.10.2
- AVD fixes

## V 4.10.1
- Expression fix

## V 4.10.0
- Lots of new expressions
- Ouroboros 2.0 support! (in beta just in case)
- AVD Format export!

## V 4.9.0
- Full repeaters support
- Keyframes interpolation fix for stretched layers
- inBrowser method added 

## V 4.8.0
- Fonts fix for Lottie compatibility
- fonts reduced exported filesize
- fonts fix for non-zero width character
- expressions transform separate dimensions fix
- expression shape rectangle size support

## V 4.7.1
- still images validation fix
- expression for transform on separate dimensions fix

## V 4.7.0
- hiding elements when opacity is at 0
- colinear points fix
- anchor point expression fix
- server side rendering window object validation (thanks @zephinzer)

## V 4.6.11
- Non spatial interpolation fix
- new expressions supported
- fonts fix

## V 4.6.10
- AE language export fix
- nearestKey expression fix

## V 4.6.9
- new expressions. More Rubberhose support
- expression fixes
- expression sandboxing window and document
- pointInLine 3d fix

## V 4.6.8
- 3d camera fix
- fix for tests

## V 4.6.7
- Trim path with Rectangle fix

## V 4.6.6
- Text baseline supported (from After Effects 13.6 (CC 2015))
- text animator fixes

## V 4.6.5
- trim path full fix

## V 4.6.4
- velocityAtTime expression fix

## V 4.6.3
- bodymovin_light fix
- rubberhose autoflop patch for inactive admin property

## V 4.6.2
- repeaters! (partially but should cover many cases)
- new expressions
- render improvements
- reduced garbage collection

## V 4.6.1
- 3D orientation fix
- render improvements

## V 4.6.0
- New UI!
- Drop shadow effect support
- performance improvement on animations with offsetted layers
- big performance improvement on expressions
- expressions expressions expressions

## V 4.5.9
- expressions variable declaration fix
- effect control type fix

## V 4.5.8
- fill-rule for fills and gradient fills on shapes
- rounding colors values with an extra decimal
- property expressions that return strings are evaluated as numbers

## V 4.5.7
- standalone autoplay fix

## V 4.5.6
- expression instance fix for CEP
- new variables declarations in expression conditional statements
- reduced filesize on exported shapes with different vertex count
- setting parents context when calling destroy (fixes webpack issue)

## V 4.5.5
- Text selector Triangle fix
- Expressions support for "active" property on effects
- Rearranged exporting properties
- Included "a" property for animated props
- Docs updated

## V 4.5.4
- Trim path individually supported
- bug fix that messed with webpack build

## V 4.5.3
- Skipping non breaking space on characters
- levels effect optimizations
- shape expressions transform properties added (Needed to fix a Rubberhose 2 issue)
- transform properties in expression through transformInterface

## V 4.5.2
- Comp expression interface default return
- HTML renderer validation fix

## V 4.5.1
- Trim path fix
- Html renderer fixes

## V 4.5.0
- Tritone effect supported
- Levels effect supported. The one called "Levels (Individual Controls)"

## V 4.4.30
- Gradient Fill default value breaking render fix
- Demo file fix when json is renamed

## V 4.4.29
- Trim path fix
- html renderer fixes

## V 4.4.28
- expressions: better seeded random, properties by matchName, normalize support
- single shape text with keyframes fix
- masked track matted comps fix
- trim path 0% to 100% fix

## V 4.4.27
- playSegments fix
- inverting alphas with color matrices

## V 4.4.26
- expressions Math.abs fix
- Layer Index expression support
- Nested group effects fix

## V 4.4.25
- text properties matched by matchName
- destroy anims fix for animation count
- checking callbacks array before dispatching event

## V 4.4.24
- text mask path fixes
- text tracking fix on texts without animators
- transform yPosition and xPosition expression interface
- rounded corners expression interface
- shape hold keyframes last frame fix
- mask with single vertex fix
- reversed shapes on hold keyframes fix
- shape interfaces fixes
- fromWorld and toWorld expression support
- function invoked from function expression support
- inner grouped shapes transformation fix
- opacity on masks supported for svg renderer
- duplicate ellipse export fix
- rounded corners on rectangle shapes fix
- rounded corners multiple shapes fix
- time remapped stretched layers fix
- shapes with no vertices fix
- more stroke effect types support
- luminance mask fix
- alpha mask support IE and Edge

## V 4.4.23
- expressions transform opacity interface
- removing rAF when idle (thanks to @mpeterson2 for the suggestion and PR)

## V 4.4.22
- text layer defaulting line height value when first char is new line

## V 4.4.21
- stroke effect improvement

## V 4.4.20
- previous versions masks fix

## V 4.4.19
- getValueAtTime expression fix
- shape and mask expression support
- open and close shapes support per keyframe
- html renderer cyclic fix

## V 4.4.18
- standalone export fix

## V 4.4.17
- expression support for effect and effect group match name

## V 4.4.16
- support for text source keyframes
- fix parented masked layers
- new expressions
- rect shape expressions interface

## V 4.4.15
- new expressions
- blend mode fix

## V 4.4.14
- fixed bodymovin_light
- fixed translations with same origin and destination

## V 4.4.13
- preserveAspectRatio all values for canvas
- Different vertices between keyframes supported
- New expressions
- First effects: Stroke, Fill, Tint.
- Orient along path

## V 4.4.12
- Trim path fix on offsetted shapes

## V 4.4.11
- html and canvas renderer fixes
- more expressions supported
- better subtracted mask support on the svg renderer
- trim paths memory management corrected. If you're using Trim paths with animated strokes please update to this build!

## V 4.4.10
- fix on canvas nested compositions if only element animated was a mask

## V 4.4.9
- included preserveAspectRatio for canvas 'xMidYMid' and 'none' supported for now

## V 4.4.8
- animation new method "setSubframe" to enable subframe rendering (true by default).
- hidden guided layers and parenting restore
- split animations export resetting segments

## V 4.4.7
- Performance improvement
- Stroke gradient support

## V 4.4.6
- Nested gradient fix

## V 4.4.5
- Alpha masks fix

## V 4.4.4
- performance improvement on redrawing svg

## V 4.4.3
- gradient fixes
- transparency fixes
- more fixes
- assetsPath param to set where to look for assets

## V 4.4.2
- shape color interpolation fix

## V 4.4.1
- hold keyframes fix

## V 4.4.0
- Gradients! for svg and html renderer
- hidden track matte layers fix
- shape stroke performance and fix improvements

## V 4.3.3
- Hidden layer and Guided layers are now exportable if configured (could be needed for expressions)
- Config is remembered
- Filter for Comps
- Trim path fix
- Canvas images fix

## V 4.3.2
- preserveAspectRatio editable

## V 4.3.1
- Expression frameDuration property added
- shape last hold keyframe fix

## V 4.2.3
- Expressions framesToTime and timeToFrames
- Layer stretching. Negative values not supported yet.
- Firefox canvas save/restore performance fix
- Blend Modes (read blend modes page for specifications here https://github.com/bodymovin/bodymovin/wiki/Blend-Modes)

## V 4.2.2
- Compatibility fix for colors

## V 4.2.1
- Expressions fix for AE 2015.3
- Added bodymovin_light.js

## V 4.2.0
- More expressions support
- Rounded corners supported on shapes
- added goToAndPlay
- Fixes

## V 4.1.8
- Fixed easing bezier values for dimensional properties

## V 4.1.7
- removing non ASCII chars from file that would break the extension in some languages.

## V 4.1.6
- module definition fix

## V 4.1.5
- stroke transform fix

## V 4.1.4
- last hold keyframe fix

## V 4.1.3
- Unary expressions
- svg compositions opacity fix
- data-bm-renderer tag fix
- evaluating expression slider values before returning

## V 4.1.1
- UMD fix

## V 4.1.0
- UMD compatible
- more expressions
- improved bezier interpolation
- fixes

## V 4.0.10
- miter join trim fix

## V 4.0.9
- html renderer shape fix

## V 4.0.7
- some expression fixes
- trimmed closed shapes fix

## V 4.0.5
- more expressions supported
- miter closed shapes fix
- demo.html can be exported from AE for local playback
- Snapshot button renamed to Preview

## V 4.0.1
- separate dimensions fix

## V 4.0.0
- 3d
- expressions
- text
- star shape

## V 3.1.7:
- Fix rounded rects

## V 3.1.5:
- Fix AE 13.6

## V 3.1.4:
- svg transform bug fix

## V 3.1.3: Naming convention
- if you name your AE layers with a '#' in front, they will get their id attribute set to that name on the svg renderer. You can use it to add interaction to specific shapes or add additional styles.

## V 3.1.2:
- shape hold keyframe fix
- snapshot feature fix

## V 3.1.1:
- translation bug fix

## V 3.1.0: the big refactor
- reduced filesize
- increased performance
- improved memory management
- fixed scaled strokes on canvas
- events

## V 3.0.8
- changed masks to clipping paths when only using AE additive masks. Performance improvement and fixes issue with strokes.

## V 3.0.7
- rounded rects fix
- stroke dash export fix

## V 3.0.5
- major memory management optimizations. and more to come.
- big performance improvements for svg animations
- segments fixes
- devicePixelRatio support. contribution from @snorpey

## V 3.0.3
- nested strokes and shapes fix
- reverse rectangles fix
- mask fix
- reversed non closed shapes fix

## V 3.0.2
- bug fix for rounded rectangles
- default quality settings modified

## V 3.0.0
- bodymovin.setQuality to optimize player performance. explained below.
- segments: export animation in segments. more below.
- snapshot: take an svg snapshot of the animation to use as poster. more below.

## Installing extensions: Until I find a way to upload it to the Adobe Exchange store, there are two possible ways to install it.

### Option 1:

- Close After Effects<br/>
- Extract the zipped file on build/extension/bodymovin.zip to the adobe CEP folder:<br/>
WINDOWS:<br/>
C:\Program Files (x86)\Common Files\Adobe\CEP\extensions or<br/>
C:\<username>\AppData\Roaming\Adobe\CEP\extensions<br/>
MAC:<br/>
/Library/Application\ Support/Adobe/CEP/extensions/bodymovin<br/>
(you can open the terminal and type:<br/>
cp -R YOURUNZIPEDFOLDERPATH/extension /Library/Application\ Support/Adobe/CEP/extensions/bodymovin<br/>
then type:<br/>
ls /Library/Application\ Support/Adobe/CEP/extensions/bodymovin<br/>
to make sure it was copied correctly type)<br/>

- Edit the registry key:<br/>
WINDOWS:<br/>
open the registry key HKEY_CURRENT_USER/Software/Adobe/CSXS.6 and add a key named PlayerDebugMode, of type String, and value 1.<br/>
MAC:<br/>
open the file ~/Library/Preferences/com.adobe.CSXS.6.plist and add a row with key PlayerDebugMode, of type String, and value 1.<br/>

### Option 2:

Install the zxp manually following the instructions here:
https://helpx.adobe.com/x-productkb/global/installingextensionsandaddons.html  
Jump directly to "Install third-party extensions"


### For both
- Go to Edit > Preferences > General > and check on "Allow Scripts to Write Files and Access Network"

## How it works
### After Effects
- Open your AE project and select the bodymovin extension on Window > Extensions > bodymovin
- A Panel will open with a Compositions tab.
- On the Compositions tab, click Refresh to get a list of all you project Comps.
- Select the composition you want to export
- Select Destination Folder
- Click Render
- look for the exported json file (if you had images or AI layers on your animation, there will be an images folder with the exported files)

#### Settings:
**segments:** export animation in segments. If you have a main comp with more than one layer you can export the animation in parts so you won't load all at once. The exporter will segment your main comp considering where a layer starts in time.<br/>
**snapshot:** take an svg snapshot of the animation to use as poster. After you render your animation, you can take a snapshot of any frame in the animation and save it to your disk. I recommend to pass the svg through an svg optimizer like https://jakearchibald.github.io/svgomg/ and play aroud with their settings.<br/>

### HTML
- get the bodymovin.js file from the build/player/ folder for the latest build
- include the .js file on your html (remember to gzip it for production)
```
<script src="js/bodymovin.js" type="text/javascript"></script>
```
You can call bodymovin.loadAnimation() to start an animation.
It takes an object as a unique param with:
- animationData: an Object with the exported animation data.
- path: the relative path to the animation object. (animationData and path are exclusive)
- loop: true / false / number
- autoplay: true / false it will start playing as soon as it is ready
- name: animation name for future reference
- animType: 'svg' / 'canvas' to set the renderer
- prerender: true / false to prerender all animation before starting (true recommended)
<br />
Returns the animation object you can control with play, pause, setSpeed, etc.
```
bodymovin.loadAnimation({
  wrapper: element, // the dom element
  animType: 'svg',
  loop: true,
  autoplay: true,
  animationData: JSON.parse(animationData) // the animation data
});
```
- if you want to use an existing canvas to draw, you can pass an extra object: 'renderer' with the following configuration:
```
bodymovin.loadAnimation({
  wrapper: element, // the dom element
  animType: 'svg',
  loop: true,
  autoplay: true,
  animationData: animationData, // the animation data
  renderer: {
    context: canvasContext, // the canvas context
    scaleMode: 'noScale',
    clearCanvas: false
  }
});
```
If you do this, you will have to handle the canvas clearing after each frame
<br/>
Another way to load animations is adding specific attributes to a dom element.
You have to include a div and set it's class to bodymovin.
If you do it before page load, it will automatically search for all tags with the class "bodymovin".
Or you can call bodymovin.searchAnimations() after page load and it will search all elements with the class "bodymovin".
<br/>
- add the data.json to a folder relative to the html
- create a div that will contain the animation.
<br/>
 **Required**
 <br/>
 . a class called "bodymovin"
 . a "data-animation-path" attribute with relative path to the data.json
 <br/>
**Optional**
<br/>
 . a "data-anim-loop" attribute
 . a "data-name" attribute to specify a name to target play controls specifically
 <br/>
 **Example**
 <br/>
 ```
<div style="width:1067px;height:600px" class="bodymovin" data-animation-path="animation/" data-anim-loop="true" data-name="ninja"></div>
```
<br/>

## Usage
bodymovin has 8 main methods:
**bodymovin.play()** -- with 1 optional parameter **name** to target a specific animation <br/>
**bodymovin.stop()** -- with 1 optional parameter **name** to target a specific animation <br/>
**bodymovin.setSpeed()** -- first param speed (1 is normal speed) -- with 1 optional parameter **name** to target a specific animation <br/>
**bodymovin.setDirection()** -- first param direction (1 is normal direction.) -- with 1 optional parameter **name** to target a specific animation <br/>
**bodymovin.searchAnimations()** -- looks for elements with class "bodymovin" <br/>
**bodymovin.loadAnimation()** -- Explained above. returns an animation instance to control individually. <br/>
**bodymovin.destroy()** -- you can register an element directly with registerAnimation. It must have the "data-animation-path" attribute pointing at the data.json url<br />
**bodymovin.setQuality()** -- default 'high', set 'high','medium','low', or a number > 1 to improve player performance. In some animations as low as 2 won't show any difference.<br />

## Events
- onComplete
- onLoopComplete
- onEnterFrame
- onSegmentStart

you can also use addEventListener with the following events:
- complete
- loopComplete
- enterFrame
- segmentStart


See the demo folders for examples or go to http://codepen.io/airnan/ to see some cool animations

## Alerts!

### Files
If you have any images or AI layers that you haven't converted to shapes (I recommend that you convert them, so they get exported as vectors, right click each layer and do: "Create shapes from Vector Layers"), they will be saved to an images folder relative to the destination json folder.
Beware not to overwrite an exiting folder on that same location.


### Performance
This is real time rendering. Although it is pretty optimized, it always helps if you keep your AE project to what is necessary<br/>
More optimizations are on their way, but try not to use huge shapes in AE only to mask a small part of it.<br/>
Too many nodes will also affect performance.

### Help
If you have any animations that don't work or want me to export them, don't hesitate to write. <br/>
I'm really interested in seeing what kind of problems the plugin has. <br/>
my email is **hernantorrisi@gmail.com**

### Version
This is version 2.1. It is even more stable but let me know if anything comes up.

## Examples
http://codepen.io/collection/nVYWZR/ <br/>

## Support
- The script supports precomps, shapes, solids, images, null objects,
- Text, image sequences, videos and audio are not supported (maybe some of them coming soon)
- It supports masks and inverted masks. Maybe other modes will come but it has a huge performance hit.
- It supports time remapping (yeah!)
- The script supports shapes, rectangles and ellipses. It doesn't support stars yet.
- No effects whatsoever. (stroke is on it's way)
- No expressions (maybe some coming)
- **No layer stretching**! No idea why, but stretching a layer messes with all the data.

## Notes
- If you want to modify the parser or the player, there are some gulp commands that can simplify the task
- look at the great animations exported on the demo folder
- gzipping the animation jsons and the player have a huge impact on the filesize. I recommend doing it if you use it for a project.

## Coming up
- Text
- Exporting images in a sprite
- Stroke Effect support
- Experimenting with the webAnimationAPI export
- Exporting 3D animations (not vectors because there is no 3d svg support on browsers)