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118// Created by Cal Stephens on 7/14/23.
// Copyright ยฉ 2023 Airbnb Inc. All rights reserved.
// MARK: - RenderingEngineOption
public enum RenderingEngineOption: Hashable {
/// Uses the Core Animation engine for supported animations, and falls back to using
/// the Main Thread engine for animations that use features not supported by the
/// Core Animation engine.
case automatic
/// Uses the specified rendering engine
case specific(RenderingEngine)
// MARK: Public
/// The Main Thread rendering engine, which supports all Lottie features
/// but runs on the main thread, which comes with some CPU overhead and
/// can cause the animation to play at a low framerate when the CPU is busy.
public static var mainThread: RenderingEngineOption {
.specific(.mainThread)
}
/// The Core Animation rendering engine, that animates using Core Animation
/// and has better performance characteristics than the Main Thread engine,
/// but doesn't support all Lottie features.
/// - In general, prefer using `RenderingEngineOption.automatic` over
/// `RenderingEngineOption.coreAnimation`. The Core Animation rendering
/// engine doesn't support all features supported by the Main Thread
/// rendering engine. When using `RenderingEngineOption.automatic`,
/// Lottie will automatically fall back to the Main Thread engine
/// when necessary.
public static var coreAnimation: RenderingEngineOption {
.specific(.coreAnimation)
}
}
// MARK: - RenderingEngine
/// The rendering engine implementation to use when displaying an animation
public enum RenderingEngine: Hashable {
/// The Main Thread rendering engine, which supports all Lottie features
/// but runs on the main thread, which comes with some CPU overhead and
/// can cause the animation to play at a low framerate when the CPU is busy.
case mainThread
/// The Core Animation rendering engine, that animates using Core Animation
/// and has better performance characteristics than the Main Thread engine,
/// but doesn't support all Lottie features.
case coreAnimation
}
// MARK: - RenderingEngineOption + RawRepresentable, CustomStringConvertible
extension RenderingEngineOption: RawRepresentable, CustomStringConvertible {
// MARK: Lifecycle
public init?(rawValue: String) {
if rawValue == "Automatic" {
self = .automatic
} else if let engine = RenderingEngine(rawValue: rawValue) {
self = .specific(engine)
} else {
return nil
}
}
// MARK: Public
public var rawValue: String {
switch self {
case .automatic:
"Automatic"
case .specific(let engine):
engine.rawValue
}
}
public var description: String {
rawValue
}
}
// MARK: - RenderingEngine + RawRepresentable, CustomStringConvertible
extension RenderingEngine: RawRepresentable, CustomStringConvertible {
// MARK: Lifecycle
public init?(rawValue: String) {
switch rawValue {
case "Main Thread":
self = .mainThread
case "Core Animation":
self = .coreAnimation
default:
return nil
}
}
// MARK: Public
public var rawValue: String {
switch self {
case .mainThread:
"Main Thread"
case .coreAnimation:
"Core Animation"
}
}
public var description: String {
rawValue
}
}