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117use bevy::render::camera::*;
use bevy::{prelude::*, text::CalculatedSize};
//use bevy_fly_camera::*;
fn main() {
App::build()
.add_plugins(DefaultPlugins)
.add_startup_system(setup.system())
//.add_plugin(FlyCameraPlugin)
.add_system(update_text_position.system())
.add_system_to_stage(stage::PRE_UPDATE, move_box.system())
.run();
}
fn update_text_position(
windows: Res<Windows>,
mut text_query: Query<(&mut Style, &CalculatedSize), With<FollowText>>,
mesh_query: Query<&Transform, With<Handle<Mesh>>>,
camera_query: Query<(&Camera, &GlobalTransform), With<ThreeDCam>>,
) {
for (camera, camera_transform) in camera_query.iter() {
for mesh_position in mesh_query.iter() {
for (mut style, calculated) in text_query.iter_mut() {
match camera.world_to_screen(&windows, camera_transform, mesh_position.translation)
{
Some(coords) => {
style.position.left = Val::Px(coords.x - calculated.size.width / 2.0);
style.position.bottom = Val::Px(coords.y - calculated.size.height / 2.0);
}
None => {
// A hack to hide the text when the cube is behind the camera
style.position.bottom = Val::Px(-1000.0);
}
}
}
}
}
}
fn move_box(time: Res<Time>, mut query: Query<&mut Transform, With<Handle<Mesh>>>,) {
for mut transform in query.iter_mut() {
let oscillator = ((time.seconds_since_startup() * 3.7).sin() * 3.0) as f32;
let oscillator1 = ((time.seconds_since_startup() * 12.0 + 3.14/2.0).sin()) as f32;
let oscillator2 = ((time.seconds_since_startup() * 2.2).sin()*5.0) as f32;
transform.translation.x = oscillator;
transform.translation.y = oscillator1;
transform.translation.z = oscillator2;
}
}
struct FollowText;
// Unit struct to mark the 3d camera for queries (As opposed to the 2d UI camera)
struct ThreeDCam;
fn setup(
commands: &mut Commands,
asset_server: Res<AssetServer>,
mut materials: ResMut<Assets<StandardMaterial>>,
mut meshes: ResMut<Assets<Mesh>>,
) {
let font = asset_server.load("fonts/FiraSans-Bold.ttf");
commands
// ui camera
.spawn(CameraUiBundle::default())
.spawn(TextBundle {
style: Style {
align_self: AlignSelf::FlexEnd,
position_type: PositionType::Absolute,
position: Rect {
bottom: Val::Px(5.0),
left: Val::Px(15.0),
..Default::default()
},
size: Size {
width: Val::Px(200.0),
..Default::default()
},
..Default::default()
},
text: Text {
value: "A Cube".to_string(),
font,
style: TextStyle {
font_size: 50.0,
color: Color::WHITE,
alignment: TextAlignment::default(),
},
},
..Default::default()
})
.with(FollowText);
commands
.spawn(Camera3dBundle {
transform: Transform::from_matrix(Mat4::face_toward(
Vec3::new(0.0, 0.0, 8.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 1.0, 0.0),
)),
..Default::default()
})
.with(ThreeDCam)
//.with(FlyCamera::default())
.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
material: materials.add(Color::rgb(1.0, 1.0, 1.0).into()),
transform: Transform::from_translation(Vec3::new(0.0, 0.0, 0.0)),
..Default::default()
})
.spawn(LightBundle {
transform: Transform::from_translation(Vec3::new(4.0, 8.0, 4.0)),
..Default::default()
});
}