1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24#pragma once #include <glm/glm.hpp> #include <veng/ObjectPhysics2D.h> class Player { public: Player(); ~Player(); void init(float life, float movementSpeed, veng::ObjectPhysics2D* objectLink); veng::ObjectPhysics2D* objectPhysics; float getMovementSpeed() const { return _movementSpeed; } private: float _life; float _movementSpeed; };