1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21#pragma once #include <glm/glm.hpp> #include <veng/ObjectPhysics2D.h> class Bullet { public: Bullet(int lifeTime, veng::ObjectPhysics2D* objectLink); ~Bullet(); veng::ObjectPhysics2D* objectPhysics; bool update(); // retuns true when lifeTime is 0 private: int _lifeTime; };