๐Ÿ“ฆ RobLoach / node-raylib

๐Ÿ“„ CMakeLists.txt ยท 141 lines
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141include(FetchContent)

# 2025-02-15: based on https://github.com/raysan5/raylib/blob/master/src/external/glfw/CMakeLists.txt, make sure the CMake version are between 3.4 and 3.28 or the whole raylib lib will face fatal errors
cmake_minimum_required(VERSION 3.4...3.28 FATAL_ERROR)
project (node-raylib
  VERSION 0.20.0
  DESCRIPTION "Node.js bindings for raylib"
  HOMEPAGE_URL "https://github.com/RobLoach/node-raylib"
  LANGUAGES C CXX)

# Compiler-specific flags
if ( CMAKE_COMPILER_IS_GNUCC OR CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
    set(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS} -Wno-unused-result")
    set(CMAKE_CXX_FLAGS "-Wall -Wextra -Wno-unused-parameter -Wno-missing-field-initializers")
    # Enable additional security flags
    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fstack-protector-strong")
endif()

# MSVC-specific flags
if ( MSVC )
    set(CMAKE_CXX_FLAGS  "${CMAKE_CXX_FLAGS} /w")
    set(CMAKE_CXX_FLAGS_RELEASE "/O2")
    # Enable security features but suppress CRT warnings
    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /GS")
    # Define _CRT_SECURE_NO_WARNINGS to suppress deprecated function warnings
    add_definitions(-D_CRT_SECURE_NO_WARNINGS)
else()
    set(CMAKE_CXX_FLAGS_RELEASE "-O3")
endif()

if(NOT CMAKE_BUILD_TYPE)
  set(CMAKE_BUILD_TYPE Release)
endif()

set(CMAKE_CXX_FLAGS_DEBUG "-g")

# Configure raylib platform settings
if(DEFINED PLATFORM AND PLATFORM STREQUAL "DRM")
  set(PLATFORM_DRM ON CACHE BOOL "" FORCE)
  set(GRAPHICS_API_OPENGL_ES2 ON CACHE BOOL "" FORCE)
  message(STATUS "Building for DRM platform with OpenGL ES 2.0")
endif()

# version doesn't seem to pick correct version
#find_package(raylib 5.5 QUIET EXACT)
if (NOT raylib_FOUND)
  include(FetchContent)
  FetchContent_Declare(
    raylib
    GIT_REPOSITORY https://github.com/raysan5/raylib.git
    GIT_TAG 5.5
    GIT_SHALLOW TRUE
  )
  FetchContent_GetProperties(raylib)
  if (NOT raylib_POPULATED)
    set(FETCHCONTENT_QUIET NO)
    FetchContent_MakeAvailable(raylib)
    set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
  endif()
endif()

set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(BUILD_GAMES    OFF CACHE BOOL "" FORCE)

# Add all the include directories.
include_directories(${PROJECT_NAME}
  "${CMAKE_JS_INC}"
  "${CMAKE_SOURCE_DIR}/node_modules/node-addon-api"
  "${CMAKE_CURRENT_SOURCE_DIR}/node_modules/node-addon-api"
  "${CMAKE_SOURCE_DIR}/node_modules/node-addon-api/src"
  "${CMAKE_CURRENT_SOURCE_DIR}/node_modules/node-addon-api/src"
  "${CMAKE_CURRENT_SOURCE_DIR}/../node-addon-api"
  "${CMAKE_CURRENT_SOURCE_DIR}/../node-addon-api/src"
)

# This is hardcoded so that updates force a re-compile.
add_library(${PROJECT_NAME} SHARED
  # src/lib/AddDefine.h
  # src/lib/AddFunction.h
  # src/lib/CleanUp.h
  # src/lib/GetArgFromParam.h
  # src/lib/ValidArgs.h
  # src/addon.cc
  # src/node-raymath.h
  # src/node-rlgl.h
  # src/lib/WrappedFunctions.h
  src/generated/node-raylib.cc
  ${CMAKE_JS_SRC}
)

## Suffix the node module with .node.
set_target_properties(${PROJECT_NAME} PROPERTIES
  PREFIX ""
  SUFFIX ".node"
)

target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_20)

target_include_directories(${PROJECT_NAME} PUBLIC
  "${CMAKE_JS_INC}"
  "${CMAKE_SOURCE_DIR}/node_modules/node-addon-api"
  "${CMAKE_CURRENT_SOURCE_DIR}/node_modules/node-addon-api"
  "${CMAKE_SOURCE_DIR}/node_modules/node-addon-api/src"
  "${CMAKE_CURRENT_SOURCE_DIR}/node_modules/node-addon-api/src"
  "${CMAKE_CURRENT_SOURCE_DIR}/../node-addon-api"
  "${CMAKE_CURRENT_SOURCE_DIR}/../node-addon-api/src"
)

# Link raylib.
target_link_libraries(${PROJECT_NAME}
  ${CMAKE_JS_LIB}
  raylib
)

# Add DRM-specific libraries if building for DRM platform
if(DEFINED PLATFORM AND PLATFORM STREQUAL "DRM")
  # Find required DRM libraries using pkg-config
  find_package(PkgConfig REQUIRED)
  pkg_check_modules(DRM REQUIRED libdrm)
  pkg_check_modules(GBM REQUIRED gbm)
  pkg_check_modules(EGL REQUIRED egl)
  pkg_check_modules(GLESV2 REQUIRED glesv2)
  
  # Debug: Print all available variables
  message(STATUS "DRM_LIBRARIES: ${DRM_LIBRARIES}")
  message(STATUS "DRM_LINK_LIBRARIES: ${DRM_LINK_LIBRARIES}")
  message(STATUS "DRM_LDFLAGS: ${DRM_LDFLAGS}")
  message(STATUS "DRM_LDFLAGS_OTHER: ${DRM_LDFLAGS_OTHER}")
  message(STATUS "GBM_LIBRARIES: ${GBM_LIBRARIES}")
  message(STATUS "GBM_LINK_LIBRARIES: ${GBM_LINK_LIBRARIES}")
  message(STATUS "EGL_LIBRARIES: ${EGL_LIBRARIES}")
  message(STATUS "EGL_LINK_LIBRARIES: ${EGL_LINK_LIBRARIES}")
  message(STATUS "GLESV2_LIBRARIES: ${GLESV2_LIBRARIES}")
  message(STATUS "GLESV2_LINK_LIBRARIES: ${GLESV2_LINK_LIBRARIES}")
  
  # Try using LDFLAGS instead of LINK_LIBRARIES
  target_link_libraries(${PROJECT_NAME} ${DRM_LDFLAGS} ${GBM_LDFLAGS} ${EGL_LDFLAGS} ${GLESV2_LDFLAGS})
  
  message(STATUS "Added DRM libraries: ${DRM_LIBRARIES} ${GBM_LIBRARIES} ${EGL_LIBRARIES} ${GLESV2_LIBRARIES}")
endif()