1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18void quadHorzInt(int pT, int pB, int fixedP, int fixedQ) { glVertex2i(pB, fixedP); glVertex2i(pT, fixedP); glVertex2i(pT, fixedQ); glVertex2i(pB, fixedQ); } // float void quadHorzFloat(float pT, float pB, float fixedP, float fixedQ) { glBegin(GL_QUADS); glVertex2f(pB, fixedP); glVertex2f(pT, fixedP); glVertex2f(pT, fixedQ); glVertex2f(pB, fixedQ); glEnd(); }